mirror of
https://github.com/ZDoom/gzdoom-gles.git
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Thread awareness to column drawers
This commit is contained in:
parent
836c7a5351
commit
6122d982b7
1 changed files with 356 additions and 292 deletions
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@ -1088,16 +1088,12 @@ namespace swrenderer
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void DrawColumnPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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// Zero length, column does not exceed a pixel.
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if (count <= 0)
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return;
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// Framebuffer destination address.
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dest = _dest;
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@ -1106,73 +1102,84 @@ namespace swrenderer
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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// [RH] Get local copies of these variables so that the compiler
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// has a better chance of optimizing this well.
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const uint8_t *colormap = _colormap;
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const uint8_t *source = _source;
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// Inner loop that does the actual texture mapping,
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// e.g. a DDA-lile scaling.
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// This is as fast as it gets.
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do
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{
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// [RH] Get local copies of these variables so that the compiler
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// has a better chance of optimizing this well.
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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*dest = colormap[source[frac >> FRACBITS]];
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// Inner loop that does the actual texture mapping,
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// e.g. a DDA-lile scaling.
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// This is as fast as it gets.
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do
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{
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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*dest = colormap[source[frac >> FRACBITS]];
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dest += pitch;
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frac += fracstep;
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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} while (--count);
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}
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void FillColumnPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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count = _count;
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dest = _dest;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = _dest;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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pitch *= thread->num_cores;
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uint8_t color = _color;
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do
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{
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int pitch = _pitch;
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BYTE color = _color;
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do
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{
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*dest = color;
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dest += pitch;
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} while (--count);
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}
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*dest = color;
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dest += pitch;
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} while (--count);
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}
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void FillColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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uint32_t *bg2rgb;
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uint32_t fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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pitch *= thread->num_cores;
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do
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{
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DWORD bg;
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uint32_t bg;
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bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
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*dest = RGB32k.All[bg & (bg >> 15)];
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dest += pitch;
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@ -1183,24 +1190,29 @@ namespace swrenderer
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void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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uint32_t *bg2rgb;
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uint32_t fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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pitch *= thread->num_cores;
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do
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{
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DWORD a = fg + bg2rgb[*dest];
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DWORD b = a;
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uint32_t a = fg + bg2rgb[*dest];
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uint32_t b = a;
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a |= 0x01f07c1f;
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b &= 0x40100400;
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@ -1215,24 +1227,29 @@ namespace swrenderer
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void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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uint32_t *bg2rgb;
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uint32_t fg;
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bg2rgb = _destblend;
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fg = _srccolor | 0x40100400;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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pitch *= thread->num_cores;
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do
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{
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DWORD a = fg - bg2rgb[*dest];
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DWORD b = a;
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uint32_t a = fg - bg2rgb[*dest];
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uint32_t b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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@ -1246,24 +1263,31 @@ namespace swrenderer
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void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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DWORD *bg2rgb;
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DWORD fg;
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uint32_t *bg2rgb;
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uint32_t fg;
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bg2rgb = _destblend;
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fg = _srccolor;
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int pitch = _pitch;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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pitch *= thread->num_cores;
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do
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{
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DWORD a = (bg2rgb[*dest] | 0x40100400) - fg;
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DWORD b = a;
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uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg;
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uint32_t b = a;
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b &= 0x40100400;
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b = b - (b >> 5);
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@ -1277,385 +1301,425 @@ namespace swrenderer
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void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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const uint8_t *colormap = _colormap;
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const uint8_t *source = _source;
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do
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{
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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uint32_t fg = colormap[source[frac >> FRACBITS]];
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uint32_t bg = *dest;
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do
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{
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DWORD fg = colormap[source[frac >> FRACBITS]];
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DWORD bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE* dest;
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uint8_t* dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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// [RH] Local copies of global vars to improve compiler optimizations
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const uint8_t *colormap = _colormap;
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const uint8_t *translation = _translation;
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const uint8_t *source = _source;
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do
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{
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// [RH] Local copies of global vars to improve compiler optimizations
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const BYTE *colormap = _colormap;
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const BYTE *translation = _translation;
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const BYTE *source = _source;
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int pitch = _pitch;
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*dest = colormap[translation[source[frac >> FRACBITS]]];
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dest += pitch;
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do
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{
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*dest = colormap[translation[source[frac >> FRACBITS]]];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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frac += fracstep;
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} while (--count);
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}
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void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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const uint8_t *translation = _translation;
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const uint8_t *colormap = _colormap;
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const uint8_t *source = _source;
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do
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{
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DWORD *fg2rgb = _srcblend;
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DWORD *bg2rgb = _destblend;
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const BYTE *translation = _translation;
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
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int pitch = _pitch;
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uint32_t fg = colormap[translation[source[frac >> FRACBITS]]];
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uint32_t bg = *dest;
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do
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{
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DWORD fg = colormap[translation[source[frac >> FRACBITS]]];
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DWORD bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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fg = (fg + bg) | 0x1f07c1f;
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*dest = RGB32k.All[fg & (fg >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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fixed_t frac, fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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const uint8_t *source = _source;
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const uint8_t *colormap = _colormap;
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uint32_t *fgstart = &Col2RGB8[0][_color];
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do
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{
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const BYTE *source = _source;
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const BYTE *colormap = _colormap;
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int pitch = _pitch;
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DWORD *fgstart = &Col2RGB8[0][_color];
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uint32_t val = colormap[source[frac >> FRACBITS]];
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uint32_t fg = fgstart[val << 8];
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val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k.All[val & (val >> 15)];
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do
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{
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DWORD val = colormap[source[frac >> FRACBITS]];
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DWORD fg = fgstart[val << 8];
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val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
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*dest = RGB32k.All[val & (val >> 15)];
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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dest += pitch;
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frac += fracstep;
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} while (--count);
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}
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void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
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{
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int count;
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BYTE *dest;
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uint8_t *dest;
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fixed_t frac;
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fixed_t fracstep;
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count = _count;
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if (count <= 0)
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return;
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dest = _dest;
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fracstep = _iscale;
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frac = _texturefrac;
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count = thread->count_for_thread(_dest_y, count);
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if (count <= 0)
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return;
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int pitch = _pitch;
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dest = thread->dest_for_thread(_dest_y, pitch, dest);
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frac += fracstep * thread->skipped_by_thread(_dest_y);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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const uint8_t *colormap = _colormap;
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const uint8_t *source = _source;
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uint32_t *fg2rgb = _srcblend;
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uint32_t *bg2rgb = _destblend;
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do
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{
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const BYTE *colormap = _colormap;
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const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
a |= 0x01f07c1f;
|
||||
b &= 0x40100400;
|
||||
a &= 0x3fffffff;
|
||||
b = b - (b >> 5);
|
||||
a |= b;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[a & (a >> 15)];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
fixed_t frac;
|
||||
fixed_t fracstep;
|
||||
|
||||
count = _count;
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
dest = _dest;
|
||||
|
||||
fracstep = _iscale;
|
||||
frac = _texturefrac;
|
||||
|
||||
count = thread->count_for_thread(_dest_y, count);
|
||||
if (count <= 0)
|
||||
return;
|
||||
|
||||
int pitch = _pitch;
|
||||
dest = thread->dest_for_thread(_dest_y, pitch, dest);
|
||||
frac += fracstep * thread->skipped_by_thread(_dest_y);
|
||||
fracstep *= thread->num_cores;
|
||||
pitch *= thread->num_cores;
|
||||
|
||||
const uint8_t *translation = _translation;
|
||||
const uint8_t *colormap = _colormap;
|
||||
const uint8_t *source = _source;
|
||||
uint32_t *fg2rgb = _srcblend;
|
||||
uint32_t *bg2rgb = _destblend;
|
||||
|
||||
do
|
||||
{
|
||||
const BYTE *translation = _translation;
|
||||
const BYTE *colormap = _colormap;
|
||||
const BYTE *source = _source;
|
||||
int pitch = _pitch;
|
||||
DWORD *fg2rgb = _srcblend;
|
||||
DWORD *bg2rgb = _destblend;
|
||||
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
|
||||
uint32_t b = a;
|
||||
|
||||
do
|
||||
{
|
||||
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
|
||||
DWORD b = a;
|
||||
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
b &= 0x40100400;
|
||||
b = b - (b >> 5);
|
||||
a &= b;
|
||||
a |= 0x01f07c1f;
|
||||
*dest = RGB32k.All[(a >> 15) & a];
|
||||
dest += pitch;
|
||||
frac += fracstep;
|
||||
} while (--count);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
|
@ -1674,7 +1738,7 @@ namespace swrenderer
|
|||
void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
int count;
|
||||
BYTE *dest;
|
||||
uint8_t *dest;
|
||||
|
||||
// Adjust borders. Low...
|
||||
if (_yl == 0)
|
||||
|
@ -1701,7 +1765,7 @@ namespace swrenderer
|
|||
int pitch = _pitch;
|
||||
int fuzz = fuzzpos;
|
||||
int cnt;
|
||||
BYTE *map = &NormalLight.Maps[6 * 256];
|
||||
uint8_t *map = &NormalLight.Maps[6 * 256];
|
||||
|
||||
// [RH] Split this into three separate loops to minimize
|
||||
// the number of times fuzzpos needs to be clamped.
|
||||
|
@ -1767,7 +1831,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1831,7 +1895,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1896,7 +1960,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -1959,7 +2023,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -2036,7 +2100,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
@ -2105,7 +2169,7 @@ namespace swrenderer
|
|||
|
||||
void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread)
|
||||
{
|
||||
if (thread->skipped_by_thread(_dest_y))
|
||||
if (thread->skipped_by_thread(_y))
|
||||
return;
|
||||
|
||||
dsfixed_t xfrac;
|
||||
|
|
Loading…
Reference in a new issue