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- re-added the glow properties for UDMF which somehow got lost.
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1 changed files with 16 additions and 0 deletions
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@ -1576,6 +1576,22 @@ public:
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sec->reflect[sector_t::ceiling] = (float)CheckFloat(key);
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sec->reflect[sector_t::ceiling] = (float)CheckFloat(key);
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break;
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break;
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case NAME_floorglowcolor:
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sec->planes[sector_t::floor].GlowColor = CheckInt(key);
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break;
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case NAME_floorglowheight:
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sec->planes[sector_t::floor].GlowHeight = (float)CheckFloat(key);
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break;
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case NAME_ceilingglowcolor:
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sec->planes[sector_t::ceiling].GlowColor = CheckInt(key);
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break;
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case NAME_ceilingglowheight:
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sec->planes[sector_t::ceiling].GlowHeight = (float)CheckFloat(key);
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break;
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case NAME_MoreIds:
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case NAME_MoreIds:
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// delay parsing of the tag string until parsing of the sector is complete
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// delay parsing of the tag string until parsing of the sector is complete
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// This ensures that the ID is always the first tag in the list.
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// This ensures that the ID is always the first tag in the list.
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