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- added explicit setter functions for the count and link flags so that A_ChangeFlag and A_SetFlag can be deprecated.
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4 changed files with 79 additions and 2 deletions
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@ -4852,6 +4852,74 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
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}
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//===========================================================================
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//
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// A_ChangeCountFlags (needed, because these flags affect global counters)
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeLinkFlags)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT_OPT(blockmap) { blockmap = -1; }
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PARAM_INT_OPT(sector) { sector = -1; }
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self->UnlinkFromWorld();
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if (blockmap != -1)
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{
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if (blockmap == 0) self->flags &= MF_NOBLOCKMAP;
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else self->flags |= MF_NOBLOCKMAP;
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}
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if (sector != -1)
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{
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if (sector == 0) self->flags &= MF_NOSECTOR;
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else self->flags |= MF_NOSECTOR;
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}
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self->LinkToWorld();
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return 0;
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}
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//===========================================================================
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//
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// A_ChangeCountFlags (needed, because these flags affect global counters)
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeCountFlags)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT_OPT(kill) { kill = -1; }
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PARAM_INT_OPT(item) { item = -1; }
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PARAM_INT_OPT(secret) { secret = -1; }
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if (self->CountsAsKill() && self->health > 0) --level.total_monsters;
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if (self->flags & MF_COUNTITEM) --level.total_items;
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if (self->flags5 & MF5_COUNTSECRET) --level.total_secrets;
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if (kill != -1)
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{
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if (kill == 0) self->flags &= MF_COUNTKILL;
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else self->flags |= MF_COUNTKILL;
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}
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if (item != -1)
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{
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if (item == 0) self->flags &= MF_COUNTITEM;
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else self->flags |= MF_COUNTITEM;
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}
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if (secret != -1)
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{
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if (secret == 0) self->flags5 &= MF5_COUNTSECRET;
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else self->flags5 |= MF5_COUNTSECRET;
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}
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if (self->CountsAsKill() && self->health > 0) ++level.total_monsters;
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if (self->flags & MF_COUNTITEM) ++level.total_items;
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if (self->flags5 & MF5_COUNTSECRET) ++level.total_secrets;
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return 0;
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}
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//===========================================================================
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//
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// A_RaiseMaster
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@ -177,3 +177,5 @@ zscript/chex/chexweapons.txt
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zscript/chex/chexitems.txt
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zscript/chex/chexdecorations.txt
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zscript/chex/chexplayer.txt
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zscript/test2.txt
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@ -238,8 +238,10 @@ class Actor : Thinker native
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native void A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
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native void A_DropInventory(class<Inventory> itemtype);
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native void A_SetBlend(color color1, float alpha, int tics, color color2 = "");
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native void A_ChangeFlag(string flagname, bool value);
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native state A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
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deprecated native void A_ChangeFlag(string flagname, bool value);
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deprecated native state A_CheckFlag(string flagname, state label, int check_pointer = AAPTR_DEFAULT);
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native void A_ChangeCountFlags(int kill = FLAG_NO_CHANGE, int item = FLAG_NO_CHANGE, int secret = FLAG_NO_CHANGE);
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native void A_ChangeLinkFlags(int blockmap = FLAG_NO_CHANGE, int sector = FLAG_NO_CHANGE);
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native state A_JumpIf(bool expression, state label);
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native void A_RaiseMaster(bool copy = 0);
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native void A_RaiseChildren(bool copy = 0);
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@ -1,3 +1,6 @@
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// for flag changer functions.
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const int FLAG_NO_CHANGE = -1;
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// Flags for A_PainAttack
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enum EPainAttackFlags
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{
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@ -820,3 +823,5 @@ struct FStateParamInfo
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EStateType mStateType;
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int mPSPIndex;
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}
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