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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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commit
6587828e32
2 changed files with 7 additions and 1 deletions
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@ -638,6 +638,12 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
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playerTemp.Serialize(arc);
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if (!skipload)
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{
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// This temp player has undefined pitch limits, so set them to something
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// that should leave the pitch stored in the savegame intact when
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// rendering. The real pitch limits will be set by P_SerializePlayers()
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// via a net command, but that won't be processed in time for a screen
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// wipe, so we need something here.
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playerTemp.MaxPitch = playerTemp.MinPitch = playerTemp.mo->Angles.Pitch;
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CopyPlayer(&players[i], &playerTemp, name);
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}
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else
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@ -3186,7 +3186,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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rereadcolormap = false;
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}
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rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
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rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep;
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if (fixedlightlev >= 0)
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dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
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else if (fixedcolormap != NULL)
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