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- added P_GetOffsetPosition calls to all needed functions.
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3 changed files with 41 additions and 14 deletions
34
src/actor.h
34
src/actor.h
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@ -886,32 +886,58 @@ public:
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return ret;
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}
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fixedvec2 Vec2Offset(fixed_t dx, fixed_t dy, bool absolute = false) const
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fixedvec2 Vec2Offset(fixed_t dx, fixed_t dy, bool absolute = false)
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{
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if (absolute)
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{
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fixedvec2 ret = { X() + dx, Y() + dy };
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return ret;
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}
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else return P_GetOffsetPosition(this, dx, dy);
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}
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fixedvec2 Vec2Angle(fixed_t length, angle_t angle, bool absolute = false) const
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fixedvec2 Vec2Angle(fixed_t length, angle_t angle, bool absolute = false)
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{
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if (absolute)
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{
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fixedvec2 ret = { X() + FixedMul(length, finecosine[angle >> ANGLETOFINESHIFT]),
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Y() + FixedMul(length, finesine[angle >> ANGLETOFINESHIFT]) };
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return ret;
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}
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else return P_GetOffsetPosition(this, FixedMul(length, finecosine[angle >> ANGLETOFINESHIFT]), FixedMul(length, finesine[angle >> ANGLETOFINESHIFT]));
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}
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fixedvec3 Vec3Offset(fixed_t dx, fixed_t dy, fixed_t dz, bool absolute = false) const
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fixedvec3 Vec3Offset(fixed_t dx, fixed_t dy, fixed_t dz, bool absolute = false)
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{
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if (absolute)
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{
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fixedvec3 ret = { X() + dx, Y() + dy, Z() + dz };
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return ret;
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}
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else
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{
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fixedvec2 op = P_GetOffsetPosition(this, dx, dy);
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fixedvec3 pos = { op.x, op.y, Z() + dz };
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return pos;
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}
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}
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fixedvec3 Vec3Angle(fixed_t length, angle_t angle, fixed_t dz, bool absolute = false) const
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fixedvec3 Vec3Angle(fixed_t length, angle_t angle, fixed_t dz, bool absolute = false)
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{
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if (absolute)
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{
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fixedvec3 ret = { X() + FixedMul(length, finecosine[angle >> ANGLETOFINESHIFT]),
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Y() + FixedMul(length, finesine[angle >> ANGLETOFINESHIFT]), Z() + dz };
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return ret;
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}
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else
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{
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fixedvec2 op = P_GetOffsetPosition(this, FixedMul(length, finecosine[angle >> ANGLETOFINESHIFT]), FixedMul(length, finesine[angle >> ANGLETOFINESHIFT]));
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fixedvec3 pos = { op.x, op.y, Z() + dz };
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return pos;
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}
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}
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void ClearInterpolation();
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@ -712,7 +712,7 @@ fixedvec2 P_GetOffsetPosition(AActor *actor, fixed_t dx, fixed_t dy)
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bool repeat;
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do
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{
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it.init(actx, acty, dx, dy, PT_ADDLINES);
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it.init(actx, acty, dx, dy, PT_ADDLINES|PT_DELTA);
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intercept_t *in;
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repeat = false;
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@ -198,5 +198,6 @@ void P_TranslatePortalAngle(line_t* src, line_t* dst, angle_t& angle);
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void P_TranslatePortalZ(line_t* src, line_t* dst, fixed_t& z);
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void P_NormalizeVXVY(fixed_t& vx, fixed_t& vy);
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fixed_t P_PointLineDistance(line_t* line, fixed_t x, fixed_t y);
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fixedvec2 P_GetOffsetPosition(AActor *actor, fixed_t dx, fixed_t dy);
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#endif
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