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- disable the wipe code entirely when a stereo3D mode is active.
This simply cannot work right so let's better outright disable it.
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1 changed files with 2 additions and 1 deletions
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@ -104,6 +104,7 @@
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Bool, fullscreen)
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EXTERN_CVAR(Int, vr_mode)
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void DrawHUD();
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void D_DoAnonStats();
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@ -706,7 +707,7 @@ void D_Display ()
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wipe = false;
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wipegamestate = gamestate;
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}
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else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL)
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else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL && (vr_mode == 0 || vid_rendermode != 4))
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{ // save the current screen if about to wipe
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switch (wipegamestate)
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{
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