- re-added the glow properties for UDMF which somehow got lost.

This commit is contained in:
Christoph Oelckers 2017-01-01 19:36:51 +01:00
parent 66cc68606f
commit 5de3d662cb

View file

@ -1576,6 +1576,22 @@ public:
sec->reflect[sector_t::ceiling] = (float)CheckFloat(key);
break;
case NAME_floorglowcolor:
sec->planes[sector_t::floor].GlowColor = CheckInt(key);
break;
case NAME_floorglowheight:
sec->planes[sector_t::floor].GlowHeight = (float)CheckFloat(key);
break;
case NAME_ceilingglowcolor:
sec->planes[sector_t::ceiling].GlowColor = CheckInt(key);
break;
case NAME_ceilingglowheight:
sec->planes[sector_t::ceiling].GlowHeight = (float)CheckFloat(key);
break;
case NAME_MoreIds:
// delay parsing of the tag string until parsing of the sector is complete
// This ensures that the ID is always the first tag in the list.