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- removed InitPalette call from OpenGLFrameBuffer's constructor.
This was destroying some already set up data like the special colormaps.
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@ -82,7 +82,6 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, bool fullscreen) :
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gl_RenderState.Reset();
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GLRenderer = nullptr;
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InitPalette();
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}
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OpenGLFrameBuffer::~OpenGLFrameBuffer()
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