mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- separated the button code from c_dispatch.
Two separate features justify two separate files.
This commit is contained in:
parent
4a50f78bfe
commit
603ad755ab
14 changed files with 339 additions and 275 deletions
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@ -829,6 +829,7 @@ set (PCH_SOURCES
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playsim/bots/b_think.cpp
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bbannouncer.cpp
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console/c_commandline.cpp
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console/c_buttons.cpp
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console/c_bind.cpp
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console/c_cmds.cpp
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console/c_console.cpp
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@ -65,6 +65,7 @@
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "earcut.hpp"
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#include "c_buttons.h"
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//=============================================================================
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256
src/console/c_buttons.cpp
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256
src/console/c_buttons.cpp
Normal file
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@ -0,0 +1,256 @@
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/*
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** c_dispatch.cpp
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** Functions for executing console commands and aliases
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "c_buttons.h"
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#include "templates.h"
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#include "c_dispatch.h"
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#include "printf.h"
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#include "cmdlib.h"
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#include "c_console.h"
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FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
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Button_Zoom, Button_Reload,
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Button_User1, Button_User2, Button_User3, Button_User4,
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Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
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Button_AM_ZoomIn, Button_AM_ZoomOut;
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// To add new actions, go to the console and type "key <action name>".
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// This will give you the key value to use in the first column. Then
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// insert your new action into this list so that the keys remain sorted
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// in ascending order. No two keys can be identical. If yours matches
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// an existing key, change the name of your action.
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FActionMap ActionMaps[] =
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{
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{ &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"},
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{ &Button_User2, 0x125f5226, "user2" },
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{ &Button_Jump, 0x1eefa611, "jump" },
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{ &Button_Right, 0x201f1c55, "right" },
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{ &Button_Zoom, 0x20ccc4d5, "zoom" },
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{ &Button_Back, 0x23a99cd7, "back" },
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{ &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"},
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{ &Button_Reload, 0x426b69e7, "reload" },
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{ &Button_LookDown, 0x4463f43a, "lookdown" },
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{ &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"},
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{ &Button_User4, 0x534c30ee, "user4" },
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{ &Button_Attack, 0x5622bf42, "attack" },
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{ &Button_User1, 0x577712d0, "user1" },
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{ &Button_Klook, 0x57c25cb2, "klook" },
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{ &Button_Forward, 0x59f3e907, "forward" },
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{ &Button_MoveDown, 0x6167ce99, "movedown" },
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{ &Button_AltAttack, 0x676885b8, "altattack" },
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{ &Button_MoveLeft, 0x6fa41b84, "moveleft" },
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{ &Button_MoveRight, 0x818f08e6, "moveright" },
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{ &Button_AM_PanRight, 0x8197097b, "am_panright"},
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{ &Button_AM_PanUp, 0x8d89955e, "am_panup"} ,
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{ &Button_Mlook, 0xa2b62d8b, "mlook" },
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{ &Button_Crouch, 0xab2c3e71, "crouch" },
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{ &Button_Left, 0xb000b483, "left" },
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{ &Button_LookUp, 0xb62b1e49, "lookup" },
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{ &Button_User3, 0xb6f8fe92, "user3" },
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{ &Button_Strafe, 0xb7e6a54b, "strafe" },
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{ &Button_AM_PanDown, 0xce301c81, "am_pandown"},
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{ &Button_ShowScores, 0xd5897c73, "showscores" },
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{ &Button_Speed, 0xe0ccb317, "speed" },
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{ &Button_Use, 0xe0cfc260, "use" },
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{ &Button_MoveUp, 0xfdd701c7, "moveup" },
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};
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#define NUM_ACTIONS countof(ActionMaps)
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// FindButton scans through the actionbits[] array
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// for a matching key and returns an index or -1 if
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// the key could not be found. This uses binary search,
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// so actionbits[] must be sorted in ascending order.
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FButtonStatus *FindButton (unsigned int key)
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{
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const FActionMap *bit;
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bit = BinarySearch<FActionMap, unsigned int>
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(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
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return bit ? bit->Button : NULL;
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}
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bool FButtonStatus::PressKey (int keynum)
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{
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int i, open;
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keynum &= KEY_DBLCLICKED-1;
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if (keynum == 0)
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{ // Issued from console instead of a key, so force on
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Keys[0] = 0xffff;
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for (i = MAX_KEYS-1; i > 0; --i)
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{
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Keys[i] = 0;
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}
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}
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else
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{
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for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
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{
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if (Keys[i] == 0)
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{
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open = i;
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}
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else if (Keys[i] == keynum)
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{ // Key is already down; do nothing
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return false;
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}
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}
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if (open < 0)
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{ // No free key slots, so do nothing
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Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
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return false;
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}
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Keys[open] = keynum;
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}
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uint8_t wasdown = bDown;
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bDown = bWentDown = true;
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// Returns true if this key caused the button to go down.
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return !wasdown;
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}
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bool FButtonStatus::ReleaseKey (int keynum)
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{
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int i, numdown, match;
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uint8_t wasdown = bDown;
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keynum &= KEY_DBLCLICKED-1;
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if (keynum == 0)
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{ // Issued from console instead of a key, so force off
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for (i = MAX_KEYS-1; i >= 0; --i)
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{
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Keys[i] = 0;
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}
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bWentUp = true;
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bDown = false;
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}
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else
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{
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for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
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{
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if (Keys[i] != 0)
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{
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++numdown;
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if (Keys[i] == keynum)
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{
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match = i;
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}
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}
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}
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if (match < 0)
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{ // Key was not down; do nothing
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return false;
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}
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Keys[match] = 0;
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bWentUp = true;
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if (--numdown == 0)
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{
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bDown = false;
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}
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}
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// Returns true if releasing this key caused the button to go up.
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return wasdown && !bDown;
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}
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void ResetButtonTriggers ()
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{
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for (int i = NUM_ACTIONS-1; i >= 0; --i)
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{
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ActionMaps[i].Button->ResetTriggers ();
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}
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}
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void ResetButtonStates ()
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{
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for (int i = NUM_ACTIONS-1; i >= 0; --i)
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{
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FButtonStatus *button = ActionMaps[i].Button;
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if (button != &Button_Mlook && button != &Button_Klook)
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{
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button->ReleaseKey (0);
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}
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button->ResetTriggers ();
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}
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}
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int ListActionCommands (const char *pattern)
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{
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char matcher[16];
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unsigned int i;
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int count = 0;
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for (i = 0; i < NUM_ACTIONS; ++i)
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{
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if (pattern == NULL || CheckWildcards (pattern,
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(mysnprintf (matcher, countof(matcher), "+%s", ActionMaps[i].Name), matcher)))
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{
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Printf ("+%s\n", ActionMaps[i].Name);
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count++;
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}
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if (pattern == NULL || CheckWildcards (pattern,
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(mysnprintf (matcher, countof(matcher), "-%s", ActionMaps[i].Name), matcher)))
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{
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Printf ("-%s\n", ActionMaps[i].Name);
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count++;
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}
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}
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return count;
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}
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void AddButtonTabCommands()
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{
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// Add all the action commands for tab completion
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for (int i = 0; i < NUM_ACTIONS; i++)
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{
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char tname[16];
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strcpy (&tname[1], ActionMaps[i].Name);
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tname[0] = '+';
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C_AddTabCommand (tname);
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tname[0] = '-';
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C_AddTabCommand (tname);
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}
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}
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43
src/console/c_buttons.h
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43
src/console/c_buttons.h
Normal file
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#pragma once
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// Actions
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struct FButtonStatus
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{
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enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
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uint16_t Keys[MAX_KEYS];
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uint8_t bDown; // Button is down right now
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uint8_t bWentDown; // Button went down this tic
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uint8_t bWentUp; // Button went up this tic
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uint8_t padTo16Bytes;
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bool PressKey (int keynum); // Returns true if this key caused the button to be pressed.
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bool ReleaseKey (int keynum); // Returns true if this key is no longer pressed.
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void ResetTriggers () { bWentDown = bWentUp = false; }
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void Reset () { bDown = bWentDown = bWentUp = false; }
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};
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struct FActionMap
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{
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FButtonStatus* Button;
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unsigned int Key; // value from passing Name to MakeKey()
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char Name[12];
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};
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extern FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
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Button_Zoom, Button_Reload,
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Button_User1, Button_User2, Button_User3, Button_User4,
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Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
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Button_AM_ZoomIn, Button_AM_ZoomOut;
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extern bool ParsingKeyConf, UnsafeExecutionContext;
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void ResetButtonTriggers (); // Call ResetTriggers for all buttons
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void ResetButtonStates (); // Same as above, but also clear bDown
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FButtonStatus *FindButton (unsigned int key);
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void AddButtonTabCommands();
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extern FActionMap ActionMaps[];
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@ -360,7 +360,8 @@ CCMD (changemap)
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return;
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}
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if (!players[who->player - players].settings_controller && netgame)
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AActor* user = (AActor*)who;
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if (!players[user->player - players].settings_controller && netgame)
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{
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Printf ("Only setting controllers can change the map.\n");
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return;
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@ -55,9 +55,9 @@
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#include "menu/menu.h"
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#include "vm.h"
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#include "g_levellocals.h"
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#include "c_buttons.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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class UnsafeExecutionScope
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@ -176,13 +176,6 @@ void C_ClearDelayedCommands()
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struct FActionMap
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{
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FButtonStatus *Button;
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unsigned int Key; // value from passing Name to MakeKey()
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char Name[12];
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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@ -196,66 +189,11 @@ static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *na
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
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FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
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FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
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Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
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Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
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Button_Forward, Button_Right, Button_Left, Button_MoveDown,
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Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
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Button_Zoom, Button_Reload,
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Button_User1, Button_User2, Button_User3, Button_User4,
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Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
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Button_AM_ZoomIn, Button_AM_ZoomOut;
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bool ParsingKeyConf, UnsafeExecutionContext;
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FConsoleCommand* Commands[FConsoleCommand::HASH_SIZE];
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// To add new actions, go to the console and type "key <action name>".
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// This will give you the key value to use in the first column. Then
|
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// insert your new action into this list so that the keys remain sorted
|
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// in ascending order. No two keys can be identical. If yours matches
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// an existing key, change the name of your action.
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FActionMap ActionMaps[] =
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{
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{ &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"},
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{ &Button_User2, 0x125f5226, "user2" },
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{ &Button_Jump, 0x1eefa611, "jump" },
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{ &Button_Right, 0x201f1c55, "right" },
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{ &Button_Zoom, 0x20ccc4d5, "zoom" },
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{ &Button_Back, 0x23a99cd7, "back" },
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{ &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"},
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{ &Button_Reload, 0x426b69e7, "reload" },
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{ &Button_LookDown, 0x4463f43a, "lookdown" },
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{ &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"},
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{ &Button_User4, 0x534c30ee, "user4" },
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{ &Button_Attack, 0x5622bf42, "attack" },
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{ &Button_User1, 0x577712d0, "user1" },
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{ &Button_Klook, 0x57c25cb2, "klook" },
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{ &Button_Forward, 0x59f3e907, "forward" },
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{ &Button_MoveDown, 0x6167ce99, "movedown" },
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{ &Button_AltAttack, 0x676885b8, "altattack" },
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{ &Button_MoveLeft, 0x6fa41b84, "moveleft" },
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{ &Button_MoveRight, 0x818f08e6, "moveright" },
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{ &Button_AM_PanRight, 0x8197097b, "am_panright"},
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{ &Button_AM_PanUp, 0x8d89955e, "am_panup"} ,
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{ &Button_Mlook, 0xa2b62d8b, "mlook" },
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{ &Button_Crouch, 0xab2c3e71, "crouch" },
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{ &Button_Left, 0xb000b483, "left" },
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{ &Button_LookUp, 0xb62b1e49, "lookup" },
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{ &Button_User3, 0xb6f8fe92, "user3" },
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{ &Button_Strafe, 0xb7e6a54b, "strafe" },
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{ &Button_AM_PanDown, 0xce301c81, "am_pandown"},
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{ &Button_ShowScores, 0xd5897c73, "showscores" },
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{ &Button_Speed, 0xe0ccb317, "speed" },
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{ &Button_Use, 0xe0cfc260, "use" },
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{ &Button_MoveUp, 0xfdd701c7, "moveup" },
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};
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#define NUM_ACTIONS countof(ActionMaps)
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CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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|
@ -274,152 +212,6 @@ static const char *KeyConfCommands[] =
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// CODE --------------------------------------------------------------------
|
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static int ListActionCommands (const char *pattern)
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{
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char matcher[16];
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unsigned int i;
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int count = 0;
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|
||||
for (i = 0; i < NUM_ACTIONS; ++i)
|
||||
{
|
||||
if (pattern == NULL || CheckWildcards (pattern,
|
||||
(mysnprintf (matcher, countof(matcher), "+%s", ActionMaps[i].Name), matcher)))
|
||||
{
|
||||
Printf ("+%s\n", ActionMaps[i].Name);
|
||||
count++;
|
||||
}
|
||||
if (pattern == NULL || CheckWildcards (pattern,
|
||||
(mysnprintf (matcher, countof(matcher), "-%s", ActionMaps[i].Name), matcher)))
|
||||
{
|
||||
Printf ("-%s\n", ActionMaps[i].Name);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
|
||||
// FindButton scans through the actionbits[] array
|
||||
// for a matching key and returns an index or -1 if
|
||||
// the key could not be found. This uses binary search,
|
||||
// so actionbits[] must be sorted in ascending order.
|
||||
|
||||
FButtonStatus *FindButton (unsigned int key)
|
||||
{
|
||||
const FActionMap *bit;
|
||||
|
||||
bit = BinarySearch<FActionMap, unsigned int>
|
||||
(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
|
||||
return bit ? bit->Button : NULL;
|
||||
}
|
||||
|
||||
bool FButtonStatus::PressKey (int keynum)
|
||||
{
|
||||
int i, open;
|
||||
|
||||
keynum &= KEY_DBLCLICKED-1;
|
||||
|
||||
if (keynum == 0)
|
||||
{ // Issued from console instead of a key, so force on
|
||||
Keys[0] = 0xffff;
|
||||
for (i = MAX_KEYS-1; i > 0; --i)
|
||||
{
|
||||
Keys[i] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
|
||||
{
|
||||
if (Keys[i] == 0)
|
||||
{
|
||||
open = i;
|
||||
}
|
||||
else if (Keys[i] == keynum)
|
||||
{ // Key is already down; do nothing
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (open < 0)
|
||||
{ // No free key slots, so do nothing
|
||||
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
|
||||
return false;
|
||||
}
|
||||
Keys[open] = keynum;
|
||||
}
|
||||
uint8_t wasdown = bDown;
|
||||
bDown = bWentDown = true;
|
||||
// Returns true if this key caused the button to go down.
|
||||
return !wasdown;
|
||||
}
|
||||
|
||||
bool FButtonStatus::ReleaseKey (int keynum)
|
||||
{
|
||||
int i, numdown, match;
|
||||
uint8_t wasdown = bDown;
|
||||
|
||||
keynum &= KEY_DBLCLICKED-1;
|
||||
|
||||
if (keynum == 0)
|
||||
{ // Issued from console instead of a key, so force off
|
||||
for (i = MAX_KEYS-1; i >= 0; --i)
|
||||
{
|
||||
Keys[i] = 0;
|
||||
}
|
||||
bWentUp = true;
|
||||
bDown = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
|
||||
{
|
||||
if (Keys[i] != 0)
|
||||
{
|
||||
++numdown;
|
||||
if (Keys[i] == keynum)
|
||||
{
|
||||
match = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (match < 0)
|
||||
{ // Key was not down; do nothing
|
||||
return false;
|
||||
}
|
||||
Keys[match] = 0;
|
||||
bWentUp = true;
|
||||
if (--numdown == 0)
|
||||
{
|
||||
bDown = false;
|
||||
}
|
||||
}
|
||||
// Returns true if releasing this key caused the button to go up.
|
||||
return wasdown && !bDown;
|
||||
}
|
||||
|
||||
void ResetButtonTriggers ()
|
||||
{
|
||||
for (int i = NUM_ACTIONS-1; i >= 0; --i)
|
||||
{
|
||||
ActionMaps[i].Button->ResetTriggers ();
|
||||
}
|
||||
}
|
||||
|
||||
void ResetButtonStates ()
|
||||
{
|
||||
for (int i = NUM_ACTIONS-1; i >= 0; --i)
|
||||
{
|
||||
FButtonStatus *button = ActionMaps[i].Button;
|
||||
|
||||
if (button != &Button_Mlook && button != &Button_Klook)
|
||||
{
|
||||
button->ReleaseKey (0);
|
||||
}
|
||||
button->ResetTriggers ();
|
||||
}
|
||||
}
|
||||
|
||||
void C_DoCommand (const char *cmd, int keynum)
|
||||
{
|
||||
FConsoleCommand *com;
|
||||
|
@ -709,20 +501,8 @@ FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
|
|||
|
||||
if (firstTime)
|
||||
{
|
||||
char tname[16];
|
||||
unsigned int i;
|
||||
|
||||
firstTime = false;
|
||||
|
||||
// Add all the action commands for tab completion
|
||||
for (i = 0; i < NUM_ACTIONS; i++)
|
||||
{
|
||||
strcpy (&tname[1], ActionMaps[i].Name);
|
||||
tname[0] = '+';
|
||||
C_AddTabCommand (tname);
|
||||
tname[0] = '-';
|
||||
C_AddTabCommand (tname);
|
||||
}
|
||||
AddButtonTabCommands();
|
||||
}
|
||||
|
||||
int ag = strcmp (name, "kill");
|
||||
|
@ -731,7 +511,7 @@ FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
|
|||
m_Name = copystring (name);
|
||||
|
||||
if (!AddToHash (Commands))
|
||||
Printf ("FConsoleCommand c'tor: %s exists\n", name);
|
||||
Printf ("Adding CCMD %s twice.\n", name);
|
||||
else
|
||||
C_AddTabCommand (name);
|
||||
}
|
||||
|
@ -745,12 +525,12 @@ FConsoleCommand::~FConsoleCommand ()
|
|||
delete[] m_Name;
|
||||
}
|
||||
|
||||
void FConsoleCommand::Run (FCommandLine &argv, AActor *who, int key)
|
||||
void FConsoleCommand::Run (FCommandLine &argv, void *who, int key)
|
||||
{
|
||||
m_RunFunc (argv, who, key);
|
||||
}
|
||||
|
||||
void FUnsafeConsoleCommand::Run (FCommandLine &args, AActor *instigator, int key)
|
||||
void FUnsafeConsoleCommand::Run (FCommandLine &args, void *instigator, int key)
|
||||
{
|
||||
if (UnsafeExecutionContext)
|
||||
{
|
||||
|
@ -1098,6 +878,8 @@ CCMD (alias)
|
|||
}
|
||||
}
|
||||
|
||||
int ListActionCommands(const char* pattern);
|
||||
|
||||
CCMD (cmdlist)
|
||||
{
|
||||
int count;
|
||||
|
@ -1166,7 +948,7 @@ bool FConsoleAlias::IsAlias ()
|
|||
return true;
|
||||
}
|
||||
|
||||
void FConsoleAlias::Run (FCommandLine &args, AActor *who, int key)
|
||||
void FConsoleAlias::Run (FCommandLine &args, void *who, int key)
|
||||
{
|
||||
if (bRunning)
|
||||
{
|
||||
|
@ -1229,7 +1011,7 @@ void FConsoleAlias::SafeDelete ()
|
|||
}
|
||||
}
|
||||
|
||||
void FUnsafeConsoleAlias::Run (FCommandLine &args, AActor *instigator, int key)
|
||||
void FUnsafeConsoleAlias::Run (FCommandLine &args, void *instigator, int key)
|
||||
{
|
||||
UnsafeExecutionScope scope;
|
||||
FConsoleAlias::Run(args, instigator, key);
|
||||
|
|
|
@ -53,6 +53,8 @@ struct FExecList
|
|||
void AddPullins(TArray<FString> &wads) const;
|
||||
};
|
||||
|
||||
extern bool ParsingKeyConf, UnsafeExecutionContext;
|
||||
|
||||
|
||||
extern bool CheckCheatmode (bool printmsg = true);
|
||||
|
||||
|
@ -84,7 +86,7 @@ void C_ClearAliases ();
|
|||
FString BuildString (int argc, FString *argv);
|
||||
|
||||
class AActor;
|
||||
typedef void (*CCmdRun) (FCommandLine &argv, AActor *instigator, int key);
|
||||
typedef void (*CCmdRun) (FCommandLine &argv, void *instigator, int key);
|
||||
|
||||
class FConsoleCommand
|
||||
{
|
||||
|
@ -94,7 +96,7 @@ public:
|
|||
virtual bool IsAlias ();
|
||||
void PrintCommand();
|
||||
|
||||
virtual void Run (FCommandLine &args, AActor *instigator, int key);
|
||||
virtual void Run (FCommandLine &args, void *instigator, int key);
|
||||
static FConsoleCommand* FindByName (const char* name);
|
||||
|
||||
FConsoleCommand *m_Next, **m_Prev;
|
||||
|
@ -111,9 +113,9 @@ protected:
|
|||
};
|
||||
|
||||
#define CCMD(n) \
|
||||
void Cmd_##n (FCommandLine &, AActor *, int key); \
|
||||
void Cmd_##n (FCommandLine &, void *, int key); \
|
||||
FConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
|
||||
void Cmd_##n (FCommandLine &argv, AActor *who, int key)
|
||||
void Cmd_##n (FCommandLine &argv, void *who, int key)
|
||||
|
||||
class FUnsafeConsoleCommand : public FConsoleCommand
|
||||
{
|
||||
|
@ -123,13 +125,13 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
virtual void Run (FCommandLine &args, AActor *instigator, int key) override;
|
||||
virtual void Run (FCommandLine &args, void *instigator, int key) override;
|
||||
};
|
||||
|
||||
#define UNSAFE_CCMD(n) \
|
||||
static void Cmd_##n (FCommandLine &, AActor *, int key); \
|
||||
static void Cmd_##n (FCommandLine &, void *, int key); \
|
||||
static FUnsafeConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
|
||||
void Cmd_##n (FCommandLine &argv, AActor *who, int key)
|
||||
void Cmd_##n (FCommandLine &argv, void *who, int key)
|
||||
|
||||
const int KEY_DBLCLICKED = 0x8000;
|
||||
|
||||
|
@ -138,7 +140,7 @@ class FConsoleAlias : public FConsoleCommand
|
|||
public:
|
||||
FConsoleAlias (const char *name, const char *command, bool noSave);
|
||||
~FConsoleAlias ();
|
||||
void Run (FCommandLine &args, AActor *instigator, int key);
|
||||
void Run (FCommandLine &args, void *instigator, int key);
|
||||
bool IsAlias ();
|
||||
void PrintAlias ();
|
||||
void Archive (FConfigFile *f);
|
||||
|
@ -159,39 +161,9 @@ public:
|
|||
{
|
||||
}
|
||||
|
||||
virtual void Run (FCommandLine &args, AActor *instigator, int key) override;
|
||||
virtual void Run (FCommandLine &args, void *instigator, int key) override;
|
||||
};
|
||||
|
||||
// Actions
|
||||
struct FButtonStatus
|
||||
{
|
||||
enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
|
||||
|
||||
uint16_t Keys[MAX_KEYS];
|
||||
uint8_t bDown; // Button is down right now
|
||||
uint8_t bWentDown; // Button went down this tic
|
||||
uint8_t bWentUp; // Button went up this tic
|
||||
uint8_t padTo16Bytes;
|
||||
|
||||
bool PressKey (int keynum); // Returns true if this key caused the button to be pressed.
|
||||
bool ReleaseKey (int keynum); // Returns true if this key is no longer pressed.
|
||||
void ResetTriggers () { bWentDown = bWentUp = false; }
|
||||
void Reset () { bDown = bWentDown = bWentUp = false; }
|
||||
};
|
||||
|
||||
extern FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
|
||||
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
|
||||
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
|
||||
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
|
||||
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
|
||||
Button_Zoom, Button_Reload,
|
||||
Button_User1, Button_User2, Button_User3, Button_User4,
|
||||
Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
|
||||
Button_AM_ZoomIn, Button_AM_ZoomOut;
|
||||
extern bool ParsingKeyConf, UnsafeExecutionContext;
|
||||
|
||||
void ResetButtonTriggers (); // Call ResetTriggers for all buttons
|
||||
void ResetButtonStates (); // Same as above, but also clear bDown
|
||||
|
||||
#include "superfasthash.h"
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@
|
|||
#include "utf8.h"
|
||||
#include "gstrings.h"
|
||||
#include "vm.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
@ -104,6 +104,7 @@
|
|||
#include "swrenderer/r_swcolormaps.h"
|
||||
#include "findfile.h"
|
||||
#include "md5.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
EXTERN_CVAR(Bool, hud_althud)
|
||||
EXTERN_CVAR(Int, vr_mode)
|
||||
|
|
|
@ -79,6 +79,7 @@
|
|||
#include "g_hub.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "events.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
|
||||
static FRandom pr_dmspawn ("DMSpawn");
|
||||
|
@ -471,7 +472,7 @@ CCMD (use)
|
|||
{
|
||||
if (argv.argc() > 1 && who != NULL)
|
||||
{
|
||||
SendItemUse = who->FindInventory(argv[1]);
|
||||
SendItemUse = ((AActor*)who)->FindInventory(argv[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -494,7 +495,7 @@ CCMD (drop)
|
|||
{
|
||||
if (argv.argc() > 1 && who != NULL)
|
||||
{
|
||||
SendItemDrop = who->FindInventory(argv[1]);
|
||||
SendItemDrop = ((AActor*)who)->FindInventory(argv[1]);
|
||||
SendItemDropAmount = argv.argc() > 2 ? atoi(argv[2]) : -1;
|
||||
}
|
||||
}
|
||||
|
@ -502,7 +503,7 @@ CCMD (drop)
|
|||
CCMD (useflechette)
|
||||
{
|
||||
if (who == nullptr) return;
|
||||
IFVIRTUALPTRNAME(who, NAME_PlayerPawn, GetFlechetteItem)
|
||||
IFVIRTUALPTRNAME(((AActor*)who), NAME_PlayerPawn, GetFlechetteItem)
|
||||
{
|
||||
VMValue params[] = { who };
|
||||
AActor *cls;
|
||||
|
@ -515,15 +516,16 @@ CCMD (useflechette)
|
|||
|
||||
CCMD (select)
|
||||
{
|
||||
auto user = ((AActor*)who);
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
auto item = who->FindInventory(argv[1]);
|
||||
auto item = user->FindInventory(argv[1]);
|
||||
if (item != NULL)
|
||||
{
|
||||
who->PointerVar<AActor>(NAME_InvSel) = item;
|
||||
user->PointerVar<AActor>(NAME_InvSel) = item;
|
||||
}
|
||||
}
|
||||
who->player->inventorytics = 5*TICRATE;
|
||||
user->player->inventorytics = 5*TICRATE;
|
||||
}
|
||||
|
||||
static inline int joyint(double val)
|
||||
|
|
|
@ -81,6 +81,7 @@
|
|||
#include "p_conversation.h"
|
||||
#include "p_effect.h"
|
||||
#include "stringtable.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
#include "gi.h"
|
||||
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "events.h"
|
||||
#include "v_video.h"
|
||||
#include "i_system.h"
|
||||
#include "c_buttons.h"
|
||||
#include "scripting/types.h"
|
||||
|
||||
int DMenu::InMenu;
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "v_video.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "vm.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
EXTERN_CVAR(Float, transsouls)
|
||||
|
||||
|
|
|
@ -88,6 +88,7 @@
|
|||
#include "engineerrors.h"
|
||||
#include "i_system.h"
|
||||
#include "g_levellocals.h"
|
||||
#include "c_buttons.h"
|
||||
|
||||
int32_t refreshfreq = -1;
|
||||
|
||||
|
|
Loading…
Reference in a new issue