mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-25 21:00:46 +00:00
- Changed license for r_data.cpp because there isn't anything of id's original
code left in that file. - Cleaned up r_data.cpp. - Fixed: FTextureManager::FindTexture should not print error messages if it doesn't find the texture. - Added Karate Chris's patch for fixing Strife quit messages. SVN r718 (trunk)
This commit is contained in:
parent
499fefec07
commit
5dfc81af36
8 changed files with 199 additions and 102 deletions
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@ -1,3 +1,11 @@
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||||||
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January 27, 2008 (Changes by Graf Zahl)
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- Changed license for r_data.cpp because there isn't anything of id's original
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code left in that file.
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- Cleaned up r_data.cpp.
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- Fixed: FTextureManager::FindTexture should not print error messages if it
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doesn't find the texture.
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- Added Karate Chris's patch for fixing Strife quit messages.
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January 26, 2008
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January 26, 2008
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- Added preloading of fonts to reduce the chance that characters from a single
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- Added preloading of fonts to reduce the chance that characters from a single
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font will require more than one hardware texture to display.
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font will require more than one hardware texture to display.
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@ -238,7 +238,7 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
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DTA_CleanNoMove, true, TAG_DONE);
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DTA_CleanNoMove, true, TAG_DONE);
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x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1);
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x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1);
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT / 3.5 : y = SCREENHEIGHT / 10;
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gamestate == GS_INTERMISSION ? y = SCREENHEIGHT * 2 / 7 : y = SCREENHEIGHT / 10;
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if (teamplay && deathmatch)
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if (teamplay && deathmatch)
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y += SCREENWIDTH / 32;
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y += SCREENWIDTH / 32;
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@ -1964,10 +1964,10 @@ void M_QuitGame (int choice)
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// or one at random, between 1 and maximum number.
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// or one at random, between 1 and maximum number.
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if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
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if (gameinfo.gametype & (GAME_Doom|GAME_Strife))
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{
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{
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int quitmsg = gametic % (gameinfo.gametype == GAME_Doom ? NUM_QUITDOOMMESSAGES : NUM_QUITSTRIFEMESSAGES);
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int quitmsg = gametic % (gameinfo.gametype == GAME_Doom ? NUM_QUITDOOMMESSAGES : NUM_QUITSTRIFEMESSAGES - 1);
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if (quitmsg != 0)
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if (quitmsg != 0 || gameinfo.gametype == GAME_Strife)
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{
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{
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EndString.Format("QUITMSG%d", quitmsg + (gameinfo.gametype == GAME_Doom ? 0 : NUM_QUITDOOMMESSAGES));
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EndString.Format("QUITMSG%d", quitmsg + (gameinfo.gametype == GAME_Doom ? 0 : NUM_QUITDOOMMESSAGES + 1));
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EndString.Format("%s\n\n%s", GStrings(EndString), GStrings("DOSY"));
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EndString.Format("%s\n\n%s", GStrings(EndString), GStrings("DOSY"));
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}
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}
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else
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else
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182
src/r_data.cpp
182
src/r_data.cpp
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@ -1,61 +1,50 @@
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// Emacs style mode select -*- C++ -*-
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/*
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//-----------------------------------------------------------------------------
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** r_data.cpp
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//
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**
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// $Id:$
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**---------------------------------------------------------------------------
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//
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** Copyright 1998-2008 Randy Heit
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// Copyright (C) 1993-1996 by id Software, Inc.
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** All rights reserved.
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//
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**
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// This source is available for distribution and/or modification
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** Redistribution and use in source and binary forms, with or without
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// only under the terms of the DOOM Source Code License as
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** modification, are permitted provided that the following conditions
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// published by id Software. All rights reserved.
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** are met:
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//
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**
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// The source is distributed in the hope that it will be useful,
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** 1. Redistributions of source code must retain the above copyright
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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** notice, this list of conditions and the following disclaimer.
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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** 2. Redistributions in binary form must reproduce the above copyright
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// for more details.
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** notice, this list of conditions and the following disclaimer in the
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//
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** documentation and/or other materials provided with the distribution.
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// $Log:$
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** 3. The name of the author may not be used to endorse or promote products
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//
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** derived from this software without specific prior written permission.
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// Revision 1.3 1997/01/29 20:10
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**
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// DESCRIPTION:
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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// Preparation of data for rendering,
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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// generation of lookups, caching, retrieval by name.
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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//
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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//-----------------------------------------------------------------------------
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#include <stddef.h>
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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#include <malloc.h>
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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#include <stdio.h>
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "i_system.h"
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#include "i_system.h"
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#include "m_alloc.h"
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#include "m_alloc.h"
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#include "m_swap.h"
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#include "m_png.h"
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#include "w_wad.h"
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#include "w_wad.h"
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#include "doomdef.h"
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#include "doomdef.h"
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#include "r_local.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "doomstat.h"
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#include "r_sky.h"
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#include "r_sky.h"
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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#include "c_console.h"
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#include "r_data.h"
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#include "r_data.h"
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#include "sc_man.h"
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#include "sc_man.h"
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#include "v_palette.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "templates.h"
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#include "st_start.h"
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#include "st_start.h"
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static void R_InitPatches ();
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static int R_CountGroup (const char *start, const char *end);
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static int R_CountGroup (const char *start, const char *end);
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static int R_CountTexturesX ();
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static int R_CountTexturesX ();
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static int R_CountLumpTextures (int lumpnum);
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static int R_CountLumpTextures (int lumpnum);
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@ -63,30 +52,21 @@ static int R_CountLumpTextures (int lumpnum);
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extern void R_DeinitBuildTiles();
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extern void R_DeinitBuildTiles();
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extern int R_CountBuildTiles();
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extern int R_CountBuildTiles();
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static struct FakeCmap
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{
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//
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// Graphics.
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// DOOM graphics for walls and sprites
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// is stored in vertical runs of opaque pixels (posts).
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// A column is composed of zero or more posts,
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// a patch or sprite is composed of zero or more columns.
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//
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// for global animation
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bool* flatwarp;
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BYTE** warpedflats;
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int* flatwarpedwhen;
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static struct FakeCmap {
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char name[8];
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char name[8];
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PalEntry blend;
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PalEntry blend;
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} *fakecmaps;
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} *fakecmaps;
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size_t numfakecmaps;
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size_t numfakecmaps;
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int firstfakecmap;
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int firstfakecmap;
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BYTE *realcolormaps;
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BYTE *realcolormaps;
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int lastusedcolormap;
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//==========================================================================
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//
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// R_SetDefaultColormap
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//
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//==========================================================================
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void R_SetDefaultColormap (const char *name)
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void R_SetDefaultColormap (const char *name)
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{
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{
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@ -144,9 +124,12 @@ void R_SetDefaultColormap (const char *name)
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}
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}
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}
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}
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//==========================================================================
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//
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//
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// R_InitColormaps
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// R_InitColormaps
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//
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//
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//==========================================================================
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void R_InitColormaps ()
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void R_InitColormaps ()
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{
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{
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// [RH] Try and convert BOOM colormaps into blending values.
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// [RH] Try and convert BOOM colormaps into blending values.
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@ -213,6 +196,12 @@ void R_InitColormaps ()
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NormalLight.Maps = realcolormaps;
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NormalLight.Maps = realcolormaps;
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}
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}
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//==========================================================================
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//
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// R_DeinitColormaps
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//
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//==========================================================================
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void R_DeinitColormaps ()
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void R_DeinitColormaps ()
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{
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{
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if (fakecmaps != NULL)
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if (fakecmaps != NULL)
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@ -227,9 +216,14 @@ void R_DeinitColormaps ()
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}
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}
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}
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}
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//==========================================================================
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//
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// [RH] Returns an index into realcolormaps. Multiply it by
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// [RH] Returns an index into realcolormaps. Multiply it by
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// 256*NUMCOLORMAPS to find the start of the colormap to use.
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// 256*NUMCOLORMAPS to find the start of the colormap to use.
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// WATERMAP is an exception and returns a blending value instead.
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// WATERMAP is an exception and returns a blending value instead.
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//
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//==========================================================================
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DWORD R_ColormapNumForName (const char *name)
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DWORD R_ColormapNumForName (const char *name)
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{
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{
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int lump;
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int lump;
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@ -246,17 +240,26 @@ DWORD R_ColormapNumForName (const char *name)
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return blend;
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return blend;
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}
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}
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|
//==========================================================================
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//
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// R_BlendForColormap
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//
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//==========================================================================
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DWORD R_BlendForColormap (DWORD map)
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DWORD R_BlendForColormap (DWORD map)
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{
|
{
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return APART(map) ? map :
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return APART(map) ? map :
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map < numfakecmaps ? DWORD(fakecmaps[map].blend) : 0;
|
map < numfakecmaps ? DWORD(fakecmaps[map].blend) : 0;
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}
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}
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//==========================================================================
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//
|
//
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// R_InitData
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// R_InitData
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// Locates all the lumps that will be used by all views
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// Locates all the lumps that will be used by all views
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// Must be called after W_Init.
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// Must be called after W_Init.
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//
|
//
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|
//==========================================================================
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|
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void R_InitData ()
|
void R_InitData ()
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{
|
{
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FTexture::InitGrayMap();
|
FTexture::InitGrayMap();
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|
@ -322,33 +325,30 @@ static int R_CountGroup (const char *start, const char *end)
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|
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static int R_CountTexturesX ()
|
static int R_CountTexturesX ()
|
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{
|
{
|
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int lastlump = 0, lump;
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|
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int texlump1 = -1, texlump2 = -1, texlump1a, texlump2a;
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int count = 0;
|
int count = 0;
|
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int pfile = -1;
|
int wadcount = Wads.GetNumWads();
|
||||||
|
for (int wadnum = 0; wadnum < wadcount; wadnum++)
|
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while ((lump = Wads.FindLump ("PNAMES", &lastlump)) != -1)
|
|
||||||
{
|
{
|
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pfile = Wads.GetLumpFile (lump);
|
// Use the most recent PNAMES for this WAD.
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count += R_CountLumpTextures (lump);
|
// Multiple PNAMES in a WAD will be ignored.
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texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, pfile);
|
int pnames = Wads.CheckNumForName("PNAMES", ns_global, wadnum, false);
|
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texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, pfile);
|
|
||||||
|
// should never happen except for zdoom.pk3
|
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|
if (pnames < 0) continue;
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|
|
||||||
|
// Only count the patches if the PNAMES come from the current file
|
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|
// Otherwise they have already been counted.
|
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|
if (Wads.GetLumpFile(pnames) == wadnum)
|
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|
{
|
||||||
|
count += R_CountLumpTextures (pnames);
|
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|
}
|
||||||
|
|
||||||
|
int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum);
|
||||||
|
int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum);
|
||||||
|
|
||||||
count += R_CountLumpTextures (texlump1) - 1;
|
count += R_CountLumpTextures (texlump1) - 1;
|
||||||
count += R_CountLumpTextures (texlump2) - 1;
|
count += R_CountLumpTextures (texlump2) - 1;
|
||||||
}
|
}
|
||||||
texlump1a = Wads.CheckNumForName ("TEXTURE1");
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|
||||||
texlump2a = Wads.CheckNumForName ("TEXTURE2");
|
|
||||||
if (texlump1a != -1 && (texlump1a == texlump1 || Wads.GetLumpFile (texlump1a) <= pfile))
|
|
||||||
{
|
|
||||||
texlump1a = -1;
|
|
||||||
}
|
|
||||||
if (texlump2a != -1 && (texlump2a == texlump2 || Wads.GetLumpFile (texlump2a) <= pfile))
|
|
||||||
{
|
|
||||||
texlump2a = -1;
|
|
||||||
}
|
|
||||||
count += R_CountLumpTextures (texlump1a) - 1;
|
|
||||||
count += R_CountLumpTextures (texlump2a) - 1;
|
|
||||||
|
|
||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -502,12 +502,24 @@ void R_PrecacheLevel (void)
|
||||||
delete[] hitlist;
|
delete[] hitlist;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// R_GetColumn
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
const BYTE *R_GetColumn (FTexture *tex, int col)
|
const BYTE *R_GetColumn (FTexture *tex, int col)
|
||||||
{
|
{
|
||||||
return tex->GetColumn (col, NULL);
|
return tex->GetColumn (col, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// Debug stuff
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
// Prints the spans generated for a texture. Only needed for debugging.
|
// Prints the spans generated for a texture. Only needed for debugging.
|
||||||
CCMD (printspans)
|
CCMD (printspans)
|
||||||
|
|
|
@ -764,11 +764,7 @@ public:
|
||||||
int texnum = GetTexture (texname, FTexture::TEX_MiscPatch);
|
int texnum = GetTexture (texname, FTexture::TEX_MiscPatch);
|
||||||
return Textures[texnum].Texture;
|
return Textures[texnum].Texture;
|
||||||
}
|
}
|
||||||
FTexture *FindTexture(const char *texname, int usetype = FTexture::TEX_MiscPatch, BITFIELD flags = TEXMAN_TryAny)
|
FTexture *FindTexture(const char *texname, int usetype = FTexture::TEX_MiscPatch, BITFIELD flags = TEXMAN_TryAny);
|
||||||
{
|
|
||||||
int texnum = GetTexture (texname, usetype, flags);
|
|
||||||
return Textures[texnum].Texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get texture with translation
|
// Get texture with translation
|
||||||
FTexture *operator() (int texnum)
|
FTexture *operator() (int texnum)
|
||||||
|
|
|
@ -53,6 +53,12 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: FMultiPatchTexture
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife)
|
FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchlookup, int maxpatchnum, bool strife)
|
||||||
: Pixels (0), Spans(0), Parts(0), bRedirect(false)
|
: Pixels (0), Spans(0), Parts(0), bRedirect(false)
|
||||||
{
|
{
|
||||||
|
@ -155,6 +161,12 @@ FMultiPatchTexture::FMultiPatchTexture (const void *texdef, FPatchLookup *patchl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: ~FMultiPatchTexture
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
FMultiPatchTexture::~FMultiPatchTexture ()
|
FMultiPatchTexture::~FMultiPatchTexture ()
|
||||||
{
|
{
|
||||||
Unload ();
|
Unload ();
|
||||||
|
@ -170,6 +182,12 @@ FMultiPatchTexture::~FMultiPatchTexture ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: SetFrontSkyLayer
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FMultiPatchTexture::SetFrontSkyLayer ()
|
void FMultiPatchTexture::SetFrontSkyLayer ()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < NumParts; ++i)
|
for (int i = 0; i < NumParts; ++i)
|
||||||
|
@ -179,6 +197,12 @@ void FMultiPatchTexture::SetFrontSkyLayer ()
|
||||||
bNoRemap0 = true;
|
bNoRemap0 = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: Unload
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FMultiPatchTexture::Unload ()
|
void FMultiPatchTexture::Unload ()
|
||||||
{
|
{
|
||||||
if (Pixels != NULL)
|
if (Pixels != NULL)
|
||||||
|
@ -188,6 +212,12 @@ void FMultiPatchTexture::Unload ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: GetPixels
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
const BYTE *FMultiPatchTexture::GetPixels ()
|
const BYTE *FMultiPatchTexture::GetPixels ()
|
||||||
{
|
{
|
||||||
if (bRedirect)
|
if (bRedirect)
|
||||||
|
@ -201,6 +231,12 @@ const BYTE *FMultiPatchTexture::GetPixels ()
|
||||||
return Pixels;
|
return Pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: GetColumn
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
|
||||||
{
|
{
|
||||||
if (bRedirect)
|
if (bRedirect)
|
||||||
|
@ -229,6 +265,12 @@ const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spa
|
||||||
return Pixels + column*Height;
|
return Pixels + column*Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: MakeTexture
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FMultiPatchTexture::MakeTexture ()
|
void FMultiPatchTexture::MakeTexture ()
|
||||||
{
|
{
|
||||||
// Add a little extra space at the end if the texture's height is not
|
// Add a little extra space at the end if the texture's height is not
|
||||||
|
@ -250,6 +292,12 @@ void FMultiPatchTexture::MakeTexture ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: CheckForHacks
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FMultiPatchTexture::CheckForHacks ()
|
void FMultiPatchTexture::CheckForHacks ()
|
||||||
{
|
{
|
||||||
if (NumParts <= 0)
|
if (NumParts <= 0)
|
||||||
|
@ -393,6 +441,14 @@ int FMultiPatchTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf
|
||||||
return retv;
|
return retv;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FMultiPatchTexture :: GetFormat
|
||||||
|
//
|
||||||
|
// only returns 'paletted' if all patches use the base palette.
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
FTextureFormat FMultiPatchTexture::GetFormat()
|
FTextureFormat FMultiPatchTexture::GetFormat()
|
||||||
{
|
{
|
||||||
if (NumParts == 1) return Parts[0].Texture->GetFormat();
|
if (NumParts == 1) return Parts[0].Texture->GetFormat();
|
||||||
|
@ -405,6 +461,12 @@ FTextureFormat FMultiPatchTexture::GetFormat()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FTextureManager :: AddTexturesLump
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup, bool texture1)
|
void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int patcheslump, int firstdup, bool texture1)
|
||||||
{
|
{
|
||||||
FPatchLookup *patchlookup;
|
FPatchLookup *patchlookup;
|
||||||
|
@ -546,6 +608,12 @@ void FTextureManager::AddTexturesLump (const void *lumpdata, int lumpsize, int p
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FTextureManager :: AddTexturesLumps
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
|
void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
|
||||||
{
|
{
|
||||||
int firstdup = (int)Textures.Size();
|
int firstdup = (int)Textures.Size();
|
||||||
|
|
|
@ -220,6 +220,18 @@ int FTextureManager::GetTexture (const char *name, int usetype, BITFIELD flags)
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//==========================================================================
|
||||||
|
//
|
||||||
|
// FTextureManager :: FindTexture
|
||||||
|
//
|
||||||
|
//==========================================================================
|
||||||
|
|
||||||
|
FTexture *FTextureManager::FindTexture(const char *texname, int usetype, BITFIELD flags)
|
||||||
|
{
|
||||||
|
int texnum = CheckForTexture (texname, usetype, flags);
|
||||||
|
return texnum <= 0? NULL : Textures[texnum].Texture;
|
||||||
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// FTextureManager :: WriteTexture
|
// FTextureManager :: WriteTexture
|
||||||
|
@ -627,7 +639,8 @@ void FTextureManager::AddPatches (int lumpnum)
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// R_InitTextures
|
// FTextureManager :: LoadTexturesX
|
||||||
|
//
|
||||||
// Initializes the texture list with the textures from the world map.
|
// Initializes the texture list with the textures from the world map.
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -650,7 +663,7 @@ void FTextureManager::LoadTextureX(int wadnum)
|
||||||
|
|
||||||
int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum);
|
int texlump1 = Wads.CheckNumForName ("TEXTURE1", ns_global, wadnum);
|
||||||
int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum);
|
int texlump2 = Wads.CheckNumForName ("TEXTURE2", ns_global, wadnum);
|
||||||
TexMan.AddTexturesLumps (texlump1, texlump2, pnames);
|
AddTexturesLumps (texlump1, texlump2, pnames);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -779,4 +792,4 @@ void FTextureManager::Init()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,14 +28,14 @@ QUITMSG13 = "just leave. when you come\nback, i'll be waiting with a bat.";
|
||||||
QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";
|
QUITMSG14 = "you're lucky i don't smack\nyou for thinking about leaving.";
|
||||||
|
|
||||||
// Quit Strife messages
|
// Quit Strife messages
|
||||||
QUITMSG15 = "where are you going?! what about the rebellion?";
|
QUITMSG15 = "where are you going?!\nwhat about the rebellion?";
|
||||||
QUITMSG16 = "carnage interrupted... what a tease!";
|
QUITMSG16 = "carnage interrupted...\nwhat a tease!";
|
||||||
QUITMSG17 = "but you're the hope -- my only chance!!";
|
QUITMSG17 = "but you're the hope\n-- my only chance!!";
|
||||||
QUITMSG18 = "nobody walks out on blackbird.";
|
QUITMSG18 = "nobody walks out on blackbird.";
|
||||||
QUITMSG19 = "i thought you were different...";
|
QUITMSG19 = "i thought you were different...";
|
||||||
QUITMSG20 = "fine! just kill and run!";
|
QUITMSG20 = "fine! just kill and run!";
|
||||||
QUITMSG21 = "you can quit...but you can't hide...";
|
QUITMSG21 = "you can quit...\nbut you can't hide...";
|
||||||
QUITMSG22 = "whaaa, what's the matter? mommy says dinnertime?";
|
QUITMSG22 = "whaaa, what's the matter?\nmommy says dinnertime?";
|
||||||
|
|
||||||
LOADNET = "you can't do load while in a net game!\n\npress a key.";
|
LOADNET = "you can't do load while in a net game!\n\npress a key.";
|
||||||
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
|
QLOADNET = "you can't quickload during a netgame!\n\npress a key.";
|
||||||
|
|
Loading…
Reference in a new issue