- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.

This commit is contained in:
Christoph Oelckers 2017-02-18 01:20:07 +01:00
parent 49a07180c0
commit 5f1241a55c
8 changed files with 256 additions and 338 deletions

View file

@ -297,6 +297,11 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
return aim;
}
}
// Same but unfiltered.
double GetAutoaim() const
{
return *static_cast<FFloatCVar *>(*CheckKey(NAME_Autoaim));
}
const char *GetName() const
{
return *static_cast<FStringCVar *>(*CheckKey(NAME_Name));

View file

@ -48,8 +48,6 @@
#include "r_data/r_translate.h"
#include "v_text.h"
EXTERN_CVAR (String, playerclass)
EXTERN_CVAR (String, name)
EXTERN_CVAR(Int, team)
EXTERN_CVAR(Float, autoaim)
EXTERN_CVAR(Bool, neverswitchonpickup)
@ -61,238 +59,9 @@ EXTERN_CVAR (Bool, cl_run)
//
//=============================================================================
class DPlayerMenu : public DListMenu
{
DECLARE_CLASS(DPlayerMenu, DListMenu)
public:
int PlayerClassIndex;
FPlayerClass *PlayerClass;
TArray<int> PlayerColorSets;
TArray<int> PlayerSkins;
int mRotation;
void PickPlayerClass ();
void UpdateColorsets();
void UpdateSkins();
void UpdateTranslation();
public:
DPlayerMenu() {}
void Init(DMenu *parent, DListMenuDescriptor *desc);
bool Responder (event_t *ev);
};
IMPLEMENT_CLASS(DPlayerMenu, false, false)
//=============================================================================
//
//
//
//=============================================================================
enum EPDFlags
{
ListMenuItemPlayerDisplay_PDF_ROTATION = 0x10001,
ListMenuItemPlayerDisplay_PDF_SKIN = 0x10002,
ListMenuItemPlayerDisplay_PDF_CLASS = 0x10003,
ListMenuItemPlayerDisplay_PDF_MODE = 0x10004,
ListMenuItemPlayerDisplay_PDF_TRANSLATE = 0x10005,
};
void DPlayerMenu::Init(DMenu *parent, DListMenuDescriptor *desc)
{
DMenuItemBase *li;
Super::Init(parent, desc);
PickPlayerClass();
mRotation = 0;
li = GetItem(NAME_Playerdisplay);
if (li != NULL)
{
li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, 0);
li->SetValue(ListMenuItemPlayerDisplay_PDF_MODE, 1);
li->SetValue(ListMenuItemPlayerDisplay_PDF_TRANSLATE, 1);
li->SetValue(ListMenuItemPlayerDisplay_PDF_CLASS, players[consoleplayer].userinfo.GetPlayerClassNum());
if (PlayerClass != NULL && !(GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN) &&
players[consoleplayer].userinfo.GetPlayerClassNum() != -1)
{
li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, players[consoleplayer].userinfo.GetSkin());
}
}
li = GetItem(NAME_Playerbox);
if (li != NULL)
{
li->SetString(0, name);
}
li = GetItem(NAME_Team);
if (li != NULL)
{
li->SetString(0, "None");
for(unsigned i=0;i<Teams.Size(); i++)
{
li->SetString(i+1, Teams[i].GetName());
}
li->SetValue(0, team == TEAM_NONE? 0 : team + 1);
}
int mycolorset = players[consoleplayer].userinfo.GetColorSet();
int color = players[consoleplayer].userinfo.GetColor();
UpdateColorsets();
li = GetItem(NAME_Red);
if (li != NULL)
{
li->Enable(mycolorset == -1);
li->SetValue(0, RPART(color));
}
li = GetItem(NAME_Green);
if (li != NULL)
{
li->Enable(mycolorset == -1);
li->SetValue(0, GPART(color));
}
li = GetItem(NAME_Blue);
if (li != NULL)
{
li->Enable(mycolorset == -1);
li->SetValue(0, BPART(color));
}
li = GetItem(NAME_Class);
if (li != NULL)
{
if (PlayerClasses.Size() == 1)
{
li->SetString(0, GetPrintableDisplayName(PlayerClasses[0].Type));
li->SetValue(0, 0);
}
else
{
// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
if(!gameinfo.norandomplayerclass)
li->SetString(0, "Random");
for(unsigned i=0; i< PlayerClasses.Size(); i++)
{
const char *cls = GetPrintableDisplayName(PlayerClasses[i].Type);
li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
}
int pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
}
}
UpdateSkins();
li = GetItem(NAME_Gender);
if (li != NULL)
{
li->SetValue(0, players[consoleplayer].userinfo.GetGender());
}
li = GetItem(NAME_Autoaim);
if (li != NULL)
{
li->SetValue(0, (int)autoaim);
}
li = GetItem(NAME_Switch);
if (li != NULL)
{
li->SetValue(0, neverswitchonpickup);
}
li = GetItem(NAME_AlwaysRun);
if (li != NULL)
{
li->SetValue(0, cl_run);
}
if (mDesc->mSelectedItem < 0) mDesc->mSelectedItem = 1;
}
//=============================================================================
//
//
//
//=============================================================================
bool DPlayerMenu::Responder (event_t *ev)
{
if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_Char && ev->data1 == ' ')
{
// turn the player sprite around
mRotation = 8 - mRotation;
DMenuItemBase *li = GetItem(NAME_Playerdisplay);
if (li != NULL)
{
li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, mRotation);
}
return true;
}
return Super::Responder(ev);
}
//=============================================================================
//
// done
//
//=============================================================================
void DPlayerMenu::UpdateTranslation()
{
int PlayerColor = players[consoleplayer].userinfo.GetColor();
int PlayerSkin = players[consoleplayer].userinfo.GetSkin();
int PlayerColorset = players[consoleplayer].userinfo.GetColorSet();
if (PlayerClass != NULL)
{
PlayerSkin = R_FindSkin (Skins[PlayerSkin].Name, int(PlayerClass - &PlayerClasses[0]));
R_GetPlayerTranslation(PlayerColor, GetColorSet(PlayerClass->Type, PlayerColorset),
&Skins[PlayerSkin], translationtables[TRANSLATION_Players][MAXPLAYERS]);
}
}
//=============================================================================
//
// done
//
//=============================================================================
void DPlayerMenu::PickPlayerClass()
{
int pclass = 0;
// [GRB] Pick a class from player class list
if (PlayerClasses.Size () > 1)
{
pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
if (pclass < 0)
{
pclass = (MenuTime>>7) % PlayerClasses.Size ();
}
}
PlayerClassIndex = pclass;
PlayerClass = &PlayerClasses[PlayerClassIndex];
UpdateTranslation();
}
//=============================================================================
//
//
//
//=============================================================================
DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(r);
PARAM_INT(g);
PARAM_INT(b);
@ -308,87 +77,6 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
}
//=============================================================================
//
// done
//
//=============================================================================
void DPlayerMenu::UpdateColorsets()
{
DMenuItemBase *li = GetItem(NAME_Color);
if (li != NULL)
{
int sel = 0;
EnumColorSets(PlayerClass->Type, &PlayerColorSets);
li->SetString(0, "Custom");
for(unsigned i=0;i<PlayerColorSets.Size(); i++)
{
FPlayerColorSet *colorset = GetColorSet(PlayerClass->Type, PlayerColorSets[i]);
li->SetString(i+1, colorset->Name);
}
int mycolorset = players[consoleplayer].userinfo.GetColorSet();
if (mycolorset != -1)
{
for(unsigned i=0;i<PlayerColorSets.Size(); i++)
{
if (PlayerColorSets[i] == mycolorset)
{
sel = i+1;
}
}
}
li->SetValue(0, sel);
}
}
//=============================================================================
//
// done
//
//=============================================================================
void DPlayerMenu::UpdateSkins()
{
int sel = 0;
int skin;
DMenuItemBase *li = GetItem(NAME_Skin);
if (li != NULL)
{
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
{
li->SetString(0, "Base");
li->SetValue(0, 0);
skin = 0;
}
else
{
PlayerSkins.Clear();
for (unsigned i = 0; i < Skins.Size(); i++)
{
if (PlayerClass->CheckSkin(i))
{
int j = PlayerSkins.Push(i);
li->SetString(j, Skins[i].Name);
if (players[consoleplayer].userinfo.GetSkin() == i)
{
sel = j;
}
}
}
li->SetValue(0, sel);
skin = PlayerSkins[sel];
}
li = GetItem(NAME_Playerdisplay);
if (li != NULL)
{
li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, skin);
}
}
UpdateTranslation();
}
//=============================================================================
//
// access to the player config is done natively, so that broader access
@ -398,7 +86,7 @@ void DPlayerMenu::UpdateSkins()
DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_STRING(s);
const char *pp = s;
FString command("name \"");
@ -428,7 +116,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(sel);
if (self == DMenu::CurrentMenu)
{
@ -448,7 +136,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(sel);
PARAM_POINTER(cls, FPlayerClass);
if (self == DMenu::CurrentMenu)
@ -468,7 +156,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(sel);
if (self == DMenu::CurrentMenu)
{
@ -486,7 +174,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_FLOAT(val);
// only allow if the menu is active to prevent abuse.
if (self == DMenu::CurrentMenu)
@ -504,7 +192,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(val);
// only allow if the menu is active to prevent abuse.
if (self == DMenu::CurrentMenu)
@ -522,7 +210,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(v);
// only allow if the menu is active to prevent abuse.
if (self == DMenu::CurrentMenu)
@ -540,7 +228,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(v);
// only allow if the menu is active to prevent abuse.
if (self == DMenu::CurrentMenu)
@ -558,7 +246,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
{
PARAM_SELF_PROLOGUE(DPlayerMenu);
PARAM_SELF_PROLOGUE(DListMenu);
PARAM_INT(v);
// only allow if the menu is active to prevent abuse.
if (self == DMenu::CurrentMenu)
@ -567,10 +255,3 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
}
return 0;
}
DEFINE_FIELD(DPlayerMenu, mRotation)
DEFINE_FIELD_NAMED(DPlayerMenu, PlayerClass, mPlayerClass)
DEFINE_FIELD(DPlayerMenu, PlayerColorSets)
DEFINE_FIELD_NAMED(DPlayerMenu, PlayerSkins, mPlayerSkins)
DEFINE_FIELD(DPlayerMenu, PlayerClassIndex)

View file

@ -701,6 +701,25 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, GetSkin)
ACTION_RETURN_INT(self->userinfo.GetSkin());
}
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetGender)
{
PARAM_SELF_STRUCT_PROLOGUE(player_t);
ACTION_RETURN_INT(self->userinfo.GetGender());
}
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetAutoaim)
{
PARAM_SELF_STRUCT_PROLOGUE(player_t);
ACTION_RETURN_FLOAT(self->userinfo.GetAutoaim());
}
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetTeam)
{
PARAM_SELF_STRUCT_PROLOGUE(player_t);
ACTION_RETURN_INT(self->userinfo.GetTeam());
}
//===========================================================================
//
// APlayerPawn

View file

@ -57,6 +57,7 @@
#include "v_video.h"
#include "c_bind.h"
#include "menu/menu.h"
#include "teaminfo.h"
#include "r_data/sprites.h"
static TArray<FPropertyInfo*> properties;
@ -764,6 +765,10 @@ void InitThingdef()
playerskinstruct->Size = sizeof(FPlayerSkin);
playerskinstruct->Align = alignof(FPlayerSkin);
auto teamstruct = NewNativeStruct("Team", nullptr);
teamstruct->Size = sizeof(FTeam);
teamstruct->Align = alignof(FTeam);
// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
@ -807,6 +812,10 @@ void InitThingdef()
PField *plrsknf = new PField("PlayerSkins", plrskn, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Skins);
Namespaces.GlobalNamespace->Symbols.AddSymbol(plrsknf);
auto teamst = NewPointer(NewResizableArray(teamstruct), false);
PField *teamf = new PField("Teams", teamst, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Teams);
Namespaces.GlobalNamespace->Symbols.AddSymbol(teamf);
auto bindcls = NewNativeStruct("KeyBindings", nullptr);
PField *binding = new PField("Bindings", bindcls, VARF_Native | VARF_Static, (intptr_t)&Bindings);
Namespaces.GlobalNamespace->Symbols.AddSymbol(binding);

View file

@ -333,3 +333,6 @@ CCMD (teamlist)
Printf ("End of team list.\n");
}
DEFINE_FIELD_NAMED(FTeam, m_Name, mName)

View file

@ -63,7 +63,9 @@ private:
void ParseTeamDefinition (FScanner &Scan);
void ClearTeams ();
public: // needed for script access.
FString m_Name;
private:
int m_iPlayerColor;
FString m_TextColor;
FString m_Logo;

View file

@ -1,11 +1,45 @@
/*
** playermenu.cpp
** The player setup menu
**
**---------------------------------------------------------------------------
** Copyright 2001-2010 Randy Heit
** Copyright 2010-2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
class PlayerMenu : ListMenu native
class PlayerMenu : ListMenu
{
native int mRotation;
native int PlayerClassIndex;
native PlayerClass mPlayerClass;
native Array<int> PlayerColorSets;
native Array<int> mPlayerSkins;
int mRotation;
int PlayerClassIndex;
PlayerClass mPlayerClass;
Array<int> PlayerColorSets;
Array<int> mPlayerSkins;
// All write function for the player config are native to prevent abuse.
protected native void AutoaimChanged(float val);
@ -19,6 +53,12 @@ class PlayerMenu : ListMenu native
protected native void SkinChanged (int val);
protected native void ClassChanged(int sel, PlayerClass cls);
//=============================================================================
//
//
//
//=============================================================================
protected void UpdateTranslation()
{
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
@ -30,6 +70,133 @@ class PlayerMenu : ListMenu native
UpdateTranslation();
}
//=============================================================================
//
//
//
//=============================================================================
override void Init(Menu parent, ListMenuDescriptor desc)
{
MenuItemBase li;
PlayerInfo p = players[consoleplayer];
Super.Init(parent, desc);
PickPlayerClass();
mRotation = 0;
li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) &&
p.GetPlayerClassNum() != -1)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
}
}
li = GetItem('Playerbox');
if (li != NULL)
{
li.SetString(0, p.GetUserName());
}
li = GetItem('Team');
if (li != NULL)
{
li.SetString(0, "None");
for(int i=0;i<Teams.Size(); i++)
{
li.SetString(i+1, Teams[i].mName);
}
int myteam = players[consoleplayer].GetTeam();
li.SetValue(0, myteam == Team.NoTeam? 0 : myteam + 1);
}
int mycolorset = p.GetColorSet();
Color colr = p.GetColor();
UpdateColorsets();
li = GetItem('Red');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.r);
}
li = GetItem('Green');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.g);
}
li = GetItem('Blue');
if (li != NULL)
{
li.Enable(mycolorset == -1);
li.SetValue(0, colr.b);
}
li = GetItem('Class');
if (li != NULL)
{
if (PlayerClasses.Size() == 1)
{
li.SetString(0, PlayerPawn.GetPrintableDisplayName(PlayerClasses[0].Type));
li.SetValue(0, 0);
}
else
{
// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
if(!gameinfo.norandomplayerclass)
li.SetString(0, "Random");
for(int i=0; i< PlayerClasses.Size(); i++)
{
let cls = PlayerPawn.GetPrintableDisplayName(PlayerClasses[i].Type);
li.SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
}
int pclass = p.GetPlayerClassNum();
li.SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
}
}
UpdateSkins();
li = GetItem('Gender');
if (li != NULL)
{
li.SetValue(0, p.GetGender());
}
li = GetItem('Autoaim');
if (li != NULL)
{
li.SetValue(0, int(p.GetAutoaim()));
}
li = GetItem('Switch');
if (li != NULL)
{
li.SetValue(0, p.GetNeverSwitch());
}
li = GetItem('AlwaysRun');
if (li != NULL)
{
li.SetValue(0, cl_run);
}
if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1;
}
//=============================================================================
//
//
@ -199,6 +366,28 @@ class PlayerMenu : ListMenu native
}
//=============================================================================
//
//
//
//=============================================================================
override bool Responder (InputEventData ev)
{
if (ev.type == InputEventData.GUI_Event && ev.subtype == InputEventData.GUI_Char && ev.data1 == 32)
{
// turn the player sprite around
mRotation = 8 - mRotation;
MenuItemBase li = GetItem('Playerdisplay');
if (li != NULL)
{
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
}
return true;
}
return Super.Responder(ev);
}
//=============================================================================
//
//

View file

@ -317,6 +317,9 @@ usercmd_t original_cmd;
native int GetPlayerClassNum();
native int GetSkin();
native bool GetNeverSwitch();
native int GetGender();
native int GetTeam();
native float GetAutoaim();
}
struct PlayerClass native
@ -343,3 +346,10 @@ struct PlayerSkin native
native readonly int crouchsprite;
native readonly int namespc;
};
struct Team native
{
const NoTeam = 255;
const Max = 16;
native String mName;
}