From 5de3d662cbf238853f0c38e43b57ae4a1efaad97 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 1 Jan 2017 19:36:51 +0100 Subject: [PATCH] - re-added the glow properties for UDMF which somehow got lost. --- src/p_udmf.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/p_udmf.cpp b/src/p_udmf.cpp index 461feb9c8..51bd780f5 100644 --- a/src/p_udmf.cpp +++ b/src/p_udmf.cpp @@ -1576,6 +1576,22 @@ public: sec->reflect[sector_t::ceiling] = (float)CheckFloat(key); break; + case NAME_floorglowcolor: + sec->planes[sector_t::floor].GlowColor = CheckInt(key); + break; + + case NAME_floorglowheight: + sec->planes[sector_t::floor].GlowHeight = (float)CheckFloat(key); + break; + + case NAME_ceilingglowcolor: + sec->planes[sector_t::ceiling].GlowColor = CheckInt(key); + break; + + case NAME_ceilingglowheight: + sec->planes[sector_t::ceiling].GlowHeight = (float)CheckFloat(key); + break; + case NAME_MoreIds: // delay parsing of the tag string until parsing of the sector is complete // This ensures that the ID is always the first tag in the list.