Fixed E_Responder for mouse events. It being active during console was actually a bug, because console should prevent any events.

This commit is contained in:
ZZYZX 2017-03-07 11:55:17 +02:00 committed by Christoph Oelckers
parent 883048b538
commit 620ce72ebd
1 changed files with 2 additions and 2 deletions

View File

@ -288,7 +288,7 @@ void D_ProcessEvents (void)
if (M_Responder (ev))
continue; // menu ate the event
// check events
if (E_Responder(ev)) // [ZZ] ZScript ate the event // update 07.03.17: mouse events are handled directly
if (ev->type != EV_Mouse && E_Responder(ev)) // [ZZ] ZScript ate the event // update 07.03.17: mouse events are handled directly
continue;
G_Responder (ev);
}
@ -310,7 +310,7 @@ void D_PostEvent (const event_t *ev)
return;
}
events[eventhead] = *ev;
if (ev->type == EV_Mouse && !paused && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_Responder(ev))
if (ev->type == EV_Mouse && menuactive == MENU_Off && ConsoleState != c_down && ConsoleState != c_falling && !E_Responder(ev) && !paused)
{
if (Button_Mlook.bDown || freelook)
{