- removed InitPalette call from OpenGLFrameBuffer's constructor.

This was destroying some already set up data like the special colormaps.
This commit is contained in:
Christoph Oelckers 2019-04-19 10:36:34 +02:00
parent 4e23d543ef
commit 5e8aa0a963

View file

@ -82,7 +82,6 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, bool fullscreen) :
gl_RenderState.Reset();
GLRenderer = nullptr;
InitPalette();
}
OpenGLFrameBuffer::~OpenGLFrameBuffer()