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https://github.com/ZDoom/gzdoom-gles.git
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- removed RequireGLNodes from FRenderer interface.
It returned true for both renderers anyway.
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6cd26dec01
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5bdea6278c
5 changed files with 1 additions and 14 deletions
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@ -1010,7 +1010,6 @@ struct FGLInterface : public FRenderer
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, double fov) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, double fov) override;
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void PreprocessLevel() override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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void CleanLevelData() override;
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bool RequireGLNodes() override;
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int GetMaxViewPitch(bool down) override;
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int GetMaxViewPitch(bool down) override;
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void SetClearColor(int color) override;
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void SetClearColor(int color) override;
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@ -1178,11 +1177,6 @@ void FGLInterface::CleanLevelData()
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gl_CleanLevelData();
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gl_CleanLevelData();
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}
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}
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bool FGLInterface::RequireGLNodes()
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{
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return true;
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}
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uint32_t FGLInterface::GetCaps()
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uint32_t FGLInterface::GetCaps()
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{
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{
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// describe our basic feature set
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// describe our basic feature set
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@ -3639,7 +3639,7 @@ void P_SetupLevel (const char *lumpname, int position)
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// This is motivated as follows:
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// This is motivated as follows:
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bool RequireGLNodes = Renderer->RequireGLNodes() || am_textured;
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bool RequireGLNodes = true; // Even the software renderer needs GL nodes now.
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for (i = 0; i < (int)countof(times); ++i)
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for (i = 0; i < (int)countof(times); ++i)
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{
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{
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@ -52,7 +52,6 @@ struct FRenderer
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, double fov) = 0;
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virtual void PreprocessLevel() {}
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virtual void PreprocessLevel() {}
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virtual void CleanLevelData() {}
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virtual void CleanLevelData() {}
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virtual bool RequireGLNodes() { return false; }
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virtual uint32_t GetCaps() { return 0; }
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virtual uint32_t GetCaps() { return 0; }
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};
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};
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@ -255,11 +255,6 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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return (r_polyrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : ((cl_oldfreelooklimit) ? MAX_UP_ANGLE : MAX_DN_ANGLE));
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}
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}
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bool FSoftwareRenderer::RequireGLNodes()
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{
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return true;
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}
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void FSoftwareRenderer::OnModeSet ()
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void FSoftwareRenderer::OnModeSet ()
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{
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{
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mScene.ScreenResized();
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mScene.ScreenResized();
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@ -25,7 +25,6 @@ struct FSoftwareRenderer : public FRenderer
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void DrawRemainingPlayerSprites() override;
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void DrawRemainingPlayerSprites() override;
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int GetMaxViewPitch(bool down) override;
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int GetMaxViewPitch(bool down) override;
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bool RequireGLNodes() override;
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void OnModeSet() override;
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void OnModeSet() override;
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void SetClearColor(int color) override;
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void SetClearColor(int color) override;
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