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- Added a wrapper function to help wallscan() tile textures with heights that are not a power of 2.
SVN r3588 (trunk)
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1 changed files with 69 additions and 9 deletions
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@ -56,6 +56,8 @@
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#define WALLYREPEAT 8
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CVAR(Bool, r_np2, true, 0)
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//CVAR (Int, ty, 8, 0)
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//CVAR (Int, tx, 8, 0)
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@ -1215,6 +1217,64 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
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wallshade = startshade;
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}
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static void call_wallscan(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat)
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{
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if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
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{
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wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
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}
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else
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{
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wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
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}
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}
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//=============================================================================
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//
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// wallscan_np2
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//
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// This is a wrapper around wallscan that helps it tile textures whose heights
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// are not powers of 2. It divides the wall into texture-sized strips and calls
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// wallscan for each of those. Since only one repetition of the texture fits
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// in each strip, wallscan will not tile.
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//
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//=============================================================================
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void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t *lwal, fixed_t yrepeat, fixed_t top, fixed_t bot)
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{
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short *up = uwal;
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if (r_np2)
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{
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short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
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short *down;
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fixed_t texheight = rw_pic->GetHeight() << FRACBITS;
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fixed_t scaledtexheight = FixedDiv(texheight, yrepeat);
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fixed_t partition = top - (top - FixedDiv(dc_texturemid, yrepeat) - viewz) % scaledtexheight;
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down = most1;
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dc_texturemid = FixedMul(partition - viewz, yrepeat) + texheight;
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while (partition > bot)
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{
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int j = OWallMost(most3, partition - viewz);
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if (j != 3)
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{
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for (int j = x1; j <= x2; ++j)
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{
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down[j] = clamp (most3[j], up[j], dwal[j]);
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}
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call_wallscan(x1, x2, up, down, swal, lwal, yrepeat);
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up = down;
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down = (down == most1) ? most2 : most1;
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}
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partition -= scaledtexheight;
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dc_texturemid -= texheight;
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}
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}
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call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat);
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}
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inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
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{
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dc_iscale = vince;
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@ -1681,13 +1741,13 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_mid;
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}
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if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan (x1, x2-1, walltop, wallbottom, swall, lwall, yscale);
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wallscan_np2(x1, x2-1, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2));
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}
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else
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{
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wallscan_striped (x1, x2-1, walltop, wallbottom, swall, lwall, yscale);
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call_wallscan(x1, x2-1, walltop, wallbottom, swall, lwall, yscale);
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}
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}
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clearbufshort (ceilingclip+x1, x2-x1, viewheight);
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@ -1720,13 +1780,13 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_top;
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}
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if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan (x1, x2-1, walltop, wallupper, swall, lwall, yscale);
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wallscan_np2(x1, x2-1, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2));
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}
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else
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{
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wallscan_striped (x1, x2-1, walltop, wallupper, swall, lwall, yscale);
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call_wallscan(x1, x2-1, walltop, wallupper, swall, lwall, yscale);
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}
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}
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memcpy (ceilingclip+x1, wallupper+x1, (x2-x1)*sizeof(short));
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@ -1762,13 +1822,13 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_bottom;
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}
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if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan (x1, x2-1, walllower, wallbottom, swall, lwall, yscale);
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wallscan_np2(x1, x2-1, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2));
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}
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else
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{
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wallscan_striped (x1, x2-1, walllower, wallbottom, swall, lwall, yscale);
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call_wallscan(x1, x2-1, walllower, wallbottom, swall, lwall, yscale);
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}
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}
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memcpy (floorclip+x1, walllower+x1, (x2-x1)*sizeof(short));
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