mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- Fixed: Doom's status bar assumed that STBAR was always in Doom patch format.
- Added MF3_DONTSPLASH to the newly created sound sequence things. SVN r62 (trunk)
This commit is contained in:
parent
283dca5750
commit
663a0f5209
3 changed files with 78 additions and 2 deletions
|
@ -1,4 +1,7 @@
|
|||
April 20, 2006 (Changes by Graf Zahl)
|
||||
- Fixed: Doom's status bar assumed that STBAR was always in Doom patch format.
|
||||
- Added MF3_DONTSPLASH to the newly created sound sequence things.
|
||||
- Fixed: makewad.c used C++ syntax.
|
||||
- Fixed: Strife's ending check included destroying the computer - an event
|
||||
that happens before the branch in the story.
|
||||
- Fixed: The overloaded FRandom::Random2 function with mask parameter didn't
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "m_swap.h"
|
||||
#include "a_keys.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
|
||||
#define ST_EVILGRINCOUNT (2*TICRATE)
|
||||
#define ST_STRAIGHTFACECOUNT (TICRATE/2)
|
||||
|
@ -190,11 +191,21 @@ public:
|
|||
}
|
||||
|
||||
private:
|
||||
struct FDoomStatusBarTexture : public FPatchTexture
|
||||
struct FDoomStatusBarTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FDoomStatusBarTexture ();
|
||||
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
|
||||
const BYTE *GetPixels ();
|
||||
void Unload ();
|
||||
~FDoomStatusBarTexture ();
|
||||
void DrawToBar (const char *name, int x, int y, BYTE *colormap_in = NULL);
|
||||
|
||||
protected:
|
||||
void MakeTexture ();
|
||||
|
||||
FTexture * BaseTexture;
|
||||
BYTE *Pixels;
|
||||
}
|
||||
StatusBarTex;
|
||||
|
||||
|
@ -1023,8 +1034,68 @@ private:
|
|||
};
|
||||
|
||||
FDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture ()
|
||||
: FPatchTexture (Wads.GetNumForName ("STBAR"), FTexture::TEX_MiscPatch)
|
||||
{
|
||||
BaseTexture = TexMan[TexMan.AddPatch("STBAR")];
|
||||
if (BaseTexture==NULL)
|
||||
{
|
||||
I_Error("Fatal error: STBAR not found");
|
||||
}
|
||||
UseType = FTexture::TEX_MiscPatch;
|
||||
Name[0]=0; // doesn't need a name
|
||||
|
||||
// now copy all the properties from the base texture
|
||||
Width = BaseTexture->GetWidth();
|
||||
Height = BaseTexture->GetHeight();
|
||||
TopOffset = BaseTexture->TopOffset;
|
||||
LeftOffset = BaseTexture->LeftOffset;
|
||||
WidthBits = BaseTexture->WidthBits;
|
||||
HeightBits = BaseTexture->HeightBits;
|
||||
ScaleX = BaseTexture->ScaleX;
|
||||
ScaleY = BaseTexture->ScaleY;
|
||||
WidthMask = (1 << WidthBits) - 1;
|
||||
Pixels = NULL;
|
||||
}
|
||||
|
||||
const BYTE *FDoomStatusBar::FDoomStatusBarTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
MakeTexture ();
|
||||
}
|
||||
|
||||
BaseTexture->GetColumn(column, spans_out);
|
||||
return Pixels + column*Height;
|
||||
}
|
||||
|
||||
const BYTE *FDoomStatusBar::FDoomStatusBarTexture::GetPixels ()
|
||||
{
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
MakeTexture ();
|
||||
}
|
||||
return Pixels;
|
||||
}
|
||||
|
||||
void FDoomStatusBar::FDoomStatusBarTexture::Unload ()
|
||||
{
|
||||
if (Pixels != NULL)
|
||||
{
|
||||
delete[] Pixels;
|
||||
Pixels = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
FDoomStatusBar::FDoomStatusBarTexture::~FDoomStatusBarTexture ()
|
||||
{
|
||||
Unload ();
|
||||
}
|
||||
|
||||
|
||||
void FDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
|
||||
{
|
||||
Pixels = new BYTE[Width*Height];
|
||||
const BYTE *pix = BaseTexture->GetPixels();
|
||||
memcpy(Pixels, pix, Width*Height);
|
||||
}
|
||||
|
||||
void FDoomStatusBar::FDoomStatusBarTexture::DrawToBar (const char *name, int x, int y, BYTE *colormap_in)
|
||||
|
|
|
@ -79,6 +79,7 @@ public:
|
|||
|
||||
IMPLEMENT_STATELESS_ACTOR (ASoundSequenceSlot, Any, -1, 0)
|
||||
PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP)
|
||||
PROP_Flags3 (MF3_DONTSPLASH)
|
||||
END_DEFAULTS
|
||||
|
||||
//==========================================================================
|
||||
|
@ -107,6 +108,7 @@ public:
|
|||
|
||||
IMPLEMENT_STATELESS_ACTOR (ASoundSequence, Any, 14066, 0)
|
||||
PROP_Flags (MF_NOSECTOR|MF_NOBLOCKMAP)
|
||||
PROP_Flags3 (MF3_DONTSPLASH)
|
||||
END_DEFAULTS
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue