From 5ee272a8b9385c661ecd6ddaf15c7808ff82ae12 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 10 Oct 2020 12:19:43 +0300 Subject: [PATCH] - fixed: next secret map was ignored in ending sequence https://forum.zdoom.org/viewtopic.php?t=70132 --- src/g_level.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index f2e898598..0f85fc144 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -765,7 +765,7 @@ const char *FLevelLocals::GetSecretExitMap() if (NextSecretMap.Len() > 0) { - if (P_CheckMapData(NextSecretMap)) + if (NextSecretMap.Compare("enDSeQ", 6) == 0 || P_CheckMapData(NextSecretMap)) { nextmap = NextSecretMap; }