- separated the button code from c_dispatch.

Two separate features justify two separate files.
This commit is contained in:
Christoph Oelckers 2020-04-11 18:00:10 +02:00
parent 4a50f78bfe
commit 603ad755ab
14 changed files with 339 additions and 275 deletions

View file

@ -829,6 +829,7 @@ set (PCH_SOURCES
playsim/bots/b_think.cpp
bbannouncer.cpp
console/c_commandline.cpp
console/c_buttons.cpp
console/c_bind.cpp
console/c_cmds.cpp
console/c_console.cpp

View file

@ -65,6 +65,7 @@
#include "g_levellocals.h"
#include "actorinlines.h"
#include "earcut.hpp"
#include "c_buttons.h"
//=============================================================================

256
src/console/c_buttons.cpp Normal file
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@ -0,0 +1,256 @@
/*
** c_dispatch.cpp
** Functions for executing console commands and aliases
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "c_buttons.h"
#include "templates.h"
#include "c_dispatch.h"
#include "printf.h"
#include "cmdlib.h"
#include "c_console.h"
FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
Button_Zoom, Button_Reload,
Button_User1, Button_User2, Button_User3, Button_User4,
Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
Button_AM_ZoomIn, Button_AM_ZoomOut;
// To add new actions, go to the console and type "key <action name>".
// This will give you the key value to use in the first column. Then
// insert your new action into this list so that the keys remain sorted
// in ascending order. No two keys can be identical. If yours matches
// an existing key, change the name of your action.
FActionMap ActionMaps[] =
{
{ &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"},
{ &Button_User2, 0x125f5226, "user2" },
{ &Button_Jump, 0x1eefa611, "jump" },
{ &Button_Right, 0x201f1c55, "right" },
{ &Button_Zoom, 0x20ccc4d5, "zoom" },
{ &Button_Back, 0x23a99cd7, "back" },
{ &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"},
{ &Button_Reload, 0x426b69e7, "reload" },
{ &Button_LookDown, 0x4463f43a, "lookdown" },
{ &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"},
{ &Button_User4, 0x534c30ee, "user4" },
{ &Button_Attack, 0x5622bf42, "attack" },
{ &Button_User1, 0x577712d0, "user1" },
{ &Button_Klook, 0x57c25cb2, "klook" },
{ &Button_Forward, 0x59f3e907, "forward" },
{ &Button_MoveDown, 0x6167ce99, "movedown" },
{ &Button_AltAttack, 0x676885b8, "altattack" },
{ &Button_MoveLeft, 0x6fa41b84, "moveleft" },
{ &Button_MoveRight, 0x818f08e6, "moveright" },
{ &Button_AM_PanRight, 0x8197097b, "am_panright"},
{ &Button_AM_PanUp, 0x8d89955e, "am_panup"} ,
{ &Button_Mlook, 0xa2b62d8b, "mlook" },
{ &Button_Crouch, 0xab2c3e71, "crouch" },
{ &Button_Left, 0xb000b483, "left" },
{ &Button_LookUp, 0xb62b1e49, "lookup" },
{ &Button_User3, 0xb6f8fe92, "user3" },
{ &Button_Strafe, 0xb7e6a54b, "strafe" },
{ &Button_AM_PanDown, 0xce301c81, "am_pandown"},
{ &Button_ShowScores, 0xd5897c73, "showscores" },
{ &Button_Speed, 0xe0ccb317, "speed" },
{ &Button_Use, 0xe0cfc260, "use" },
{ &Button_MoveUp, 0xfdd701c7, "moveup" },
};
#define NUM_ACTIONS countof(ActionMaps)
// FindButton scans through the actionbits[] array
// for a matching key and returns an index or -1 if
// the key could not be found. This uses binary search,
// so actionbits[] must be sorted in ascending order.
FButtonStatus *FindButton (unsigned int key)
{
const FActionMap *bit;
bit = BinarySearch<FActionMap, unsigned int>
(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
return bit ? bit->Button : NULL;
}
bool FButtonStatus::PressKey (int keynum)
{
int i, open;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force on
Keys[0] = 0xffff;
for (i = MAX_KEYS-1; i > 0; --i)
{
Keys[i] = 0;
}
}
else
{
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
{
if (Keys[i] == 0)
{
open = i;
}
else if (Keys[i] == keynum)
{ // Key is already down; do nothing
return false;
}
}
if (open < 0)
{ // No free key slots, so do nothing
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
return false;
}
Keys[open] = keynum;
}
uint8_t wasdown = bDown;
bDown = bWentDown = true;
// Returns true if this key caused the button to go down.
return !wasdown;
}
bool FButtonStatus::ReleaseKey (int keynum)
{
int i, numdown, match;
uint8_t wasdown = bDown;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force off
for (i = MAX_KEYS-1; i >= 0; --i)
{
Keys[i] = 0;
}
bWentUp = true;
bDown = false;
}
else
{
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
{
if (Keys[i] != 0)
{
++numdown;
if (Keys[i] == keynum)
{
match = i;
}
}
}
if (match < 0)
{ // Key was not down; do nothing
return false;
}
Keys[match] = 0;
bWentUp = true;
if (--numdown == 0)
{
bDown = false;
}
}
// Returns true if releasing this key caused the button to go up.
return wasdown && !bDown;
}
void ResetButtonTriggers ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
ActionMaps[i].Button->ResetTriggers ();
}
}
void ResetButtonStates ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
FButtonStatus *button = ActionMaps[i].Button;
if (button != &Button_Mlook && button != &Button_Klook)
{
button->ReleaseKey (0);
}
button->ResetTriggers ();
}
}
int ListActionCommands (const char *pattern)
{
char matcher[16];
unsigned int i;
int count = 0;
for (i = 0; i < NUM_ACTIONS; ++i)
{
if (pattern == NULL || CheckWildcards (pattern,
(mysnprintf (matcher, countof(matcher), "+%s", ActionMaps[i].Name), matcher)))
{
Printf ("+%s\n", ActionMaps[i].Name);
count++;
}
if (pattern == NULL || CheckWildcards (pattern,
(mysnprintf (matcher, countof(matcher), "-%s", ActionMaps[i].Name), matcher)))
{
Printf ("-%s\n", ActionMaps[i].Name);
count++;
}
}
return count;
}
void AddButtonTabCommands()
{
// Add all the action commands for tab completion
for (int i = 0; i < NUM_ACTIONS; i++)
{
char tname[16];
strcpy (&tname[1], ActionMaps[i].Name);
tname[0] = '+';
C_AddTabCommand (tname);
tname[0] = '-';
C_AddTabCommand (tname);
}
}

43
src/console/c_buttons.h Normal file
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@ -0,0 +1,43 @@
#pragma once
// Actions
struct FButtonStatus
{
enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
uint16_t Keys[MAX_KEYS];
uint8_t bDown; // Button is down right now
uint8_t bWentDown; // Button went down this tic
uint8_t bWentUp; // Button went up this tic
uint8_t padTo16Bytes;
bool PressKey (int keynum); // Returns true if this key caused the button to be pressed.
bool ReleaseKey (int keynum); // Returns true if this key is no longer pressed.
void ResetTriggers () { bWentDown = bWentUp = false; }
void Reset () { bDown = bWentDown = bWentUp = false; }
};
struct FActionMap
{
FButtonStatus* Button;
unsigned int Key; // value from passing Name to MakeKey()
char Name[12];
};
extern FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
Button_Zoom, Button_Reload,
Button_User1, Button_User2, Button_User3, Button_User4,
Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
Button_AM_ZoomIn, Button_AM_ZoomOut;
extern bool ParsingKeyConf, UnsafeExecutionContext;
void ResetButtonTriggers (); // Call ResetTriggers for all buttons
void ResetButtonStates (); // Same as above, but also clear bDown
FButtonStatus *FindButton (unsigned int key);
void AddButtonTabCommands();
extern FActionMap ActionMaps[];

View file

@ -360,7 +360,8 @@ CCMD (changemap)
return;
}
if (!players[who->player - players].settings_controller && netgame)
AActor* user = (AActor*)who;
if (!players[user->player - players].settings_controller && netgame)
{
Printf ("Only setting controllers can change the map.\n");
return;

View file

@ -55,9 +55,9 @@
#include "menu/menu.h"
#include "vm.h"
#include "g_levellocals.h"
#include "c_buttons.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
class UnsafeExecutionScope
@ -176,13 +176,6 @@ void C_ClearDelayedCommands()
struct FActionMap
{
FButtonStatus *Button;
unsigned int Key; // value from passing Name to MakeKey()
char Name[12];
};
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
@ -196,66 +189,11 @@ static FConsoleCommand *ScanChainForName (FConsoleCommand *start, const char *na
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
FConsoleCommand *Commands[FConsoleCommand::HASH_SIZE];
FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
Button_Zoom, Button_Reload,
Button_User1, Button_User2, Button_User3, Button_User4,
Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
Button_AM_ZoomIn, Button_AM_ZoomOut;
bool ParsingKeyConf, UnsafeExecutionContext;
FConsoleCommand* Commands[FConsoleCommand::HASH_SIZE];
// To add new actions, go to the console and type "key <action name>".
// This will give you the key value to use in the first column. Then
// insert your new action into this list so that the keys remain sorted
// in ascending order. No two keys can be identical. If yours matches
// an existing key, change the name of your action.
FActionMap ActionMaps[] =
{
{ &Button_AM_PanLeft, 0x0d52d67b, "am_panleft"},
{ &Button_User2, 0x125f5226, "user2" },
{ &Button_Jump, 0x1eefa611, "jump" },
{ &Button_Right, 0x201f1c55, "right" },
{ &Button_Zoom, 0x20ccc4d5, "zoom" },
{ &Button_Back, 0x23a99cd7, "back" },
{ &Button_AM_ZoomIn, 0x41df90c2, "am_zoomin"},
{ &Button_Reload, 0x426b69e7, "reload" },
{ &Button_LookDown, 0x4463f43a, "lookdown" },
{ &Button_AM_ZoomOut, 0x51f7a334, "am_zoomout"},
{ &Button_User4, 0x534c30ee, "user4" },
{ &Button_Attack, 0x5622bf42, "attack" },
{ &Button_User1, 0x577712d0, "user1" },
{ &Button_Klook, 0x57c25cb2, "klook" },
{ &Button_Forward, 0x59f3e907, "forward" },
{ &Button_MoveDown, 0x6167ce99, "movedown" },
{ &Button_AltAttack, 0x676885b8, "altattack" },
{ &Button_MoveLeft, 0x6fa41b84, "moveleft" },
{ &Button_MoveRight, 0x818f08e6, "moveright" },
{ &Button_AM_PanRight, 0x8197097b, "am_panright"},
{ &Button_AM_PanUp, 0x8d89955e, "am_panup"} ,
{ &Button_Mlook, 0xa2b62d8b, "mlook" },
{ &Button_Crouch, 0xab2c3e71, "crouch" },
{ &Button_Left, 0xb000b483, "left" },
{ &Button_LookUp, 0xb62b1e49, "lookup" },
{ &Button_User3, 0xb6f8fe92, "user3" },
{ &Button_Strafe, 0xb7e6a54b, "strafe" },
{ &Button_AM_PanDown, 0xce301c81, "am_pandown"},
{ &Button_ShowScores, 0xd5897c73, "showscores" },
{ &Button_Speed, 0xe0ccb317, "speed" },
{ &Button_Use, 0xe0cfc260, "use" },
{ &Button_MoveUp, 0xfdd701c7, "moveup" },
};
#define NUM_ACTIONS countof(ActionMaps)
CVAR (Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
// PRIVATE DATA DEFINITIONS ------------------------------------------------
@ -274,152 +212,6 @@ static const char *KeyConfCommands[] =
// CODE --------------------------------------------------------------------
static int ListActionCommands (const char *pattern)
{
char matcher[16];
unsigned int i;
int count = 0;
for (i = 0; i < NUM_ACTIONS; ++i)
{
if (pattern == NULL || CheckWildcards (pattern,
(mysnprintf (matcher, countof(matcher), "+%s", ActionMaps[i].Name), matcher)))
{
Printf ("+%s\n", ActionMaps[i].Name);
count++;
}
if (pattern == NULL || CheckWildcards (pattern,
(mysnprintf (matcher, countof(matcher), "-%s", ActionMaps[i].Name), matcher)))
{
Printf ("-%s\n", ActionMaps[i].Name);
count++;
}
}
return count;
}
// FindButton scans through the actionbits[] array
// for a matching key and returns an index or -1 if
// the key could not be found. This uses binary search,
// so actionbits[] must be sorted in ascending order.
FButtonStatus *FindButton (unsigned int key)
{
const FActionMap *bit;
bit = BinarySearch<FActionMap, unsigned int>
(ActionMaps, NUM_ACTIONS, &FActionMap::Key, key);
return bit ? bit->Button : NULL;
}
bool FButtonStatus::PressKey (int keynum)
{
int i, open;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force on
Keys[0] = 0xffff;
for (i = MAX_KEYS-1; i > 0; --i)
{
Keys[i] = 0;
}
}
else
{
for (i = MAX_KEYS-1, open = -1; i >= 0; --i)
{
if (Keys[i] == 0)
{
open = i;
}
else if (Keys[i] == keynum)
{ // Key is already down; do nothing
return false;
}
}
if (open < 0)
{ // No free key slots, so do nothing
Printf ("More than %u keys pressed for a single action!\n", MAX_KEYS);
return false;
}
Keys[open] = keynum;
}
uint8_t wasdown = bDown;
bDown = bWentDown = true;
// Returns true if this key caused the button to go down.
return !wasdown;
}
bool FButtonStatus::ReleaseKey (int keynum)
{
int i, numdown, match;
uint8_t wasdown = bDown;
keynum &= KEY_DBLCLICKED-1;
if (keynum == 0)
{ // Issued from console instead of a key, so force off
for (i = MAX_KEYS-1; i >= 0; --i)
{
Keys[i] = 0;
}
bWentUp = true;
bDown = false;
}
else
{
for (i = MAX_KEYS-1, numdown = 0, match = -1; i >= 0; --i)
{
if (Keys[i] != 0)
{
++numdown;
if (Keys[i] == keynum)
{
match = i;
}
}
}
if (match < 0)
{ // Key was not down; do nothing
return false;
}
Keys[match] = 0;
bWentUp = true;
if (--numdown == 0)
{
bDown = false;
}
}
// Returns true if releasing this key caused the button to go up.
return wasdown && !bDown;
}
void ResetButtonTriggers ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
ActionMaps[i].Button->ResetTriggers ();
}
}
void ResetButtonStates ()
{
for (int i = NUM_ACTIONS-1; i >= 0; --i)
{
FButtonStatus *button = ActionMaps[i].Button;
if (button != &Button_Mlook && button != &Button_Klook)
{
button->ReleaseKey (0);
}
button->ResetTriggers ();
}
}
void C_DoCommand (const char *cmd, int keynum)
{
FConsoleCommand *com;
@ -709,20 +501,8 @@ FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
if (firstTime)
{
char tname[16];
unsigned int i;
firstTime = false;
// Add all the action commands for tab completion
for (i = 0; i < NUM_ACTIONS; i++)
{
strcpy (&tname[1], ActionMaps[i].Name);
tname[0] = '+';
C_AddTabCommand (tname);
tname[0] = '-';
C_AddTabCommand (tname);
}
AddButtonTabCommands();
}
int ag = strcmp (name, "kill");
@ -731,7 +511,7 @@ FConsoleCommand::FConsoleCommand (const char *name, CCmdRun runFunc)
m_Name = copystring (name);
if (!AddToHash (Commands))
Printf ("FConsoleCommand c'tor: %s exists\n", name);
Printf ("Adding CCMD %s twice.\n", name);
else
C_AddTabCommand (name);
}
@ -745,12 +525,12 @@ FConsoleCommand::~FConsoleCommand ()
delete[] m_Name;
}
void FConsoleCommand::Run (FCommandLine &argv, AActor *who, int key)
void FConsoleCommand::Run (FCommandLine &argv, void *who, int key)
{
m_RunFunc (argv, who, key);
}
void FUnsafeConsoleCommand::Run (FCommandLine &args, AActor *instigator, int key)
void FUnsafeConsoleCommand::Run (FCommandLine &args, void *instigator, int key)
{
if (UnsafeExecutionContext)
{
@ -1098,6 +878,8 @@ CCMD (alias)
}
}
int ListActionCommands(const char* pattern);
CCMD (cmdlist)
{
int count;
@ -1166,7 +948,7 @@ bool FConsoleAlias::IsAlias ()
return true;
}
void FConsoleAlias::Run (FCommandLine &args, AActor *who, int key)
void FConsoleAlias::Run (FCommandLine &args, void *who, int key)
{
if (bRunning)
{
@ -1229,7 +1011,7 @@ void FConsoleAlias::SafeDelete ()
}
}
void FUnsafeConsoleAlias::Run (FCommandLine &args, AActor *instigator, int key)
void FUnsafeConsoleAlias::Run (FCommandLine &args, void *instigator, int key)
{
UnsafeExecutionScope scope;
FConsoleAlias::Run(args, instigator, key);

View file

@ -53,6 +53,8 @@ struct FExecList
void AddPullins(TArray<FString> &wads) const;
};
extern bool ParsingKeyConf, UnsafeExecutionContext;
extern bool CheckCheatmode (bool printmsg = true);
@ -84,7 +86,7 @@ void C_ClearAliases ();
FString BuildString (int argc, FString *argv);
class AActor;
typedef void (*CCmdRun) (FCommandLine &argv, AActor *instigator, int key);
typedef void (*CCmdRun) (FCommandLine &argv, void *instigator, int key);
class FConsoleCommand
{
@ -94,7 +96,7 @@ public:
virtual bool IsAlias ();
void PrintCommand();
virtual void Run (FCommandLine &args, AActor *instigator, int key);
virtual void Run (FCommandLine &args, void *instigator, int key);
static FConsoleCommand* FindByName (const char* name);
FConsoleCommand *m_Next, **m_Prev;
@ -111,9 +113,9 @@ protected:
};
#define CCMD(n) \
void Cmd_##n (FCommandLine &, AActor *, int key); \
void Cmd_##n (FCommandLine &, void *, int key); \
FConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
void Cmd_##n (FCommandLine &argv, AActor *who, int key)
void Cmd_##n (FCommandLine &argv, void *who, int key)
class FUnsafeConsoleCommand : public FConsoleCommand
{
@ -123,13 +125,13 @@ public:
{
}
virtual void Run (FCommandLine &args, AActor *instigator, int key) override;
virtual void Run (FCommandLine &args, void *instigator, int key) override;
};
#define UNSAFE_CCMD(n) \
static void Cmd_##n (FCommandLine &, AActor *, int key); \
static void Cmd_##n (FCommandLine &, void *, int key); \
static FUnsafeConsoleCommand Cmd_##n##_Ref (#n, Cmd_##n); \
void Cmd_##n (FCommandLine &argv, AActor *who, int key)
void Cmd_##n (FCommandLine &argv, void *who, int key)
const int KEY_DBLCLICKED = 0x8000;
@ -138,7 +140,7 @@ class FConsoleAlias : public FConsoleCommand
public:
FConsoleAlias (const char *name, const char *command, bool noSave);
~FConsoleAlias ();
void Run (FCommandLine &args, AActor *instigator, int key);
void Run (FCommandLine &args, void *instigator, int key);
bool IsAlias ();
void PrintAlias ();
void Archive (FConfigFile *f);
@ -159,39 +161,9 @@ public:
{
}
virtual void Run (FCommandLine &args, AActor *instigator, int key) override;
virtual void Run (FCommandLine &args, void *instigator, int key) override;
};
// Actions
struct FButtonStatus
{
enum { MAX_KEYS = 6 }; // Maximum number of keys that can press this button
uint16_t Keys[MAX_KEYS];
uint8_t bDown; // Button is down right now
uint8_t bWentDown; // Button went down this tic
uint8_t bWentUp; // Button went up this tic
uint8_t padTo16Bytes;
bool PressKey (int keynum); // Returns true if this key caused the button to be pressed.
bool ReleaseKey (int keynum); // Returns true if this key is no longer pressed.
void ResetTriggers () { bWentDown = bWentUp = false; }
void Reset () { bDown = bWentDown = bWentUp = false; }
};
extern FButtonStatus Button_Mlook, Button_Klook, Button_Use, Button_AltAttack,
Button_Attack, Button_Speed, Button_MoveRight, Button_MoveLeft,
Button_Strafe, Button_LookDown, Button_LookUp, Button_Back,
Button_Forward, Button_Right, Button_Left, Button_MoveDown,
Button_MoveUp, Button_Jump, Button_ShowScores, Button_Crouch,
Button_Zoom, Button_Reload,
Button_User1, Button_User2, Button_User3, Button_User4,
Button_AM_PanLeft, Button_AM_PanRight, Button_AM_PanDown, Button_AM_PanUp,
Button_AM_ZoomIn, Button_AM_ZoomOut;
extern bool ParsingKeyConf, UnsafeExecutionContext;
void ResetButtonTriggers (); // Call ResetTriggers for all buttons
void ResetButtonStates (); // Same as above, but also clear bDown
#include "superfasthash.h"

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@ -42,6 +42,7 @@
#include "utf8.h"
#include "gstrings.h"
#include "vm.h"
#include "c_buttons.h"
enum
{

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@ -104,6 +104,7 @@
#include "swrenderer/r_swcolormaps.h"
#include "findfile.h"
#include "md5.h"
#include "c_buttons.h"
EXTERN_CVAR(Bool, hud_althud)
EXTERN_CVAR(Int, vr_mode)

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@ -79,6 +79,7 @@
#include "g_hub.h"
#include "g_levellocals.h"
#include "events.h"
#include "c_buttons.h"
static FRandom pr_dmspawn ("DMSpawn");
@ -471,7 +472,7 @@ CCMD (use)
{
if (argv.argc() > 1 && who != NULL)
{
SendItemUse = who->FindInventory(argv[1]);
SendItemUse = ((AActor*)who)->FindInventory(argv[1]);
}
}
@ -494,7 +495,7 @@ CCMD (drop)
{
if (argv.argc() > 1 && who != NULL)
{
SendItemDrop = who->FindInventory(argv[1]);
SendItemDrop = ((AActor*)who)->FindInventory(argv[1]);
SendItemDropAmount = argv.argc() > 2 ? atoi(argv[2]) : -1;
}
}
@ -502,7 +503,7 @@ CCMD (drop)
CCMD (useflechette)
{
if (who == nullptr) return;
IFVIRTUALPTRNAME(who, NAME_PlayerPawn, GetFlechetteItem)
IFVIRTUALPTRNAME(((AActor*)who), NAME_PlayerPawn, GetFlechetteItem)
{
VMValue params[] = { who };
AActor *cls;
@ -515,15 +516,16 @@ CCMD (useflechette)
CCMD (select)
{
auto user = ((AActor*)who);
if (argv.argc() > 1)
{
auto item = who->FindInventory(argv[1]);
auto item = user->FindInventory(argv[1]);
if (item != NULL)
{
who->PointerVar<AActor>(NAME_InvSel) = item;
user->PointerVar<AActor>(NAME_InvSel) = item;
}
}
who->player->inventorytics = 5*TICRATE;
user->player->inventorytics = 5*TICRATE;
}
static inline int joyint(double val)

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@ -81,6 +81,7 @@
#include "p_conversation.h"
#include "p_effect.h"
#include "stringtable.h"
#include "c_buttons.h"
#include "gi.h"

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@ -53,6 +53,7 @@
#include "events.h"
#include "v_video.h"
#include "i_system.h"
#include "c_buttons.h"
#include "scripting/types.h"
int DMenu::InMenu;

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@ -32,6 +32,7 @@
#include "v_video.h"
#include "g_levellocals.h"
#include "vm.h"
#include "c_buttons.h"
EXTERN_CVAR(Float, transsouls)

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@ -88,6 +88,7 @@
#include "engineerrors.h"
#include "i_system.h"
#include "g_levellocals.h"
#include "c_buttons.h"
int32_t refreshfreq = -1;