Merge branch 'master' of https://github.com/rheit/zdoom into zscript

This commit is contained in:
Christoph Oelckers 2016-10-23 08:34:46 +02:00
commit 6587828e32
2 changed files with 7 additions and 1 deletions

View file

@ -638,6 +638,12 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
playerTemp.Serialize(arc);
if (!skipload)
{
// This temp player has undefined pitch limits, so set them to something
// that should leave the pitch stored in the savegame intact when
// rendering. The real pitch limits will be set by P_SerializePlayers()
// via a net command, but that won't be processed in time for a screen
// wipe, so we need something here.
playerTemp.MaxPitch = playerTemp.MinPitch = playerTemp.mo->Angles.Pitch;
CopyPlayer(&players[i], &playerTemp, name);
}
else

View file

@ -3186,7 +3186,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
rereadcolormap = false;
}
rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep;
if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
else if (fixedcolormap != NULL)