- fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.

SVN r2037 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-24 23:31:06 +00:00
parent b0b80f6996
commit 611834ea2a
3 changed files with 5 additions and 2 deletions

View file

@ -1,3 +1,6 @@
December 24, 2009 (Changes by Graf Zahl)
- fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.
December 23, 2009 (Changes by Graf Zahl) December 23, 2009 (Changes by Graf Zahl)
- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither - made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
a configurable actor property. a configurable actor property.

View file

@ -370,7 +370,7 @@ xx(Blockplayers)
xx(Blockeverything) xx(Blockeverything)
xx(Zoneboundary) xx(Zoneboundary)
xx(Jumpover) xx(Jumpover)
xx(Blockfloating) xx(Blockfloaters)
xx(Clipmidtex) xx(Clipmidtex)
xx(Wrapmidtex) xx(Wrapmidtex)
xx(Midtex3d) xx(Midtex3d)

View file

@ -691,7 +691,7 @@ struct UDMFParser
Flag(ld->flags, ML_RAILING, key); Flag(ld->flags, ML_RAILING, key);
continue; continue;
case NAME_Blockfloating: case NAME_Blockfloaters:
CHECK_N(St | Zd | Zdt | Va) CHECK_N(St | Zd | Zdt | Va)
Flag(ld->flags, ML_BLOCK_FLOATERS, key); Flag(ld->flags, ML_BLOCK_FLOATERS, key);
continue; continue;