mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Fixed execution prevention.
This commit is contained in:
parent
e02ed3a6f7
commit
630dc8c8cd
1 changed files with 1 additions and 1 deletions
|
@ -329,7 +329,7 @@ ACTOR Actor native //: Thinker
|
|||
native state A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
|
||||
native state A_CheckRange(float distance, state label, bool two_dimension = false);
|
||||
action native bool A_FaceMovementDirection(float offset = 0, float anglelimit = 0, float pitchlimit = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native int A_ClearOverlays(int start = 0, int stop = 0, bool safety = true);
|
||||
action native int A_ClearOverlays(int sstart = 0, int sstop = 0, bool safety = true);
|
||||
|
||||
native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
|
||||
native void A_TransferPointer(int ptr_source, int ptr_recepient, int sourcefield, int recepientfield=AAPTR_DEFAULT, int flags=0);
|
||||
|
|
Loading…
Reference in a new issue