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- made console notification scrolling independent of the global game ticker variable.
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parent
d7a9bdc858
commit
5dd89541fe
1 changed files with 13 additions and 9 deletions
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@ -514,6 +514,7 @@ static int HistSize;
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struct FNotifyText
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{
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int TimeOut;
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int Ticker;
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int PrintLevel;
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FString Text;
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};
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@ -819,7 +820,8 @@ void FNotifyBuffer::AddString(int printlevel, FString source)
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FNotifyText newline;
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newline.Text = line.Text;
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newline.TimeOut = gametic + int(con_notifytime * TICRATE);
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newline.TimeOut = int(con_notifytime * GameTicRate);
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newline.Ticker = 0;
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newline.PrintLevel = printlevel;
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if (AddType == NEWLINE || Text.Size() == 0)
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{
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@ -1057,12 +1059,19 @@ void FNotifyBuffer::Tick()
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unsigned i;
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for (i = 0; i < Text.Size(); ++i)
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{
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if (Text[i].TimeOut != 0 && Text[i].TimeOut > gametic)
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Text[i].Ticker++;
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}
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for (i = 0; i < Text.Size(); ++i)
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{
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if (Text[i].TimeOut != 0 && Text[i].TimeOut > Text[i].Ticker)
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break;
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}
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if (i > 0)
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{
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Text.Delete(0, i);
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FFont* font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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Top += font->GetHeight();
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}
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}
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@ -1072,7 +1081,7 @@ void FNotifyBuffer::Draw()
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int line, lineadv, color, j;
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bool canskip;
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if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN/* || menuactive != MENU_Off*/)
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if (gamestate == GS_FULLCONSOLE || gamestate == GS_DEMOSCREEN)
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return;
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FFont* font = generic_ui ? NewSmallFont : AlternativeSmallFont;
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@ -1089,7 +1098,7 @@ void FNotifyBuffer::Draw()
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if (notify.TimeOut == 0)
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continue;
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j = notify.TimeOut - gametic;
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j = notify.TimeOut - notify.Ticker;
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if (j > 0)
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{
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if (!show_messages && notify.PrintLevel != 128)
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@ -1122,11 +1131,6 @@ void FNotifyBuffer::Draw()
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}
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else
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{
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if (canskip)
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{
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Top += lineadv;
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line += lineadv;
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}
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notify.TimeOut = 0;
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}
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}
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