From 63adffee3d53c636468970f85e6620f49ebc860a Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Wed, 12 Apr 2006 03:37:46 +0000 Subject: [PATCH] Found Chris's default.cbd patch for r17 and merged that. SVN r32 (trunk) --- default.cbd | 466 ++++++++++++++++++++++++++-------------------------- 1 file changed, 235 insertions(+), 231 deletions(-) diff --git a/default.cbd b/default.cbd index 32328def1..d1d5e4d46 100644 --- a/default.cbd +++ b/default.cbd @@ -1,231 +1,235 @@ -do ifopt help - echo Available options are: - echo . debug - Build debug instead of release - echo . verbose - Show system commands instead of decorated messages - echo . clean - Clean temp files (use with debug to clean debug files) - echo . zdoom.wad - (Re)build just zdoom.wad, even if it already exists - echo . - echo To use with MinGW, compile cbuild.c into an executable using: - echo gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c - echo . - echo Or if you have a sh-compatible shell, you can run the cbuild.c file - echo directly or have it automatically compile itself with GCC by passing - echo --make-compiled - echo . - exit 0 -done - -# Here's the main script. All commands are case in-sensitive. - -# 'Ifopt' will check if the following word was passed on the command line, and execute the -# rest of the line if so. The reverse, 'ifnopt', also exists. - -ifopt verbose verbose 1 -ifopt debug CONFIG = Debug - -# VAR?=foo will only set the var if it's unset. Note that if you want spaces, put '' or "" -# quotes around the value. VAR+=foo will append foo to the very end of the existing var. -# And, VAR-=foo will remove all occurences of foo from the var. -CONFIG ?= Release - -OPTLEVEL ?= 2 -ARCH_TYPE ?= pentium -TUNE_TYPE ?= athlon-xp - -RELEASETARGET ?= zdoomgcc -DEBUGTARGET ?= zdoomgccd - -DEBUGOBJDIR = debugobj -RELEASEOBJDIR = releaseobj - - -CPPFLAGS = "-DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -Isrc -Isrc/sdl -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound" -LDFLAGS = "-lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`" -CFLAGS = "`sdl-config --cflags` " - -do ifopt debug - OBJDIR = "${DEBUGOBJDIR}" - CFLAGS += "-Wall -Wno-unused -g3" - CPPFLAGS += " -D_DEBUG" - CXXFLAGS = "${CFLAGS}" - NASMFLAGS = "-g" - TARGET = "${DEBUGTARGET}" -else - OBJDIR = "${RELEASEOBJDIR}" - CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEVEL} -fomit-frame-pointer" - CPPFLAGS += " -DNDEBUG" - CXXFLAGS = "${CFLAGS}" - LDFLAGS += " -Wl,-Map=zdoomgcc.map" - TARGET = "${RELEASETARGET}" -done - -ifnplat win32 CPPFLAGS += " -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp" - -# This is where the object and dependancy files go when compiled -OBJ_DIR = "${OBJDIR}" -DEP_DIR = "${OBJDIR}" - -do ifnopt clean - EVILCLEAN = 0 - ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}" - - ifopt zdoom.wad goto makewad - - do if "${NOASM}"="" - do ifplat win32 - NASM ?= nasmw - NASMFLAGS += -f win32 - else ifplat unix - NASM ?= nasm - NASMFLAGS += -f elf -DM_TARGET_LINUX - else - echo . - echo Unsupported platform! - echo . - exit 1 - done - # 'loadlist' stores a list of words, and 'execlist' executes a command on each one, - # replacing <@> with the word. Unfortuantely this doesn't do dependancy checking. - loadlist 'a' 'blocks' 'misc' 'tmap' 'tmap2' 'tmap3' - execlist ${NASM} -M "src/<@>.nas > ${OBJ_DIR}/<@>${DEP_EXT}" - CPPFLAGS = "-DUSEASM ${CPPFLAGS}" - # 'associate' sets a command to compile files with the specified ext - associate nas ${NASM} -o "<@> ${NASMFLAGS} src/.nas" - else - CPPFLAGS = "-DNOASM ${CPPFLAGS}" - done - -# Set the compile and link commands. 'Compile' will compile the list of sourcefiles and -# store their names until another Compile is encountered (if you wish to add to a previous -# list, use 'Compileadd'). -# -# C sources are compiled with: -# ${CC} ${CPPFLAGS} ${CFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext -# -# and for C++ sources: -# ${CXX} ${CPPFLAGS} ${CXXFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext -# -# A source file will not be compiled if the object file exists and is newer than the source. -# Or if the associated dependancy file exists, all of the object's dependancies are older -# than the object. -# -# If DEP_OPT is unset, the whole DEP_* section will be removed from the command line. Files -# with unknown extensions are silently ignored (but will still be passed to Linkexec with -# their name "object-ified"). -# -# 'Linkexec' executes: -# ${LD} ${OUT_OPT}file${EXE_EXT} ${LDFLAGS} -# -# It will not link if the target executable exists and is newer than all of the objects it's -# linking with. - - COMPILE = Compile - LINK = Linkexec - -# This is where it can find the sources. - src_paths src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife src/g_shared src/oplsynth src/sound src/sdl - -else - -# Override the compile and link commands with rmobj and rmexec. A quick way to delete -# the objects and executables while dealing with only one list. No, rmobj will not -# delete the specified source file, but rather the object and dependancy files that would -# result from compiling the specified source. - EVILCLEAN = 1 - COMPILE = -rmobj - LINK = -rmexec - -done - -${COMPILE} "autostart.cpp a.nas blocks.nas misc.nas tmap.nas tmap2.nas tmap3.nas \ - am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp \ - c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp \ - cmdlib.cpp colormatcher.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_main.cpp \ - d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp decorations.cpp dobject.cpp \ - doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp empty.cpp f_finale.cpp \ - f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp \ - gi.cpp hu_scores.cpp info.cpp infodefaults.cpp lumpconfigfile.cpp m_alloc.cpp \ - m_argv.cpp m_bbox.cpp m_cheat.cpp m_fixed.cpp m_menu.cpp m_misc.cpp m_options.cpp \ - m_png.cpp m_random.cpp mus2midi.cpp nodebuild.cpp nodebuild_events.cpp \ - nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_acs.cpp \ - p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp \ - p_enemy.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_lnspec.cpp p_map.cpp \ - p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp \ - p_sectors.cpp p_setup.cpp p_sight.cpp p_spec.cpp p_switch.cpp p_teleport.cpp \ - p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_user.cpp p_writemap.cpp \ - p_xlat.cpp po_man.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_main.cpp \ - r_plane.cpp r_segs.cpp r_sky.cpp r_things.cpp r_polymost.cpp s_advsound.cpp \ - s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp skins.cpp \ - st_stuff.cpp stats.cpp stringtable.cpp tables.cpp tempfiles.cpp thingdef.cpp thingdef_codeptr.cpp \ - v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp \ - v_video.cpp vectors.cpp name.cpp zstring.cpp zstringpool.cpp zstrformat.cpp \ - w_wad.cpp wi_stuff.cpp a_arachnotron.cpp a_archvile.cpp a_bossbrain.cpp \ - a_bruiser.cpp a_cacodemon.cpp a_cyberdemon.cpp a_demon.cpp \ - a_doomarmor.cpp a_doomartifacts.cpp a_doomdecorations.cpp a_doomhealth.cpp \ - a_doomimp.cpp a_doomkeys.cpp a_doommisc.cpp a_doomplayer.cpp a_doomweaps.cpp \ - a_fatso.cpp a_keen.cpp a_lostsoul.cpp a_painelemental.cpp a_possessed.cpp \ - a_revenant.cpp a_scriptedmarine.cpp a_spidermaster.cpp doom_sbar.cpp a_beast.cpp \ - a_chicken.cpp a_clink.cpp a_dsparil.cpp a_hereticambience.cpp a_hereticarmor.cpp \ - a_hereticartifacts.cpp a_hereticdecorations.cpp a_hereticimp.cpp a_heretickeys.cpp \ - a_hereticmisc.cpp a_hereticplayer.cpp a_hereticweaps.cpp a_ironlich.cpp \ - a_knight.cpp a_mummy.cpp a_snake.cpp a_wizard.cpp heretic_sbar.cpp a_bats.cpp \ - a_bishop.cpp a_blastradius.cpp a_boostarmor.cpp a_centaur.cpp a_clericboss.cpp \ - a_clericflame.cpp a_clericholy.cpp a_clericmace.cpp a_clericplayer.cpp \ - a_clericstaff.cpp a_demons.cpp a_dragon.cpp a_ettin.cpp a_fighteraxe.cpp \ - a_fighterboss.cpp a_fighterhammer.cpp a_fighterplayer.cpp a_fighterquietus.cpp \ - a_firedemon.cpp a_flame.cpp a_flechette.cpp a_fog.cpp a_healingradius.cpp \ - a_heresiarch.cpp a_hexenarmor.cpp a_hexendecorations.cpp a_hexenkeys.cpp \ - a_hexenspecialdecs.cpp a_iceguy.cpp a_korax.cpp a_mageboss.cpp a_magecone.cpp \ - a_magelightning.cpp a_mageplayer.cpp a_magestaff.cpp a_magewand.cpp a_mana.cpp \ - a_pig.cpp a_puzzleitems.cpp a_scriptprojectiles.cpp a_serpent.cpp a_speedboots.cpp \ - a_spike.cpp a_summon.cpp a_teleportother.cpp a_weaponpieces.cpp a_wraith.cpp \ - hexen_sbar.cpp a_artiegg.cpp a_artitele.cpp a_minotaur.cpp a_ravenambient.cpp \ - a_ravenartifacts.cpp a_ravenhealth.cpp a_acolyte.cpp a_alienspectres.cpp \ - a_beggars.cpp a_coin.cpp a_crusader.cpp a_entityboss.cpp a_inquisitor.cpp \ - a_loremaster.cpp a_macil.cpp a_merchants.cpp a_oracle.cpp a_peasant.cpp \ - a_programmer.cpp a_questitems.cpp a_ratbuddy.cpp a_reaver.cpp a_rebels.cpp \ - a_sentinel.cpp a_spectral.cpp a_stalker.cpp a_strifeammo.cpp a_strifearmor.cpp \ - a_strifebishop.cpp a_strifeitems.cpp a_strifekeys.cpp a_strifeplayer.cpp \ - a_strifestuff.cpp a_strifeweapons.cpp a_templar.cpp a_thingstoblowup.cpp \ - a_zombie.cpp strife_sbar.cpp a_action.cpp a_artifacts.cpp a_bridge.cpp \ - a_camera.cpp a_debris.cpp a_decals.cpp a_flashfader.cpp a_fountain.cpp \ - a_hatetarget.cpp a_keys.cpp a_lightning.cpp a_movingcamera.cpp a_pickups.cpp \ - a_quake.cpp a_secrettrigger.cpp a_sectoraction.cpp a_sharedmisc.cpp a_skies.cpp \ - a_soundenvironment.cpp a_spark.cpp a_splashes.cpp a_waterzone.cpp a_weaponpiece.cpp a_weapons.cpp \ - hudmessages.cpp shared_sbar.cpp fmopl.cpp mlkernel.cpp mlopl.cpp mlopl_io.cpp \ - opl_mus_player.cpp fmodsound.cpp i_music.cpp i_sound.cpp music_cd.cpp \ - music_flac.cpp music_midi_midiout.cpp music_midi_stream.cpp music_midi_timidity.cpp \ - music_mod.cpp music_mus_midiout.cpp music_mus_opl.cpp music_stream.cpp \ - sample_flac.cpp crashcatcher.c i_input.cpp i_net.cpp i_cd.cpp i_main.cpp \ - i_system.cpp hardware.cpp i_movie.cpp sdlvideo.cpp autozend.cpp" - -${LINK} "${TARGET}" - -# If we're not cleaning and zdoom.wad exists, exit now. -if "${EVILCLEAN}"="0" ifexist zdoom.wad exit 0 -#:makewad - -LDFLAGS = '' -CFLAGS = '-Os -Wall -fomit-frame-pointer' - -src_paths tools/makewad -${COMPILE} makewad.c -${LINK} tools/makewad/makewad - -src_paths tools/xlatcc -${COMPILE} xlat-parse.tab.c gen.c -${LINK} tools/xlatcc/xlatcc - -src_paths tools/dehsupp -${COMPILE} parse.tab.c -${LINK} tools/dehsupp/dehsupp - -do if "${EVILCLEAN}"="1" - -rm "${OBJ_DIR}" - -rm "${DEP_DIR}" - -rm zdoomgcc.map - -rm zdoom.wad -else - call cd wadsrc && ../tools/makewad/makewad zdoom.lst - copy wadsrc/zdoom.wad ./ -done +do ifopt help + echo "Available options are: + debug - Build debug instead of release + verbose - Show system commands instead of decorated messages + clean - Clean temp files (use with debug to clean debug files) + zdoom.wad - (Re)build just zdoom.wad, even if it already exists + +To use with MinGW, compile cbuild.c into an executable using: +gcc -O2 -W -Wall -Werror -o cbuild.exe cbuild.c + +Or if you have a sh-compatible shell, you can run the cbuild.c file +directly or have it automatically compile itself with GCC by passing +--make-compiled +" + exit 0 +done + +# Here's the main script. All commands are case in-sensitive. + +# 'Ifopt' will check if the following word was passed on the command line, and execute the +# rest of the line if so. The reverse, 'ifnopt', also exists. + +ifopt verbose verbose 1 +ifopt debug CONFIG = Debug + +# VAR?=foo will only set the var if it's unset. Note that if you want spaces, put '' or "" +# quotes around the value. VAR+=foo will append foo to the very end of the existing var. +# And, VAR-=foo will remove all occurences of foo from the var. +CONFIG ?= Release + +OPTLEVEL ?= 2 +ARCH_TYPE ?= pentium +TUNE_TYPE ?= athlon-xp + +RELEASETARGET ?= zdoomgcc +DEBUGTARGET ?= zdoomgccd + +DEBUGOBJDIR = debugobj +RELEASEOBJDIR = releaseobj + + +CPPFLAGS = "-DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -Isrc -Isrc/sdl -Isrc/g_doom -Isrc/g_heretic -Isrc/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound" +LDFLAGS = "-lFLAC++ -lFLAC -lz -lfmod `sdl-config --libs`" +CFLAGS = "`sdl-config --cflags` " + +do ifopt debug + OBJDIR = "${DEBUGOBJDIR}" + CFLAGS += "-Wall -Wno-unused -g3" + CPPFLAGS += " -D_DEBUG" + CXXFLAGS = "${CFLAGS}" + NASMFLAGS = "-g" + TARGET = "${DEBUGTARGET}" +else + OBJDIR = "${RELEASEOBJDIR}" + CFLAGS += "-march=${ARCH_TYPE} -mtune=${TUNE_TYPE} -Wall -Wno-unused -O${OPTLEVEL} -fomit-frame-pointer" + CPPFLAGS += " -DNDEBUG" + CXXFLAGS = "${CFLAGS}" + LDFLAGS += " -Wl,-Map=zdoomgcc.map" + TARGET = "${RELEASETARGET}" +done + +ifnplat win32 CPPFLAGS += " -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp" + +# This is where the object and dependancy files go when compiled +OBJ_DIR = "${OBJDIR}" +DEP_DIR = "${OBJDIR}" + +do ifnopt clean + EVILCLEAN = 0 + + ifnexist "${OBJ_DIR}" mkdir "${OBJ_DIR}" + + ifopt zdoom.wad goto makewad + + do if "${NOASM}"="" + # This sets a custom command to run durring a compile for files with the + # given extension. <@> is replaced with the output file, is the source, + # and <*> is the raw name as given to the compile command, without the + # extension + do ifplat win32 + associate 'nas' 'nasmw -o <@> -f win32 ' + else ifplat unix + associate 'nas' 'nasm -o <@> -f elf -DM_TARGET_LINUX ' + else + echo '' + echo Disabling assembly for this platform. + echo '' + goto no_asm + done + CPPFLAGS = "-DUSEASM ${CPPFLAGS}" + else +#:no_asm + CPPFLAGS = "-DNOASM ${CPPFLAGS}" + done + +# Set the compile and link commands. 'Compile' will compile the list of sourcefiles and +# store their names until another Compile is encountered (if you wish to add to a previous +# list, use 'Compileadd'). +# +# C sources are compiled with: +# ${CC} ${CPPFLAGS} ${CFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext +# +# and for C++ sources: +# ${CXX} ${CPPFLAGS} ${CXXFLAGS} ${DEP_OPT}${DEP_DIR}/file-sans-ext${DEP_EXT} ${OUT_OPT}${OBJ_DIR}/file-sans-ext${OBJ_EXT} ${SRC_OPT}detected-source-path/file-with-ext +# +# A source file will not be compiled if the object file exists and is newer than the source. +# Or if the associated dependancy file exists, all of the object's dependancies are older +# than the object. +# +# If DEP_OPT is unset, the whole DEP_* section will be removed from the command line. Files +# with unknown extensions are silently ignored (but will still be passed to Linkexec with +# their name "object-ified"). +# +# 'Linkexec' executes: +# ${LD} ${OUT_OPT}file${EXE_EXT} ${LDFLAGS} +# +# It will not link if the target executable exists and is newer than all of the objects it's +# linking with. + + COMPILER = Compile + LINK = Linkexec + +# This is where it can find the sources. + src_paths src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife \ + src/g_shared src/oplsynth src/sound src/sdl + +else + +# Override the compile and link commands with rmobj and rmexec. A quick way to delete +# the objects and executables while dealing with only one list. No, rmobj will not +# delete the specified source file, but rather the object and dependancy files that would +# result from compiling the specified source. + EVILCLEAN = 1 + COMPILER = -rmobj + LINK = -rmexec + +done + +${COMPILER} "autostart.cpp a.nas blocks.nas misc.nas tmap.nas tmap2.nas tmap3.nas \ + am_map.cpp b_bot.cpp b_func.cpp b_game.cpp b_move.cpp b_think.cpp bbannouncer.cpp \ + c_bind.cpp c_cmds.cpp c_console.cpp c_cvars.cpp c_dispatch.cpp c_expr.cpp \ + cmdlib.cpp colormatcher.cpp configfile.cpp ct_chat.cpp d_dehacked.cpp d_main.cpp \ + d_net.cpp d_netinfo.cpp d_protocol.cpp decallib.cpp decorations.cpp dobject.cpp \ + doomdef.cpp doomstat.cpp dsectoreffect.cpp dthinker.cpp empty.cpp f_finale.cpp \ + f_wipe.cpp farchive.cpp files.cpp g_game.cpp g_hub.cpp g_level.cpp gameconfigfile.cpp \ + gi.cpp hu_scores.cpp info.cpp infodefaults.cpp lumpconfigfile.cpp m_alloc.cpp \ + m_argv.cpp m_bbox.cpp m_cheat.cpp m_fixed.cpp m_menu.cpp m_misc.cpp m_options.cpp \ + m_png.cpp m_random.cpp mus2midi.cpp nodebuild.cpp nodebuild_events.cpp \ + nodebuild_extract.cpp nodebuild_gl.cpp nodebuild_utility.cpp p_acs.cpp \ + p_buildmap.cpp p_ceiling.cpp p_conversation.cpp p_doors.cpp p_effect.cpp \ + p_enemy.cpp p_floor.cpp p_interaction.cpp p_lights.cpp p_lnspec.cpp p_map.cpp \ + p_maputl.cpp p_mobj.cpp p_pillar.cpp p_plats.cpp p_pspr.cpp p_saveg.cpp \ + p_sectors.cpp p_setup.cpp p_sight.cpp p_spec.cpp p_switch.cpp p_teleport.cpp \ + p_terrain.cpp p_things.cpp p_tick.cpp p_trace.cpp p_user.cpp p_writemap.cpp \ + p_xlat.cpp po_man.cpp r_bsp.cpp r_data.cpp r_draw.cpp r_drawt.cpp r_main.cpp \ + r_plane.cpp r_segs.cpp r_sky.cpp r_things.cpp r_polymost.cpp s_advsound.cpp \ + s_environment.cpp s_playlist.cpp s_sndseq.cpp s_sound.cpp sc_man.cpp skins.cpp \ + st_stuff.cpp stats.cpp stringtable.cpp tables.cpp tempfiles.cpp thingdef.cpp thingdef_codeptr.cpp \ + v_collection.cpp v_draw.cpp v_font.cpp v_palette.cpp v_pfx.cpp v_text.cpp \ + v_video.cpp vectors.cpp name.cpp zstring.cpp zstringpool.cpp zstrformat.cpp \ + w_wad.cpp wi_stuff.cpp a_arachnotron.cpp a_archvile.cpp a_bossbrain.cpp \ + a_bruiser.cpp a_cacodemon.cpp a_cyberdemon.cpp a_demon.cpp \ + a_doomarmor.cpp a_doomartifacts.cpp a_doomdecorations.cpp a_doomhealth.cpp \ + a_doomimp.cpp a_doomkeys.cpp a_doommisc.cpp a_doomplayer.cpp a_doomweaps.cpp \ + a_fatso.cpp a_keen.cpp a_lostsoul.cpp a_painelemental.cpp a_possessed.cpp \ + a_revenant.cpp a_scriptedmarine.cpp a_spidermaster.cpp doom_sbar.cpp a_beast.cpp \ + a_chicken.cpp a_clink.cpp a_dsparil.cpp a_hereticambience.cpp a_hereticarmor.cpp \ + a_hereticartifacts.cpp a_hereticdecorations.cpp a_hereticimp.cpp a_heretickeys.cpp \ + a_hereticmisc.cpp a_hereticplayer.cpp a_hereticweaps.cpp a_ironlich.cpp \ + a_knight.cpp a_mummy.cpp a_snake.cpp a_wizard.cpp heretic_sbar.cpp a_bats.cpp \ + a_bishop.cpp a_blastradius.cpp a_boostarmor.cpp a_centaur.cpp a_clericboss.cpp \ + a_clericflame.cpp a_clericholy.cpp a_clericmace.cpp a_clericplayer.cpp \ + a_clericstaff.cpp a_demons.cpp a_dragon.cpp a_ettin.cpp a_fighteraxe.cpp \ + a_fighterboss.cpp a_fighterhammer.cpp a_fighterplayer.cpp a_fighterquietus.cpp \ + a_firedemon.cpp a_flame.cpp a_flechette.cpp a_fog.cpp a_healingradius.cpp \ + a_heresiarch.cpp a_hexenarmor.cpp a_hexendecorations.cpp a_hexenkeys.cpp \ + a_hexenspecialdecs.cpp a_iceguy.cpp a_korax.cpp a_mageboss.cpp a_magecone.cpp \ + a_magelightning.cpp a_mageplayer.cpp a_magestaff.cpp a_magewand.cpp a_mana.cpp \ + a_pig.cpp a_puzzleitems.cpp a_scriptprojectiles.cpp a_serpent.cpp a_speedboots.cpp \ + a_spike.cpp a_summon.cpp a_teleportother.cpp a_weaponpieces.cpp a_wraith.cpp \ + hexen_sbar.cpp a_artiegg.cpp a_artitele.cpp a_minotaur.cpp a_ravenambient.cpp \ + a_ravenartifacts.cpp a_ravenhealth.cpp a_acolyte.cpp a_alienspectres.cpp \ + a_beggars.cpp a_coin.cpp a_crusader.cpp a_entityboss.cpp a_inquisitor.cpp \ + a_loremaster.cpp a_macil.cpp a_merchants.cpp a_oracle.cpp a_peasant.cpp \ + a_programmer.cpp a_questitems.cpp a_ratbuddy.cpp a_reaver.cpp a_rebels.cpp \ + a_sentinel.cpp a_spectral.cpp a_stalker.cpp a_strifeammo.cpp a_strifearmor.cpp \ + a_strifebishop.cpp a_strifeitems.cpp a_strifekeys.cpp a_strifeplayer.cpp \ + a_strifestuff.cpp a_strifeweapons.cpp a_templar.cpp a_thingstoblowup.cpp \ + a_zombie.cpp strife_sbar.cpp a_action.cpp a_artifacts.cpp a_bridge.cpp \ + a_camera.cpp a_debris.cpp a_decals.cpp a_flashfader.cpp a_fountain.cpp \ + a_hatetarget.cpp a_keys.cpp a_lightning.cpp a_movingcamera.cpp a_pickups.cpp \ + a_quake.cpp a_secrettrigger.cpp a_sectoraction.cpp a_sharedmisc.cpp a_skies.cpp \ + a_soundenvironment.cpp a_spark.cpp a_splashes.cpp a_waterzone.cpp a_weaponpiece.cpp a_weapons.cpp \ + hudmessages.cpp shared_sbar.cpp fmopl.cpp mlkernel.cpp mlopl.cpp mlopl_io.cpp \ + opl_mus_player.cpp fmodsound.cpp i_music.cpp i_sound.cpp music_cd.cpp \ + music_flac.cpp music_midi_midiout.cpp music_midi_stream.cpp music_midi_timidity.cpp \ + music_mod.cpp music_mus_midiout.cpp music_mus_opl.cpp music_stream.cpp \ + sample_flac.cpp crashcatcher.c i_input.cpp i_net.cpp i_cd.cpp i_main.cpp \ + i_system.cpp hardware.cpp i_movie.cpp sdlvideo.cpp autozend.cpp" + +${LINK} "${TARGET}" + + +# If we're not cleaning and zdoom.wad exists, exit now. +if "${EVILCLEAN}"="0" ifexist zdoom.wad exit 0 +#:makewad + +LDFLAGS = '' +CFLAGS = '-Os -Wall -fomit-frame-pointer' + +src_paths tools/makewad +${COMPILER} makewad.c +${LINK} tools/makewad/makewad + +src_paths tools/xlatcc +${COMPILER} xlat-parse.tab.c gen.c +${LINK} tools/xlatcc/xlatcc + +src_paths tools/dehsupp +${COMPILER} parse.tab.c +${LINK} tools/dehsupp/dehsupp + +do if "${EVILCLEAN}"="1" + -rm "${OBJ_DIR}" + -rm "${DEP_DIR}" + -rm zdoomgcc.map + -rm zdoom.wad +else + chdir wadsrc + do ifret 0 + -call ../tools/makewad/makewad zdoom.lst + ifret 0 -copy zdoom.wad ../ + chdir .. + done +done