mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
May 4, 2006 (Changes by Graf Zahl)
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
This commit is contained in:
parent
fe84b6077e
commit
650d07b8c1
21 changed files with 1796 additions and 906 deletions
16
default.cbd
16
default.cbd
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@ -3,7 +3,7 @@ do ifopt help
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debug - Build debug instead of release
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debug - Build debug instead of release
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verbose - Show system commands instead of decorated messages
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verbose - Show system commands instead of decorated messages
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clean - Clean temp files (use with debug to clean debug files)
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clean - Clean temp files (use with debug to clean debug files)
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zdoom.wad - (Re)build just zdoom.wad, even if it already exists
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zdoom.pk3 - (Re)build just zdoom.pk3, even if it already exists
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To use with MinGW, compile cbuild.c into an executable using:
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To use with MinGW, compile cbuild.c into an executable using:
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gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c
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gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c
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@ -70,7 +70,7 @@ do ifnopt clean
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ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}"
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ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}"
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ifopt zdoom.wad goto makewad
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ifopt zdoom.pk3 goto makewad
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do if "${NOASM}"=""
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do if "${NOASM}"=""
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# This sets a custom command to run durring a compile for files with the
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# This sets a custom command to run durring a compile for files with the
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@ -201,15 +201,15 @@ ${COMPILER} "autostart.cpp a.nas blocks.nas misc.nas tmap.nas tmap2.nas tmap3.na
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${LINK} "${TARGET}"
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${LINK} "${TARGET}"
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# If we're not cleaning and zdoom.wad exists, exit now.
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# If we're not cleaning and zdoom.pk3 exists, exit now.
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if "${EVILCLEAN}"="0" ifexist zdoom.wad exit 0
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if "${EVILCLEAN}"="0" ifexist zdoom.pk3 exit 0
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#:makewad
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#:makewad
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LDFLAGS = ''
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CFLAGS = '-Os -Wall -fomit-frame-pointer'
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CFLAGS = '-Os -Wall -fomit-frame-pointer'
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LDFLAGS = '-lz'
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src_paths tools/makewad
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src_paths tools/makewad
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${COMPILER} makewad.c
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${COMPILER} makewad.c ioapi.c zip.c
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${LINK} tools/makewad/makewad
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${LINK} tools/makewad/makewad
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src_paths tools/xlatcc
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src_paths tools/xlatcc
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@ -224,12 +224,12 @@ do if "${EVILCLEAN}"="1"
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-rm "${OBJ_DIR}"
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-rm "${OBJ_DIR}"
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-rm "${DEP_DIR}"
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-rm "${DEP_DIR}"
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-rm zdoomgcc.map
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-rm zdoomgcc.map
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-rm zdoom.wad
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-rm zdoom.pk3
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else
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else
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chdir wadsrc
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chdir wadsrc
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do ifret 0
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do ifret 0
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-call ../tools/makewad/makewad zdoom.lst
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-call ../tools/makewad/makewad zdoom.lst
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ifret 0 -copy zdoom.wad ../
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ifret 0 -copy zdoom.pk3 ../
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chdir ..
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chdir ..
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done
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done
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done
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done
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@ -1,3 +1,13 @@
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May 4, 2006 (Changes by Graf Zahl)
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- Converted A_Hexendecorations.cpp
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- Changed the lower decal spawning code to transfer the main decal's color if
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the lower decal's default color is the same as the main decal's.
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- Changed the decal stretcher back to use the specified size parameters as a
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scaling factor and not a destination size because this is more consistent with
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the rest of the decal code. Also adjusted the blood smear definition in DECALDEF
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and the description in the Wiki for this.
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- Added Jim's most recent fixes.
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May 3, 2006
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May 3, 2006
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- Fixed: Conversion of c_bind.cpp to FString was incomplete.
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- Fixed: Conversion of c_bind.cpp to FString was incomplete.
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- Fixed some functions that were declared as taking size_t's but defined as taking
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- Fixed some functions that were declared as taking size_t's but defined as taking
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@ -40,6 +50,8 @@ May 3, 2006
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- Renamed the string class to FString to emphasize that it is not std::string.
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- Renamed the string class to FString to emphasize that it is not std::string.
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May 3, 2006 (Changes by Graf Zahl)
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May 3, 2006 (Changes by Graf Zahl)
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- Converted A_Speedboots.cpp, A_HexenArmor.cpp and A_Hexenkeys.cpp to DECORATE
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- Fixed a few memory allocation issues pointed out by Jim's Valgrind dump.
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- Removed doom.x, heretic.x and strife.x from the SVN repository. These
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- Removed doom.x, heretic.x and strife.x from the SVN repository. These
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are generated files.
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are generated files.
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- Fixed: A_PainDie has to check whether a valid target exists before
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- Fixed: A_PainDie has to check whether a valid target exists before
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@ -326,7 +326,7 @@ CCMD (bind)
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}
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}
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if (argv.argc() == 2)
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if (argv.argc() == 2)
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{
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{
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Printf ("\"%s\" = \"%s\"\n", argv[1], (Bindings[i].GetChars() ? Bindings[i].GetChars() : ""));
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Printf ("\"%s\" = \"%s\"\n", argv[1], Bindings[i].GetChars());
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}
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}
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else
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else
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{
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{
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@ -417,7 +417,7 @@ CCMD (doublebind)
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}
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}
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if (argv.argc() == 2)
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if (argv.argc() == 2)
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{
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{
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Printf ("\"%s\" = \"%s\"\n", argv[1], (DoubleBindings[i].GetChars() ? DoubleBindings[i].GetChars() : ""));
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Printf ("\"%s\" = \"%s\"\n", argv[1], DoubleBindings[i].GetChars());
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}
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}
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else
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else
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{
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{
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@ -1187,20 +1187,18 @@ DThinker *FDecalStretcherAnim::CreateThinker (DBaseDecal *actor, side_t *wall) c
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thinker->TimeToStart = level.maptime + StretchStart;
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thinker->TimeToStart = level.maptime + StretchStart;
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thinker->TimeToStop = thinker->TimeToStart + StretchTime;
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thinker->TimeToStop = thinker->TimeToStart + StretchTime;
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FTexture * tex = TexMan[actor->PicNum];
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if (GoalX >= 0)
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if (GoalX >= 0 && tex != NULL)
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{
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{
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thinker->GoalX = GoalX / tex->GetWidth();
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thinker->GoalX = GoalX;
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thinker->bStretchX = true;
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thinker->bStretchX = true;
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}
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}
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else
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else
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{
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{
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thinker->bStretchX = false;
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thinker->bStretchX = false;
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}
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}
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if (GoalY >= 0 && tex != NULL)
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if (GoalY >= 0)
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{
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{
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thinker->GoalY = GoalY / tex->GetHeight();
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thinker->GoalY = GoalY;
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thinker->bStretchY = true;
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thinker->bStretchY = true;
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}
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}
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else
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else
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@ -336,6 +336,7 @@ static void ParseDecorate (void (*process)(FState *, int))
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if (!SC_GetString ())
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if (!SC_GetString ())
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{
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{
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if (recursion==0) return;
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if (recursion==0) return;
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SC_Close();
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SC_RestoreScriptState();
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SC_RestoreScriptState();
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recursion--;
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recursion--;
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continue;
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continue;
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@ -1,111 +0,0 @@
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#include "info.h"
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#include "a_pickups.h"
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#include "d_player.h"
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#include "gstrings.h"
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#include "p_local.h"
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#define PROP_HexenArmor_Class PROP_SpawnHealth
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enum
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{
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ARMOR_ARMOR, // MeshArmor
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ARMOR_SHIELD, // FalconShield
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ARMOR_HELMET, // PlatinumHelm
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ARMOR_AMULET // AmuletOfWarding
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};
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// Mesh Armor (1) -----------------------------------------------------------
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class AMeshArmor : public AHexenArmor
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{
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DECLARE_ACTOR (AMeshArmor, AHexenArmor)
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protected:
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const char *PickupMessage ()
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{
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return GStrings("TXT_ARMOR1");
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}
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};
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FState AMeshArmor::States[] =
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{
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S_NORMAL (AR_1, 'A', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AMeshArmor, Hexen, 8005, 68)
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PROP_Flags (MF_SPECIAL|MF_NOGRAVITY)
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PROP_HexenArmor_Class (ARMOR_ARMOR)
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PROP_SpawnState (0)
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PROP_Inventory_Amount (0)
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END_DEFAULTS
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// Falcon Shield (2) --------------------------------------------------------
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class AFalconShield : public AHexenArmor
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{
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DECLARE_ACTOR (AFalconShield, AHexenArmor)
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protected:
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const char *PickupMessage ()
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{
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return GStrings("TXT_ARMOR2");
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}
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};
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FState AFalconShield::States[] =
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{
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S_NORMAL (AR_2, 'A', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AFalconShield, Hexen, 8006, 69)
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PROP_Flags (MF_SPECIAL|MF_NOGRAVITY)
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PROP_HexenArmor_Class (ARMOR_SHIELD)
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PROP_SpawnState (0)
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PROP_Inventory_Amount (0)
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END_DEFAULTS
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// Platinum Helm (3) --------------------------------------------------------
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class APlatinumHelm : public AHexenArmor
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{
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DECLARE_ACTOR (APlatinumHelm, AHexenArmor)
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protected:
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const char *PickupMessage ()
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{
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return GStrings("TXT_ARMOR3");
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}
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};
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FState APlatinumHelm::States[] =
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{
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S_NORMAL (AR_3, 'A', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (APlatinumHelm, Hexen, 8007, 70)
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PROP_Flags (MF_SPECIAL|MF_NOGRAVITY)
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PROP_HexenArmor_Class (ARMOR_HELMET)
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PROP_SpawnState (0)
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PROP_Inventory_Amount (0)
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END_DEFAULTS
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||||||
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// Amulet of Warding (4) ----------------------------------------------------
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|
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class AAmuletOfWarding : public AHexenArmor
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{
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DECLARE_ACTOR (AAmuletOfWarding, AHexenArmor)
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protected:
|
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const char *PickupMessage ()
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{
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return GStrings("TXT_ARMOR4");
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}
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|
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};
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FState AAmuletOfWarding::States[] =
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{
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S_NORMAL (AR_4, 'A', -1, NULL , NULL),
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};
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IMPLEMENT_ACTOR (AAmuletOfWarding, Hexen, 8008, 71)
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PROP_Flags (MF_SPECIAL|MF_NOGRAVITY)
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PROP_HexenArmor_Class (ARMOR_AMULET)
|
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PROP_SpawnState (0)
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PROP_Inventory_Amount (0)
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||||||
END_DEFAULTS
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|
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@ -1,625 +0,0 @@
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#include "actor.h"
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#include "info.h"
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// Convenient macros --------------------------------------------------------
|
|
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|
|
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#define _DECCOMMON(cls,ednum,rad,hi,ns) \
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|
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class cls : public AActor { DECLARE_STATELESS_ACTOR (cls, AActor) static FState States[ns]; }; \
|
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IMPLEMENT_ACTOR (cls, Hexen, ednum, 0) \
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PROP_SpawnState (0) \
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|
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PROP_RadiusFixed (rad) \
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|
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PROP_HeightFixed (hi)
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|
||||||
|
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#define _DECSTARTSTATES(cls,ns) \
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END_DEFAULTS FState cls::States[ns] =
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|
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#define DEC(cls,ednum,rad,hi,ns) \
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_DECCOMMON(cls,ednum,rad,hi,ns) \
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PROP_Flags (MF_SOLID) \
|
|
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_DECSTARTSTATES(cls,ns)
|
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||||||
|
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||||||
#define DECNS(cls,ednum,rad,hi,ns) \
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|
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_DECCOMMON(cls,ednum,rad,hi,ns) _DECSTARTSTATES(cls,ns)
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||||||
|
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||||||
#define DECHANG(cls,ednum,rad,hi,ns) \
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|
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_DECCOMMON(cls,ednum,rad,hi,ns) \
|
|
||||||
PROP_Flags (MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
#define DECHANGNB(cls,ednum,rad,hi,ns) \
|
|
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_DECCOMMON(cls,ednum,rad,hi,ns) \
|
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||||||
PROP_Flags (MF_NOBLOCKMAP|MF_SPAWNCEILING|MF_NOGRAVITY) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
#define DECHANGNS(cls,ednum,rad,hi,ns) \
|
|
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_DECCOMMON(cls,ednum,rad,hi,ns) \
|
|
||||||
PROP_Flags (MF_SPAWNCEILING|MF_NOGRAVITY) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
#define DECNBLOCK(cls,ednum,rad,hi,ns) \
|
|
||||||
_DECCOMMON(cls,ednum,rad,hi,ns) \
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
#define DECNBNG(cls,ednum,rad,hi,ns) \
|
|
||||||
_DECCOMMON(cls,ednum,rad,hi,ns) \
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
#define DECNBNGT(cls,ednum,rad,hi,ns) \
|
|
||||||
_DECCOMMON(cls,ednum,rad,hi,ns) \
|
|
||||||
PROP_Flags (MF_NOBLOCKMAP|MF_NOGRAVITY) \
|
|
||||||
PROP_RenderStyle (STYLE_Translucent) \
|
|
||||||
PROP_Alpha (OPAQUE*8/10) \
|
|
||||||
_DECSTARTSTATES(cls,ns)
|
|
||||||
|
|
||||||
// Definitions --------------------------------------------------------------
|
|
||||||
|
|
||||||
DEC (AZWingedStatue, 5, 10, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STTW, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRock1, 6, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RCK1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRock2, 7, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RCK2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRock3, 9, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RCK3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRock4, 15, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RCK4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNS (AZChandelier, 17, 20, 60, 3)
|
|
||||||
{
|
|
||||||
S_NORMAL (CDLR, 'A', 4, NULL, &States[1]),
|
|
||||||
S_NORMAL (CDLR, 'B', 4, NULL, &States[2]),
|
|
||||||
S_NORMAL (CDLR, 'C', 4, NULL, &States[0]),
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNS (AZChandelierUnlit, 8063, 20, 60, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CDLR, 'D', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeDead, 24, 10, 96, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ZTRE, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTree, 25, 15, 128, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ZTRE, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeSwamp150, 26, 10, 150, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRES, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeSwamp120, 27, 10, 120, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRE3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStumpBurned, 28, 12, 20, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STM1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStumpBare, 29, 12, 20, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STM2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZStumpSwamp1, 37, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STM3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZStumpSwamp2, 38, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STM4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomLarge1, 39, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomLarge2, 40, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomLarge3, 41, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomSmall1, 42, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomSmall2, 44, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomSmall3, 45, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH6, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomSmall4, 46, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH7, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZShroomSmall5, 47, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSH8, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmitePillar, 48, 8, 138, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SGMP, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteLarge, 49, 8, 48, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SGM1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteMedium, 50, 6, 40, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SGM2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteSmall, 51, 8, 36, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SGM3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteLarge, 52, 8, 66, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SLC1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteMedium, 56, 6, 50, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SLC2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteSmall, 57, 8, 40, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SLC3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNS (AZMossCeiling1, 58, 20, 20, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSS1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNS (AZMossCeiling2, 59, 20, 24, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (MSS2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZSwampVine, 60, 8, 52, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (SWMV, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZCorpseKabob, 61, 10, 92, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CPS1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZCorpseSleeping, 62, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CPS2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneRIP, 63, 10, 46, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneShane, 64, 10, 46, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneBigCross, 65, 10, 46, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneBrianR, 66, 10, 52, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneCrossCircle, 67, 10, 52, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneSmallCross, 68, 8, 46, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS6, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTombstoneBrianP, 69, 8, 46, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TMS7, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZCorpseHanging, 71, 6, 75, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CPS3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleGreenTall, 72, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STT2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleBlueTall, 73, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STT3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleGreenShort, 74, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STT4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleBlueShort, 76, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (STT5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleStripeTall, 8044, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleDarkRedTall, 8045, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleRedTall, 8046, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleTanTall, 8047, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleRustTall, 8048, 14, 108, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleDarkRedShort, 8049, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR6, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleRedShort, 8050, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR7, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleTanShort, 8051, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR8, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStatueGargoyleRustShort, 8052, 14, 62, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (GAR9, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZBannerTattered, 77, 8, 120, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (BNR1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeLarge1, 78, 15, 180, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRE4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeLarge2, 79, 15, 180, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRE5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeGnarled1, 80, 22, 100, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRE6, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZTreeGnarled2, 87, 22, 100, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TRE7, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZLog, 88, 20, 25, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (LOGG, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteIceLarge, 89, 8, 66, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICT1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteIceMedium, 90, 5, 50, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICT2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteIceSmall, 91, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICT3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZStalactiteIceTiny, 92, 4, 8, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICT4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteIceLarge, 93, 8, 66, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICM1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteIceMedium, 94, 5, 50, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICM2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteIceSmall, 95, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICM3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZStalagmiteIceTiny, 96, 4, 8, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ICM4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZRockBrown1, 97, 17, 72, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RKBL, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZRockBrown2, 98, 15, 50, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RKBS, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZRockBlack, 99, 20, 40, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RKBK, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRubble1, 100, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RBL1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRubble2, 101, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RBL2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNS (AZRubble3, 102, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (RBL3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZVasePillar, 103, 12, 54, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (VASE, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZCorpseLynched, 108, 11, 95, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CPS4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBNG (AZCandle, 119, 20, 16, 3)
|
|
||||||
{
|
|
||||||
S_BRIGHT (CNDL, 'A', 4, NULL, &States[1]),
|
|
||||||
S_BRIGHT (CNDL, 'B', 4, NULL, &States[2]),
|
|
||||||
S_BRIGHT (CNDL, 'C', 4, NULL, &States[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZBarrel, 8100, 15, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (ZBAR, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANG (AZBucket, 8103, 8, 72, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (BCKT, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AFireThing, 8060, 5, 10, 9)
|
|
||||||
{
|
|
||||||
S_BRIGHT (FSKL, 'A', 4, NULL, &States[1]),
|
|
||||||
S_BRIGHT (FSKL, 'B', 3, NULL, &States[2]),
|
|
||||||
S_BRIGHT (FSKL, 'C', 4, NULL, &States[3]),
|
|
||||||
S_BRIGHT (FSKL, 'D', 3, NULL, &States[4]),
|
|
||||||
S_BRIGHT (FSKL, 'E', 4, NULL, &States[5]),
|
|
||||||
S_BRIGHT (FSKL, 'F', 3, NULL, &States[6]),
|
|
||||||
S_BRIGHT (FSKL, 'G', 4, NULL, &States[7]),
|
|
||||||
S_BRIGHT (FSKL, 'H', 3, NULL, &States[8]),
|
|
||||||
S_BRIGHT (FSKL, 'I', 4, NULL, &States[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (ABrassTorch, 8061, 6, 35, 13)
|
|
||||||
{
|
|
||||||
S_BRIGHT (BRTR, 'A', 4, NULL, &States[1]),
|
|
||||||
S_BRIGHT (BRTR, 'B', 4, NULL, &States[2]),
|
|
||||||
S_BRIGHT (BRTR, 'C', 4, NULL, &States[3]),
|
|
||||||
S_BRIGHT (BRTR, 'D', 4, NULL, &States[4]),
|
|
||||||
S_BRIGHT (BRTR, 'E', 4, NULL, &States[5]),
|
|
||||||
S_BRIGHT (BRTR, 'F', 4, NULL, &States[6]),
|
|
||||||
S_BRIGHT (BRTR, 'G', 4, NULL, &States[7]),
|
|
||||||
S_BRIGHT (BRTR, 'H', 4, NULL, &States[8]),
|
|
||||||
S_BRIGHT (BRTR, 'I', 4, NULL, &States[9]),
|
|
||||||
S_BRIGHT (BRTR, 'J', 4, NULL, &States[10]),
|
|
||||||
S_BRIGHT (BRTR, 'K', 4, NULL, &States[11]),
|
|
||||||
S_BRIGHT (BRTR, 'L', 4, NULL, &States[12]),
|
|
||||||
S_BRIGHT (BRTR, 'M', 4, NULL, &States[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (AZBlueCandle, 8066, 20, 16, 5)
|
|
||||||
{
|
|
||||||
S_BRIGHT (BCAN, 'A', 5, NULL, &States[1]),
|
|
||||||
S_BRIGHT (BCAN, 'B', 5, NULL, &States[2]),
|
|
||||||
S_BRIGHT (BCAN, 'C', 5, NULL, &States[3]),
|
|
||||||
S_BRIGHT (BCAN, 'D', 5, NULL, &States[4]),
|
|
||||||
S_BRIGHT (BCAN, 'E', 5, NULL, &States[0])
|
|
||||||
};
|
|
||||||
|
|
||||||
DEC (AZIronMaiden, 8067, 12, 60, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (IRON, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainBit32, 8071, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainBit64, 8072, 4, 64, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'B', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainEndHeart, 8073, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'C', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainEndHook1, 8074, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'D', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainEndHook2, 8075, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'E', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainEndSpike, 8076, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'F', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECHANGNB (AZChainEndSkull, 8077, 4, 32, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (CHNS, 'G', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit1, 8500, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST1, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit2, 8501, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST2, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit3, 8502, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST3, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit4, 8503, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST4, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit5, 8504, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST5, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit6, 8505, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST6, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit7, 8506, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST7, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit8, 8507, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST8, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit9, 8508, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST9, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBLOCK (ATableShit10, 8509, 20, 16, 1)
|
|
||||||
{
|
|
||||||
S_NORMAL (TST0, 'A', -1, NULL, NULL)
|
|
||||||
};
|
|
||||||
|
|
||||||
DECNBNGT (ATeleSmoke, 140, 20, 16, 26)
|
|
||||||
{
|
|
||||||
S_NORMAL (TSMK, 'A', 4, NULL, &States[1]),
|
|
||||||
S_NORMAL (TSMK, 'B', 3, NULL, &States[2]),
|
|
||||||
S_NORMAL (TSMK, 'C', 4, NULL, &States[3]),
|
|
||||||
S_NORMAL (TSMK, 'D', 3, NULL, &States[4]),
|
|
||||||
S_NORMAL (TSMK, 'E', 4, NULL, &States[5]),
|
|
||||||
S_NORMAL (TSMK, 'F', 3, NULL, &States[6]),
|
|
||||||
S_NORMAL (TSMK, 'G', 4, NULL, &States[7]),
|
|
||||||
S_NORMAL (TSMK, 'H', 3, NULL, &States[8]),
|
|
||||||
S_NORMAL (TSMK, 'I', 4, NULL, &States[9]),
|
|
||||||
S_NORMAL (TSMK, 'J', 3, NULL, &States[10]),
|
|
||||||
S_NORMAL (TSMK, 'K', 4, NULL, &States[11]),
|
|
||||||
S_NORMAL (TSMK, 'L', 3, NULL, &States[12]),
|
|
||||||
S_NORMAL (TSMK, 'M', 4, NULL, &States[13]),
|
|
||||||
S_NORMAL (TSMK, 'N', 3, NULL, &States[14]),
|
|
||||||
S_NORMAL (TSMK, 'O', 4, NULL, &States[15]),
|
|
||||||
S_NORMAL (TSMK, 'P', 3, NULL, &States[16]),
|
|
||||||
S_NORMAL (TSMK, 'Q', 4, NULL, &States[17]),
|
|
||||||
S_NORMAL (TSMK, 'R', 3, NULL, &States[18]),
|
|
||||||
S_NORMAL (TSMK, 'S', 4, NULL, &States[19]),
|
|
||||||
S_NORMAL (TSMK, 'T', 3, NULL, &States[20]),
|
|
||||||
S_NORMAL (TSMK, 'U', 4, NULL, &States[21]),
|
|
||||||
S_NORMAL (TSMK, 'V', 3, NULL, &States[22]),
|
|
||||||
S_NORMAL (TSMK, 'W', 4, NULL, &States[23]),
|
|
||||||
S_NORMAL (TSMK, 'X', 3, NULL, &States[24]),
|
|
||||||
S_NORMAL (TSMK, 'Y', 4, NULL, &States[25]),
|
|
||||||
S_NORMAL (TSMK, 'Z', 3, NULL, &States[0])
|
|
||||||
};
|
|
||||||
|
|
|
@ -1,33 +0,0 @@
|
||||||
#include "info.h"
|
|
||||||
#include "a_pickups.h"
|
|
||||||
#include "gstrings.h"
|
|
||||||
#include "a_keys.h"
|
|
||||||
#include "tarray.h"
|
|
||||||
|
|
||||||
IMPLEMENT_STATELESS_ACTOR (AHexenKey, Hexen, -1, 0)
|
|
||||||
PROP_RadiusFixed (8)
|
|
||||||
PROP_HeightFixed (20)
|
|
||||||
PROP_Flags (MF_SPECIAL)
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
#define MAKEKEY(num,n1,name,ednum, spawn) \
|
|
||||||
class AKey##n1 : public AHexenKey { \
|
|
||||||
DECLARE_ACTOR (AKey##n1, AHexenKey) \
|
|
||||||
public: \
|
|
||||||
const char *PickupMessage () { return GStrings("TXT_KEY_" #name); } \
|
|
||||||
}; \
|
|
||||||
FState AKey##n1::States[] = { S_NORMAL (KEY##num, 'A', -1, NULL, NULL) }; \
|
|
||||||
IMPLEMENT_ACTOR (AKey##n1, Hexen, ednum, spawn) PROP_SpawnState (0) \
|
|
||||||
PROP_Inventory_Icon ("KEYSLOT" #num) END_DEFAULTS
|
|
||||||
|
|
||||||
MAKEKEY (1, Steel, STEEL, 8030, 85)
|
|
||||||
MAKEKEY (2, Cave, CAVE, 8031, 86)
|
|
||||||
MAKEKEY (3, Axe, AXE, 8032, 87)
|
|
||||||
MAKEKEY (4, Fire, FIRE, 8033, 88)
|
|
||||||
MAKEKEY (5, Emerald, EMERALD, 8034, 89)
|
|
||||||
MAKEKEY (6, Dungeon, DUNGEON, 8035, 90)
|
|
||||||
MAKEKEY (7, Silver, SILVER, 8036, 91)
|
|
||||||
MAKEKEY (8, Rusted, RUSTED, 8037, 92)
|
|
||||||
MAKEKEY (9, Horn, HORN, 8038, 93)
|
|
||||||
MAKEKEY (A, Swamp, SWAMP, 8039, 94)
|
|
||||||
MAKEKEY (B, Castle, CASTLE, 8200, 0)
|
|
|
@ -1,40 +0,0 @@
|
||||||
#include "info.h"
|
|
||||||
#include "a_pickups.h"
|
|
||||||
#include "a_artifacts.h"
|
|
||||||
#include "gstrings.h"
|
|
||||||
#include "p_local.h"
|
|
||||||
|
|
||||||
// Speed Boots Artifact -----------------------------------------------------
|
|
||||||
|
|
||||||
class AArtiSpeedBoots : public APowerupGiver
|
|
||||||
{
|
|
||||||
DECLARE_ACTOR (AArtiSpeedBoots, APowerupGiver)
|
|
||||||
public:
|
|
||||||
const char *PickupMessage ();
|
|
||||||
};
|
|
||||||
|
|
||||||
FState AArtiSpeedBoots::States[] =
|
|
||||||
{
|
|
||||||
S_BRIGHT (SPED, 'A', 3, NULL , &States[1]),
|
|
||||||
S_BRIGHT (SPED, 'B', 3, NULL , &States[2]),
|
|
||||||
S_BRIGHT (SPED, 'C', 3, NULL , &States[3]),
|
|
||||||
S_BRIGHT (SPED, 'D', 3, NULL , &States[4]),
|
|
||||||
S_BRIGHT (SPED, 'E', 3, NULL , &States[5]),
|
|
||||||
S_BRIGHT (SPED, 'F', 3, NULL , &States[6]),
|
|
||||||
S_BRIGHT (SPED, 'G', 3, NULL , &States[7]),
|
|
||||||
S_BRIGHT (SPED, 'H', 3, NULL , &States[0]),
|
|
||||||
};
|
|
||||||
|
|
||||||
IMPLEMENT_ACTOR (AArtiSpeedBoots, Hexen, 8002, 13)
|
|
||||||
PROP_Flags (MF_SPECIAL)
|
|
||||||
PROP_Flags2 (MF2_FLOATBOB)
|
|
||||||
PROP_SpawnState (0)
|
|
||||||
PROP_Inventory_FlagsSet (IF_PICKUPFLASH)
|
|
||||||
PROP_Inventory_Icon ("ARTISPED")
|
|
||||||
PROP_PowerupGiver_Powerup ("PowerSpeed")
|
|
||||||
END_DEFAULTS
|
|
||||||
|
|
||||||
const char *AArtiSpeedBoots::PickupMessage ()
|
|
||||||
{
|
|
||||||
return GStrings("TXT_ARTISPEED");
|
|
||||||
}
|
|
|
@ -610,7 +610,13 @@ DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, fixed_t x,
|
||||||
{
|
{
|
||||||
if (tpl->LowerDecal)
|
if (tpl->LowerDecal)
|
||||||
{
|
{
|
||||||
StaticCreate (tpl->LowerDecal->GetDecal(), x, y, z, wall);
|
int lowercolor = color;
|
||||||
|
const FDecalTemplate * tpl_low = tpl->LowerDecal->GetDecal();
|
||||||
|
|
||||||
|
// If the default color of the lower decal is the same as the main decal's
|
||||||
|
// apply the custom color as well.
|
||||||
|
if (tpl->ShadeColor == tpl_low->ShadeColor) lowercolor=0;
|
||||||
|
StaticCreate (tpl_low, x, y, z, wall, lowercolor);
|
||||||
}
|
}
|
||||||
DImpactDecal::CheckMax();
|
DImpactDecal::CheckMax();
|
||||||
decal = new DImpactDecal (z);
|
decal = new DImpactDecal (z);
|
||||||
|
|
|
@ -15,11 +15,6 @@ protected:
|
||||||
virtual bool ShouldStay ();
|
virtual bool ShouldStay ();
|
||||||
};
|
};
|
||||||
|
|
||||||
class AHexenKey : public AKey
|
|
||||||
{
|
|
||||||
DECLARE_STATELESS_ACTOR (AHexenKey, AKey)
|
|
||||||
};
|
|
||||||
|
|
||||||
class AStrifeKey : public AKey
|
class AStrifeKey : public AKey
|
||||||
{
|
{
|
||||||
DECLARE_STATELESS_ACTOR (AStrifeKey, AKey)
|
DECLARE_STATELESS_ACTOR (AStrifeKey, AKey)
|
||||||
|
|
|
@ -37,7 +37,7 @@
|
||||||
#include "i_system.h"
|
#include "i_system.h"
|
||||||
#include "m_alloc.h"
|
#include "m_alloc.h"
|
||||||
|
|
||||||
void *Malloc (size_t size)
|
void *M_Malloc (size_t size)
|
||||||
{
|
{
|
||||||
void *zone = malloc (size);
|
void *zone = malloc (size);
|
||||||
|
|
||||||
|
@ -47,7 +47,7 @@ void *Malloc (size_t size)
|
||||||
return zone;
|
return zone;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *Calloc (size_t num, size_t size)
|
void *M_Calloc (size_t num, size_t size)
|
||||||
{
|
{
|
||||||
void *zone = calloc (num, size);
|
void *zone = calloc (num, size);
|
||||||
|
|
||||||
|
@ -57,7 +57,7 @@ void *Calloc (size_t num, size_t size)
|
||||||
return zone;
|
return zone;
|
||||||
}
|
}
|
||||||
|
|
||||||
void *Realloc (void *memblock, size_t size)
|
void *M_Realloc (void *memblock, size_t size)
|
||||||
{
|
{
|
||||||
void *zone = realloc (memblock, size);
|
void *zone = realloc (memblock, size);
|
||||||
|
|
||||||
|
|
|
@ -2671,7 +2671,7 @@ static void BuildModesList (int hiwidth, int hiheight, int hi_bits)
|
||||||
char strtemp[32], **str;
|
char strtemp[32], **str;
|
||||||
int i, c;
|
int i, c;
|
||||||
int width, height, showbits;
|
int width, height, showbits;
|
||||||
bool letterbox;
|
bool letterbox=false;
|
||||||
int ratiomatch;
|
int ratiomatch;
|
||||||
|
|
||||||
if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3)
|
if (menu_screenratios >= 0 && menu_screenratios <= 4 && menu_screenratios != 3)
|
||||||
|
|
|
@ -1746,7 +1746,7 @@ void FIMGZTexture::MakeTexture ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Spans = CreateSpans (Pixels);
|
if (Spans == NULL) Spans = CreateSpans (Pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -1976,7 +1976,7 @@ void FPNGTexture::MakeTexture ()
|
||||||
delete[] oldpix;
|
delete[] oldpix;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Spans = CreateSpans (Pixels);
|
if (Spans == NULL) Spans = CreateSpans (Pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2220,7 +2220,8 @@ void FMultiPatchTexture::MakeTexture ()
|
||||||
{
|
{
|
||||||
// Add a little extra space at the end if the texture's height is not
|
// Add a little extra space at the end if the texture's height is not
|
||||||
// a power of 2, in case somebody accidentally makes it repeat vertically.
|
// a power of 2, in case somebody accidentally makes it repeat vertically.
|
||||||
int numpix = Width * Height + (1 << HeightBits) - Height;
|
// (Jim's Valgrind dump indicates that more padding is needed here.)
|
||||||
|
int numpix = Width * Height + Height;// (1 << HeightBits) - Height;
|
||||||
|
|
||||||
Pixels = new BYTE[numpix];
|
Pixels = new BYTE[numpix];
|
||||||
memset (Pixels, 0, numpix);
|
memset (Pixels, 0, numpix);
|
||||||
|
@ -2231,7 +2232,7 @@ void FMultiPatchTexture::MakeTexture ()
|
||||||
Parts[i].OriginX, Parts[i].OriginY);
|
Parts[i].OriginX, Parts[i].OriginY);
|
||||||
}
|
}
|
||||||
|
|
||||||
Spans = CreateSpans (Pixels);
|
if (Spans == NULL) Spans = CreateSpans (Pixels);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FMultiPatchTexture::CheckForHacks ()
|
void FMultiPatchTexture::CheckForHacks ()
|
||||||
|
|
|
@ -386,13 +386,13 @@ static int matchfile (const struct dirent *ent)
|
||||||
|
|
||||||
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
void *I_FindFirst (const char *filespec, findstate_t *fileinfo)
|
||||||
{
|
{
|
||||||
string dir;
|
FString dir;
|
||||||
|
|
||||||
char *slash = strrchr (filespec, '/');
|
char *slash = strrchr (filespec, '/');
|
||||||
if (slash)
|
if (slash)
|
||||||
{
|
{
|
||||||
pattern = slash+1;
|
pattern = slash+1;
|
||||||
dir = string(filespec, slash-filespec+1);
|
dir = FString(filespec, slash-filespec+1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@ colorchanger ToBlack
|
||||||
stretcher BloodStretcher
|
stretcher BloodStretcher
|
||||||
{
|
{
|
||||||
StretchTime 35
|
StretchTime 35
|
||||||
GoalY 80
|
GoalY 2.0
|
||||||
}
|
}
|
||||||
|
|
||||||
slider BloodSlider
|
slider BloodSlider
|
||||||
|
|
|
@ -1 +1,73 @@
|
||||||
//
|
|
||||||
|
// Mesh Armor (1) -----------------------------------------------------------
|
||||||
|
|
||||||
|
ACTOR MeshArmor : HexenArmor 8005
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 68
|
||||||
|
+NOGRAVITY
|
||||||
|
Health 0 // Armor class
|
||||||
|
Inventory.Amount 0
|
||||||
|
Inventory.PickupMessage "$TXT_ARMOR1"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
AR_1 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Falcon Shield (2) --------------------------------------------------------
|
||||||
|
|
||||||
|
ACTOR FalconShield : HexenArmor 8006
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 69
|
||||||
|
+NOGRAVITY
|
||||||
|
Health 1 // Armor class
|
||||||
|
Inventory.Amount 0
|
||||||
|
Inventory.PickupMessage "$TXT_ARMOR2"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
AR_2 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Platinum Helm (3) --------------------------------------------------------
|
||||||
|
|
||||||
|
ACTOR PlatinumHelm : HexenArmor 8007
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 70
|
||||||
|
+NOGRAVITY
|
||||||
|
Health 2 // Armor class
|
||||||
|
Inventory.Amount 0
|
||||||
|
Inventory.PickupMessage "$TXT_ARMOR3"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
AR_3 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Amulet of Warding (4) ----------------------------------------------------
|
||||||
|
|
||||||
|
ACTOR AmuletOfWarding : HexenArmor 8008
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 71
|
||||||
|
+NOGRAVITY
|
||||||
|
Health 3 // Armor class
|
||||||
|
Inventory.Amount 0
|
||||||
|
Inventory.PickupMessage "$TXT_ARMOR4"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
AR_4 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1 +1,160 @@
|
||||||
//
|
|
||||||
|
ACTOR HexenKey : Key
|
||||||
|
{
|
||||||
|
Radius 8
|
||||||
|
Height 20
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeySteel : HexenKey 8030
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 85
|
||||||
|
Inventory.Icon KEYSLOT1
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_STEEL"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY1 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyCave : HexenKey 8031
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 86
|
||||||
|
Inventory.Icon KEYSLOT2
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_CAVE"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY2 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyAxe : HexenKey 8032
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 87
|
||||||
|
Inventory.Icon KEYSLOT3
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_AXE"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY3 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyFire : HexenKey 8033
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 88
|
||||||
|
Inventory.Icon KEYSLOT4
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_FIRE"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY4 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyEmerald : HexenKey 8034
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 89
|
||||||
|
Inventory.Icon KEYSLOT5
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_EMERALD"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY5 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyDungeon : HexenKey 8035
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 90
|
||||||
|
Inventory.Icon KEYSLOT6
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_DUNGEON"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY6 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeySilver : HexenKey 8036
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 91
|
||||||
|
Inventory.Icon KEYSLOT7
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_SILVER"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY7 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyRusted : HexenKey 8037
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 92
|
||||||
|
Inventory.Icon KEYSLOT8
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_RUSTED"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY8 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyHorn : HexenKey 8038
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 93
|
||||||
|
Inventory.Icon KEYSLOT9
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_HORN"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEY9 A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeySwamp : HexenKey 8039
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 94
|
||||||
|
Inventory.Icon KEYSLOTA
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_SWAMP"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEYA A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ACTOR KeyCastle : HexenKey 8200
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
Inventory.Icon KEYSLOTB
|
||||||
|
Inventory.PickupMessage "$TXT_KEY_CASTLE"
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
KEYB A -1
|
||||||
|
Stop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -1 +1,18 @@
|
||||||
//
|
|
||||||
|
|
||||||
|
ACTOR ArtiSpeedBoots : PowerupGiver 8002
|
||||||
|
{
|
||||||
|
Game Hexen
|
||||||
|
SpawnID 13
|
||||||
|
+FLOATBOB
|
||||||
|
+INVENTORY.PICKUPFLASH
|
||||||
|
Inventory.Icon ARTISPED
|
||||||
|
Inventory.PickupMessage "$TXT_ARTISPEED"
|
||||||
|
Powerup.Type Speed
|
||||||
|
States
|
||||||
|
{
|
||||||
|
Spawn:
|
||||||
|
SPED ABCDEFGH 3 Bright
|
||||||
|
Loop
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
60
zdoom.vcproj
60
zdoom.vcproj
|
@ -3744,54 +3744,9 @@
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\src\g_hexen\a_hexenarmor.cpp">
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath=".\src\g_hexen\a_hexendecorations.cpp">
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\src\g_hexen\a_hexenglobal.h">
|
RelativePath=".\src\g_hexen\a_hexenglobal.h">
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\src\g_hexen\a_hexenkeys.cpp">
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\src\g_hexen\a_hexenspecialdecs.cpp">
|
RelativePath=".\src\g_hexen\a_hexenspecialdecs.cpp">
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
|
@ -3978,21 +3933,6 @@
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
||||||
</FileConfiguration>
|
</FileConfiguration>
|
||||||
</File>
|
</File>
|
||||||
<File
|
|
||||||
RelativePath=".\src\g_hexen\a_speedboots.cpp">
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Release|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
<FileConfiguration
|
|
||||||
Name="Debug|Win32">
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
AdditionalOptions="" /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" " /I /fmod/api/inc" "/>
|
|
||||||
</FileConfiguration>
|
|
||||||
</File>
|
|
||||||
<File
|
<File
|
||||||
RelativePath=".\src\g_hexen\a_spike.cpp">
|
RelativePath=".\src\g_hexen\a_spike.cpp">
|
||||||
<FileConfiguration
|
<FileConfiguration
|
||||||
|
|
Loading…
Reference in a new issue