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vid: remove explicit bit depth gl calls
this makes gzdoom start on xorg configured with 30bit/pixel deep colour modes, too. it seems these explicit calls are not required, and detection via SDL_GetWindowPixelFormat does not yet work with extended bit depths, so detection + setting size to 8 or 10 depending on the result is unreliable too (as of SDL 2.0.1).
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1 changed files with 0 additions and 4 deletions
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@ -190,10 +190,6 @@ namespace Priv
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void SetupPixelFormat(int multisample, const int *glver)
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void SetupPixelFormat(int multisample, const int *glver)
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{
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{
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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