From 5c4af020d9dbcd66408c872c24adce41a104a8ea Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Fri, 5 Mar 2010 03:43:51 +0000 Subject: [PATCH] - Fixed: CheckActorClass needed a NULL check. SVN r2191 (trunk) --- src/p_acs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_acs.cpp b/src/p_acs.cpp index c899c5844..846b699eb 100644 --- a/src/p_acs.cpp +++ b/src/p_acs.cpp @@ -3284,8 +3284,8 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args) case ACSF_CheckActorClass: { - AActor *a = args[0] == 0 ? (AActor *)activator : SingleActorFromTID(args[0], NULL); - return a->GetClass()->TypeName == FName(FBehavior::StaticLookupString(args[1])); + AActor *a = args[0] == 0 ? (AActor *)activator : SingleActorFromTID(args[0], NULL); + return a == NULL ? false : a->GetClass()->TypeName == FName(FBehavior::StaticLookupString(args[1])); } case ACSF_SoundSequenceOnActor: