Scriptified compatibility of Strife level along with needed functions

This commit is contained in:
alexey.lysiuk 2018-04-11 13:02:26 +03:00
parent 950443683b
commit 5f5adbe161
2 changed files with 25 additions and 10 deletions

View File

@ -265,16 +265,6 @@ DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
39C594CAC07EE51C80F757DA465FCC94 // strife1.wad map10
{
// fix the shooting range by matching sector 138 and 145 properties together
setsectoroffset 145 floor -32
setsectoroffset 145 ceil 40
setsectortexture 145 floor F_CONCRP
setsectorlight 138 192
setwalltexture 3431 back top BRKGRY01
}
3D8ED20BF5CAAE6D6AE0E10999C75084 // hgarden.pk3 map01 3D8ED20BF5CAAE6D6AE0E10999C75084 // hgarden.pk3 map01
{ {
// spawn trees on top of arches // spawn trees on top of arches

View File

@ -476,6 +476,16 @@ class LevelCompatibility play
break; break;
} }
case '39C594CAC07EE51C80F757DA465FCC94': // strife1.wad map10
{
// fix the shooting range by matching sector 138 and 145 properties together
OffsetSectorPlane(145, Sector.floor, -32);
OffsetSectorPlane(145, Sector.ceiling, 40);
SetSectorTexture(145, Sector.floor, "F_CONCRP");
SetSectorLight(138, 192);
SetWallTexture(3431, Line.back, Side.top, "BRKGRY01");
}
case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5 case 'DB31D71B11E3E4393B9C0CCB44A8639F': // rop_2015.wad e1m5
{ {
// Lower floor a bit so secret switch becomes accessible // Lower floor a bit so secret switch becomes accessible
@ -546,4 +556,19 @@ class LevelCompatibility play
{ {
level.sectors[sectornum].special = special; level.sectors[sectornum].special = special;
} }
private static void SetSectorTextureID(int sectornum, int plane, TextureID texture)
{
level.sectors[sectornum].SetTexture(plane, texture);
}
private static void SetSectorTexture(int sectornum, int plane, String texture)
{
SetSectorTextureID(sectornum, plane, TexMan.CheckForTexture(texture, TexMan.Type_Flat));
}
private static void SetSectorLight(int sectornum, int newval)
{
level.sectors[sectornum].SetLightLevel(newval);
}
} }