- remove redundant call to SoundRenderer::UpdateSounds()

At that point SoundEngine::StopAllChannels() did this already
This commit is contained in:
alexey.lysiuk 2019-12-09 16:09:07 +02:00
parent 5966391108
commit 5e35077364

View file

@ -94,9 +94,6 @@ void SoundEngine::Shutdown ()
StopAllChannels(); StopAllChannels();
if (GSnd)
GSnd->UpdateSounds();
for (chan = FreeChannels; chan != NULL; chan = next) for (chan = FreeChannels; chan != NULL; chan = next)
{ {
next = chan->NextChan; next = chan->NextChan;