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https://github.com/ZDoom/gzdoom-gles.git
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- fixed incomplete commit.
I have no idea where the rest of this stuff went...
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parent
de375ce187
commit
65b01bd16d
7 changed files with 14 additions and 11 deletions
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@ -3134,7 +3134,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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for (auto & p : Level->bodyque)
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p = nullptr;
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CreateSections(Level->sections);
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CreateSections(Level);
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// [RH] Spawn slope creating things first.
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SpawnSlopeMakers(&MapThingsConverted[0], &MapThingsConverted[MapThingsConverted.Size()], oldvertextable);
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@ -3184,7 +3184,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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}
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SWRenderer->SetColormap(); //The SW renderer needs to do some special setup for the level's default colormap.
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InitPortalGroups();
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InitPortalGroups(Level);
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P_InitHealthGroups();
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if (reloop) LoopSidedefs(false);
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@ -1031,5 +1031,5 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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}
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}
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AActor::RecreateAllAttachedLights();
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InitPortalGroups();
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InitPortalGroups(&level);
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}
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@ -282,7 +282,8 @@ void P_TranslatePortalVXVY(line_t* src, double &velx, double &vely);
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void P_TranslatePortalAngle(line_t* src, DAngle& angle);
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void P_TranslatePortalZ(line_t* src, double& vz);
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DVector2 P_GetOffsetPosition(double x, double y, double dx, double dy);
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void InitPortalGroups();
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struct FLevelLocals;
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void InitPortalGroups(FLevelLocals *Level);
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#endif
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@ -373,7 +373,7 @@ static void GroupSectorPortals(FLevelLocals *Level)
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for (int k = 0; k < sec->subsectorcount; k++)
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{
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subsector_t *sub = sec->subsectors[k];
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BuildPortalCoverage(&sub->portalcoverage[plane], sub, pair->Key.mDisplacement);
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BuildPortalCoverage(Level, &sub->portalcoverage[plane], sub, pair->Key.mDisplacement);
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}
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sec->portals[plane] = portal;
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}
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@ -815,6 +815,7 @@ public:
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void PrintSections(FSectionContainer &container)
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{
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auto Level = &level;
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for (unsigned i = 0; i < container.allSections.Size(); i++)
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{
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auto §ion = container.allSections[i];
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@ -861,21 +862,21 @@ void PrintSections(FSectionContainer &container)
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//
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//=============================================================================
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void CreateSections(FSectionContainer &container)
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void CreateSections(FLevelLocals *Level)
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{
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FSectionCreator creat;
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FSectionCreator creat(Level);
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creat.GroupSubsectors();
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creat.MakeOutlines();
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creat.MergeLines();
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creat.FindOuterLoops();
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creat.GroupSections();
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creat.ConstructOutput(container);
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creat.ConstructOutput(Level->sections);
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creat.FixMissingReferences();
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}
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CCMD(printsections)
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{
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PrintSections(Level->sections);
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PrintSections(level.sections);
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}
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@ -160,7 +160,7 @@ public:
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}
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};
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struct FLevelLocals;
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void CreateSections(FLevelLocals *l);
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#endif
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@ -52,6 +52,7 @@ struct seg_t;
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struct sector_t;
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class AActor;
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struct FSection;
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struct FLevelLocals;
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#define MAXWIDTH 12000
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#define MAXHEIGHT 5000
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@ -1513,7 +1514,7 @@ struct FPortalCoverage
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int sscount;
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};
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void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement);
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void BuildPortalCoverage(FLevelLocals *Level, FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement);
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struct subsector_t
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{
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