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- Do not squash skies taller than 200 into square pixels.
SVN r1981 (trunk)
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d01c402755
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2 changed files with 7 additions and 21 deletions
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@ -1,3 +1,6 @@
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November 14, 2009
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- Do not squash skies taller than 200 into square pixels.
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November 14, 2009 (Changes by Graf Zahl)
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- Added skillinfo fix by Gez.
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- added a r_scaletallskies CVAR so that sky positioning can be checked
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@ -64,10 +64,6 @@ extern fixed_t freelookviewheight;
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// Called whenever the view size changes.
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//
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//==========================================================================
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CUSTOM_CVAR(Bool, r_scaletallskies, true, CVAR_ARCHIVE)
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{
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R_InitSkyMap();
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}
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void R_InitSkyMap ()
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{
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@ -97,11 +93,8 @@ void R_InitSkyMap ()
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// fully up.
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// h == 200: Unstretched, baseline is on horizon, and top is at the top of
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// the screen when looking fully up.
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// 200 < h <= 240: Squashed to consume the same height as a 200-pixel tall sky
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// and aligned on the horizon.
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// h > 240: Same scale as a 240-tall sky, but the baseline is shifted down
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// so that the top of the texture is at the top of the screen
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// when looking fully up.
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// h > 200: Unstretched, but the baseline is shifted down so that the top
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// of the texture is at the top of the screen when looking fully up.
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skyheight = skytex1->GetScaledHeight();
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skystretch = false;
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skytexturemid = 0;
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@ -113,11 +106,7 @@ void R_InitSkyMap ()
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&& !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0;
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skytexturemid = -28*FRACUNIT;
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}
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else if (r_scaletallskies && skyheight > 240)
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{
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skytexturemid = (240 - skyheight) << FRACBITS;
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}
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else if (!r_scaletallskies && skyheight > 200)
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else if (skyheight > 200)
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{
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skytexturemid = (200 - skyheight) << FRACBITS;
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}
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@ -132,13 +121,7 @@ void R_InitSkyMap ()
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skyscale = Scale (skyscale, 2048, FieldOfView);
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}
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if (r_scaletallskies && skyheight > 200)
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{
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int sheight = MIN(skyheight, 240);
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skyscale = Scale(skyscale, 200, sheight);
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skyiscale = Scale(skyiscale, sheight, 200);
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}
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else if (skyheight < 200 && skystretch)
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if (skystretch)
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{
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skyscale = Scale(skyscale, SKYSTRETCH_HEIGHT, skyheight);
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skyiscale = Scale(skyiscale, skyheight, SKYSTRETCH_HEIGHT);
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