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- rename game_support.pk3 to lzdoom_game_support.pk3
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2 changed files with 2 additions and 2 deletions
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@ -88,7 +88,7 @@ const char *GetVersionString();
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// This is so that derivates can use the same savegame versions without worrying about engine compatibility
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#define GAMESIG "LZDOOM"
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#define BASEWAD "lzdoom.pk3"
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#define OPTIONALWAD "game_support.pk3"
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#define OPTIONALWAD "lzdoom_game_support.pk3"
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// More stuff that needs to be different for derivatives.
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#define GAMENAME "LZDoom"
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@ -1,3 +1,3 @@
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cmake_minimum_required( VERSION 2.8.7 )
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add_pk3(game_support.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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add_pk3(lzdoom_game_support.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)
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