Thread awareness to column drawers

This commit is contained in:
Magnus Norddahl 2016-12-05 13:47:30 +01:00
parent 836c7a5351
commit 6122d982b7

View file

@ -1088,16 +1088,12 @@ namespace swrenderer
void DrawColumnPalCommand::Execute(DrawerThread *thread) void DrawColumnPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
// Framebuffer destination address. // Framebuffer destination address.
dest = _dest; dest = _dest;
@ -1106,12 +1102,20 @@ namespace swrenderer
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
// [RH] Get local copies of these variables so that the compiler // [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well. // has a better chance of optimizing this well.
const BYTE *colormap = _colormap; const uint8_t *colormap = _colormap;
const BYTE *source = _source; const uint8_t *source = _source;
int pitch = _pitch;
// Inner loop that does the actual texture mapping, // Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling. // e.g. a DDA-lile scaling.
@ -1127,52 +1131,55 @@ namespace swrenderer
} while (--count); } while (--count);
} }
}
void FillColumnPalCommand::Execute(DrawerThread *thread) void FillColumnPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
count = _count; count = _count;
dest = _dest;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0) if (count <= 0)
return; return;
dest = _dest;
{
int pitch = _pitch; int pitch = _pitch;
BYTE color = _color; dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
uint8_t color = _color;
do do
{ {
*dest = color; *dest = color;
dest += pitch; dest += pitch;
} while (--count); } while (--count);
} }
}
void FillColumnAddPalCommand::Execute(DrawerThread *thread) void FillColumnAddPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
DWORD *bg2rgb; uint32_t *bg2rgb;
DWORD fg; uint32_t fg;
bg2rgb = _destblend; bg2rgb = _destblend;
fg = _srccolor; fg = _srccolor;
int pitch = _pitch; int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do do
{ {
DWORD bg; uint32_t bg;
bg = (fg + bg2rgb[*dest]) | 0x1f07c1f; bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
*dest = RGB32k.All[bg & (bg >> 15)]; *dest = RGB32k.All[bg & (bg >> 15)];
dest += pitch; dest += pitch;
@ -1183,24 +1190,29 @@ namespace swrenderer
void FillColumnAddClampPalCommand::Execute(DrawerThread *thread) void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
DWORD *bg2rgb; uint32_t *bg2rgb;
DWORD fg; uint32_t fg;
bg2rgb = _destblend; bg2rgb = _destblend;
fg = _srccolor; fg = _srccolor;
int pitch = _pitch; int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do do
{ {
DWORD a = fg + bg2rgb[*dest]; uint32_t a = fg + bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
a |= 0x01f07c1f; a |= 0x01f07c1f;
b &= 0x40100400; b &= 0x40100400;
@ -1215,24 +1227,29 @@ namespace swrenderer
void FillColumnSubClampPalCommand::Execute(DrawerThread *thread) void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
DWORD *bg2rgb; uint32_t *bg2rgb;
DWORD fg; uint32_t fg;
bg2rgb = _destblend; bg2rgb = _destblend;
fg = _srccolor | 0x40100400; fg = _srccolor | 0x40100400;
int pitch = _pitch; int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do do
{ {
DWORD a = fg - bg2rgb[*dest]; uint32_t a = fg - bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1246,24 +1263,31 @@ namespace swrenderer
void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread) void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
count = _count; count = _count;
if (count <= 0) if (count <= 0)
return; return;
dest = _dest; dest = _dest;
DWORD *bg2rgb; uint32_t *bg2rgb;
DWORD fg; uint32_t fg;
bg2rgb = _destblend; bg2rgb = _destblend;
fg = _srccolor; fg = _srccolor;
int pitch = _pitch; int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do do
{ {
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg; uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg;
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1277,30 +1301,35 @@ namespace swrenderer
void DrawColumnAddPalCommand::Execute(DrawerThread *thread) void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
DWORD *fg2rgb = _srcblend; if (count <= 0)
DWORD *bg2rgb = _destblend; return;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
do do
{ {
DWORD fg = colormap[source[frac >> FRACBITS]]; uint32_t fg = colormap[source[frac >> FRACBITS]];
DWORD bg = *dest; uint32_t bg = *dest;
fg = fg2rgb[fg]; fg = fg2rgb[fg];
bg = bg2rgb[bg]; bg = bg2rgb[bg];
@ -1310,30 +1339,35 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread) void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE* dest; uint8_t* dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
// [RH] Local copies of global vars to improve compiler optimizations if (count <= 0)
const BYTE *colormap = _colormap; return;
const BYTE *translation = _translation;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
// [RH] Local copies of global vars to improve compiler optimizations
const uint8_t *colormap = _colormap;
const uint8_t *translation = _translation;
const uint8_t *source = _source;
do do
{ {
@ -1343,36 +1377,40 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread) void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
DWORD *fg2rgb = _srcblend; if (count <= 0)
DWORD *bg2rgb = _destblend; return;
const BYTE *translation = _translation;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
do do
{ {
DWORD fg = colormap[translation[source[frac >> FRACBITS]]]; uint32_t fg = colormap[translation[source[frac >> FRACBITS]]];
DWORD bg = *dest; uint32_t bg = *dest;
fg = fg2rgb[fg]; fg = fg2rgb[fg];
bg = bg2rgb[bg]; bg = bg2rgb[bg];
@ -1382,34 +1420,37 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnShadedPalCommand::Execute(DrawerThread *thread) void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac, fracstep; fixed_t frac, fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *source = _source; if (count <= 0)
const BYTE *colormap = _colormap; return;
int pitch = _pitch; int pitch = _pitch;
DWORD *fgstart = &Col2RGB8[0][_color]; dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *source = _source;
const uint8_t *colormap = _colormap;
uint32_t *fgstart = &Col2RGB8[0][_color];
do do
{ {
DWORD val = colormap[source[frac >> FRACBITS]]; uint32_t val = colormap[source[frac >> FRACBITS]];
DWORD fg = fgstart[val << 8]; uint32_t fg = fgstart[val << 8];
val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f; val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
*dest = RGB32k.All[val & (val >> 15)]; *dest = RGB32k.All[val & (val >> 15)];
@ -1417,35 +1458,39 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread) void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *colormap = _colormap; if (count <= 0)
const BYTE *source = _source; return;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest]; uint32_t a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
a |= 0x01f07c1f; a |= 0x01f07c1f;
b &= 0x40100400; b &= 0x40100400;
@ -1457,36 +1502,40 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread) void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *translation = _translation; if (count <= 0)
const BYTE *colormap = _colormap; return;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest]; uint32_t a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
a |= 0x01f07c1f; a |= 0x01f07c1f;
b &= 0x40100400; b &= 0x40100400;
@ -1498,35 +1547,39 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread) void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *colormap = _colormap; if (count <= 0)
const BYTE *source = _source; return;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest]; uint32_t a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1537,36 +1590,40 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread) void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *translation = _translation; if (count <= 0)
const BYTE *colormap = _colormap; return;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest]; uint32_t a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1577,35 +1634,39 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread) void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *colormap = _colormap; if (count <= 0)
const BYTE *source = _source; return;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]]; uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1616,36 +1677,40 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread) void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
fixed_t frac; fixed_t frac;
fixed_t fracstep; fixed_t fracstep;
count = _count; count = _count;
if (count <= 0)
return;
dest = _dest; dest = _dest;
fracstep = _iscale; fracstep = _iscale;
frac = _texturefrac; frac = _texturefrac;
{ count = thread->count_for_thread(_dest_y, count);
const BYTE *translation = _translation; if (count <= 0)
const BYTE *colormap = _colormap; return;
const BYTE *source = _source;
int pitch = _pitch; int pitch = _pitch;
DWORD *fg2rgb = _srcblend; dest = thread->dest_for_thread(_dest_y, pitch, dest);
DWORD *bg2rgb = _destblend; frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do do
{ {
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]]; uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
DWORD b = a; uint32_t b = a;
b &= 0x40100400; b &= 0x40100400;
b = b - (b >> 5); b = b - (b >> 5);
@ -1656,7 +1721,6 @@ namespace swrenderer
frac += fracstep; frac += fracstep;
} while (--count); } while (--count);
} }
}
///////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////
@ -1674,7 +1738,7 @@ namespace swrenderer
void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread) void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
{ {
int count; int count;
BYTE *dest; uint8_t *dest;
// Adjust borders. Low... // Adjust borders. Low...
if (_yl == 0) if (_yl == 0)
@ -1701,7 +1765,7 @@ namespace swrenderer
int pitch = _pitch; int pitch = _pitch;
int fuzz = fuzzpos; int fuzz = fuzzpos;
int cnt; int cnt;
BYTE *map = &NormalLight.Maps[6 * 256]; uint8_t *map = &NormalLight.Maps[6 * 256];
// [RH] Split this into three separate loops to minimize // [RH] Split this into three separate loops to minimize
// the number of times fuzzpos needs to be clamped. // the number of times fuzzpos needs to be clamped.
@ -1767,7 +1831,7 @@ namespace swrenderer
void DrawSpanPalCommand::Execute(DrawerThread *thread) void DrawSpanPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;
@ -1831,7 +1895,7 @@ namespace swrenderer
void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread) void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;
@ -1896,7 +1960,7 @@ namespace swrenderer
void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread) void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;
@ -1959,7 +2023,7 @@ namespace swrenderer
void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread) void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;
@ -2036,7 +2100,7 @@ namespace swrenderer
void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread) void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;
@ -2105,7 +2169,7 @@ namespace swrenderer
void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread) void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread)
{ {
if (thread->skipped_by_thread(_dest_y)) if (thread->skipped_by_thread(_y))
return; return;
dsfixed_t xfrac; dsfixed_t xfrac;