Thread awareness to column drawers

This commit is contained in:
Magnus Norddahl 2016-12-05 13:47:30 +01:00
parent 836c7a5351
commit 6122d982b7

View file

@ -1088,16 +1088,12 @@ namespace swrenderer
void DrawColumnPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
// Framebuffer destination address.
dest = _dest;
@ -1106,73 +1102,84 @@ namespace swrenderer
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
// [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well.
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
// Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling.
// This is as fast as it gets.
do
{
// [RH] Get local copies of these variables so that the compiler
// has a better chance of optimizing this well.
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
*dest = colormap[source[frac >> FRACBITS]];
// Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling.
// This is as fast as it gets.
do
{
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
*dest = colormap[source[frac >> FRACBITS]];
dest += pitch;
frac += fracstep;
dest += pitch;
frac += fracstep;
} while (--count);
}
} while (--count);
}
void FillColumnPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
count = _count;
dest = _dest;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = _dest;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
uint8_t color = _color;
do
{
int pitch = _pitch;
BYTE color = _color;
do
{
*dest = color;
dest += pitch;
} while (--count);
}
*dest = color;
dest += pitch;
} while (--count);
}
void FillColumnAddPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
count = _count;
if (count <= 0)
return;
dest = _dest;
DWORD *bg2rgb;
DWORD fg;
uint32_t *bg2rgb;
uint32_t fg;
bg2rgb = _destblend;
fg = _srccolor;
int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do
{
DWORD bg;
uint32_t bg;
bg = (fg + bg2rgb[*dest]) | 0x1f07c1f;
*dest = RGB32k.All[bg & (bg >> 15)];
dest += pitch;
@ -1183,24 +1190,29 @@ namespace swrenderer
void FillColumnAddClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
count = _count;
if (count <= 0)
return;
dest = _dest;
DWORD *bg2rgb;
DWORD fg;
uint32_t *bg2rgb;
uint32_t fg;
bg2rgb = _destblend;
fg = _srccolor;
int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do
{
DWORD a = fg + bg2rgb[*dest];
DWORD b = a;
uint32_t a = fg + bg2rgb[*dest];
uint32_t b = a;
a |= 0x01f07c1f;
b &= 0x40100400;
@ -1215,24 +1227,29 @@ namespace swrenderer
void FillColumnSubClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
count = _count;
if (count <= 0)
return;
dest = _dest;
DWORD *bg2rgb;
DWORD fg;
uint32_t *bg2rgb;
uint32_t fg;
bg2rgb = _destblend;
fg = _srccolor | 0x40100400;
int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do
{
DWORD a = fg - bg2rgb[*dest];
DWORD b = a;
uint32_t a = fg - bg2rgb[*dest];
uint32_t b = a;
b &= 0x40100400;
b = b - (b >> 5);
@ -1246,24 +1263,31 @@ namespace swrenderer
void FillColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
count = _count;
if (count <= 0)
return;
dest = _dest;
DWORD *bg2rgb;
DWORD fg;
uint32_t *bg2rgb;
uint32_t fg;
bg2rgb = _destblend;
fg = _srccolor;
int pitch = _pitch;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
pitch *= thread->num_cores;
do
{
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg;
DWORD b = a;
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg;
uint32_t b = a;
b &= 0x40100400;
b = b - (b >> 5);
@ -1277,385 +1301,425 @@ namespace swrenderer
void DrawColumnAddPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
do
{
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
uint32_t fg = colormap[source[frac >> FRACBITS]];
uint32_t bg = *dest;
do
{
DWORD fg = colormap[source[frac >> FRACBITS]];
DWORD bg = *dest;
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg + bg) | 0x1f07c1f;
*dest = RGB32k.All[fg & (fg >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg + bg) | 0x1f07c1f;
*dest = RGB32k.All[fg & (fg >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnTranslatedPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE* dest;
uint8_t* dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
// [RH] Local copies of global vars to improve compiler optimizations
const uint8_t *colormap = _colormap;
const uint8_t *translation = _translation;
const uint8_t *source = _source;
do
{
// [RH] Local copies of global vars to improve compiler optimizations
const BYTE *colormap = _colormap;
const BYTE *translation = _translation;
const BYTE *source = _source;
int pitch = _pitch;
*dest = colormap[translation[source[frac >> FRACBITS]]];
dest += pitch;
do
{
*dest = colormap[translation[source[frac >> FRACBITS]]];
dest += pitch;
frac += fracstep;
} while (--count);
}
frac += fracstep;
} while (--count);
}
void DrawColumnTlatedAddPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
do
{
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
const BYTE *translation = _translation;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
uint32_t fg = colormap[translation[source[frac >> FRACBITS]]];
uint32_t bg = *dest;
do
{
DWORD fg = colormap[translation[source[frac >> FRACBITS]]];
DWORD bg = *dest;
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg + bg) | 0x1f07c1f;
*dest = RGB32k.All[fg & (fg >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
fg = fg2rgb[fg];
bg = bg2rgb[bg];
fg = (fg + bg) | 0x1f07c1f;
*dest = RGB32k.All[fg & (fg >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnShadedPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac, fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *source = _source;
const uint8_t *colormap = _colormap;
uint32_t *fgstart = &Col2RGB8[0][_color];
do
{
const BYTE *source = _source;
const BYTE *colormap = _colormap;
int pitch = _pitch;
DWORD *fgstart = &Col2RGB8[0][_color];
uint32_t val = colormap[source[frac >> FRACBITS]];
uint32_t fg = fgstart[val << 8];
val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
*dest = RGB32k.All[val & (val >> 15)];
do
{
DWORD val = colormap[source[frac >> FRACBITS]];
DWORD fg = fgstart[val << 8];
val = (Col2RGB8[64 - val][*dest] + fg) | 0x1f07c1f;
*dest = RGB32k.All[val & (val >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnAddClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
uint32_t b = a;
do
{
DWORD a = fg2rgb[colormap[source[frac >> FRACBITS]]] + bg2rgb[*dest];
DWORD b = a;
a |= 0x01f07c1f;
b &= 0x40100400;
a &= 0x3fffffff;
b = b - (b >> 5);
a |= b;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
a |= 0x01f07c1f;
b &= 0x40100400;
a &= 0x3fffffff;
b = b - (b >> 5);
a |= b;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnAddClampTranslatedPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *translation = _translation;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
uint32_t b = a;
do
{
DWORD a = fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] + bg2rgb[*dest];
DWORD b = a;
a |= 0x01f07c1f;
b &= 0x40100400;
a &= 0x3fffffff;
b = b - (b >> 5);
a |= b;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
a |= 0x01f07c1f;
b &= 0x40100400;
a &= 0x3fffffff;
b = b - (b >> 5);
a |= b;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnSubClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
uint32_t b = a;
do
{
DWORD a = (fg2rgb[colormap[source[frac >> FRACBITS]]] | 0x40100400) - bg2rgb[*dest];
DWORD b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *translation = _translation;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
uint32_t b = a;
do
{
DWORD a = (fg2rgb[colormap[translation[source[frac >> FRACBITS]]]] | 0x40100400) - bg2rgb[*dest];
DWORD b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnRevSubClampPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
uint32_t b = a;
do
{
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[source[frac >> FRACBITS]]];
DWORD b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[a & (a >> 15)];
dest += pitch;
frac += fracstep;
} while (--count);
}
void DrawColumnRevSubClampTranslatedPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
fixed_t frac;
fixed_t fracstep;
count = _count;
if (count <= 0)
return;
dest = _dest;
fracstep = _iscale;
frac = _texturefrac;
count = thread->count_for_thread(_dest_y, count);
if (count <= 0)
return;
int pitch = _pitch;
dest = thread->dest_for_thread(_dest_y, pitch, dest);
frac += fracstep * thread->skipped_by_thread(_dest_y);
fracstep *= thread->num_cores;
pitch *= thread->num_cores;
const uint8_t *translation = _translation;
const uint8_t *colormap = _colormap;
const uint8_t *source = _source;
uint32_t *fg2rgb = _srcblend;
uint32_t *bg2rgb = _destblend;
do
{
const BYTE *translation = _translation;
const BYTE *colormap = _colormap;
const BYTE *source = _source;
int pitch = _pitch;
DWORD *fg2rgb = _srcblend;
DWORD *bg2rgb = _destblend;
uint32_t a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
uint32_t b = a;
do
{
DWORD a = (bg2rgb[*dest] | 0x40100400) - fg2rgb[colormap[translation[source[frac >> FRACBITS]]]];
DWORD b = a;
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
b &= 0x40100400;
b = b - (b >> 5);
a &= b;
a |= 0x01f07c1f;
*dest = RGB32k.All[(a >> 15) & a];
dest += pitch;
frac += fracstep;
} while (--count);
}
/////////////////////////////////////////////////////////////////////////
@ -1674,7 +1738,7 @@ namespace swrenderer
void DrawFuzzColumnPalCommand::Execute(DrawerThread *thread)
{
int count;
BYTE *dest;
uint8_t *dest;
// Adjust borders. Low...
if (_yl == 0)
@ -1701,7 +1765,7 @@ namespace swrenderer
int pitch = _pitch;
int fuzz = fuzzpos;
int cnt;
BYTE *map = &NormalLight.Maps[6 * 256];
uint8_t *map = &NormalLight.Maps[6 * 256];
// [RH] Split this into three separate loops to minimize
// the number of times fuzzpos needs to be clamped.
@ -1767,7 +1831,7 @@ namespace swrenderer
void DrawSpanPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;
@ -1831,7 +1895,7 @@ namespace swrenderer
void DrawSpanMaskedPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;
@ -1896,7 +1960,7 @@ namespace swrenderer
void DrawSpanTranslucentPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;
@ -1959,7 +2023,7 @@ namespace swrenderer
void DrawSpanMaskedTranslucentPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;
@ -2036,7 +2100,7 @@ namespace swrenderer
void DrawSpanAddClampPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;
@ -2105,7 +2169,7 @@ namespace swrenderer
void DrawSpanMaskedAddClampPalCommand::Execute(DrawerThread *thread)
{
if (thread->skipped_by_thread(_dest_y))
if (thread->skipped_by_thread(_y))
return;
dsfixed_t xfrac;