- added a VM handler for PostBeginPlay.

- made a few changes to let the templates compile again on Linux.
This commit is contained in:
Christoph Oelckers 2016-11-12 00:57:21 +01:00
parent 696af7d7e5
commit 5bc89e7efc
1 changed files with 12 additions and 4 deletions

View File

@ -34,6 +34,7 @@
VMEXPORTED_NATIVES_START
VMEXPORTED_NATIVES_FUNC(Destroy)
VMEXPORTED_NATIVES_FUNC(Tick)
VMEXPORTED_NATIVES_FUNC(PostBeginPlay)
VMEXPORTED_NATIVES_FUNC(DropInventory)
VMEXPORTED_NATIVES_END
@ -71,9 +72,9 @@ private:
public:
void Destroy()
{
if (ObjectFlags & OF_SuperCall)
if (this->ObjectFlags & OF_SuperCall)
{
ObjectFlags &= OF_SuperCall;
this->ObjectFlags &= OF_SuperCall;
ExportedNatives<T>::Get()->template Destroy<void, T>(this);
}
else
@ -90,13 +91,19 @@ public:
// Without the type cast this picks the 'void *' assignment...
VMValue params[1] = { (DObject*)this };
VMFrameStack stack;
stack.Call(GetClass()->Virtuals[VIndex], params, 1, nullptr, 0, nullptr);
stack.Call(this->GetClass()->Virtuals[VIndex], params, 1, nullptr, 0, nullptr);
}
}
void Tick()
{
ExportedNatives<T>::Get()->template Tick<void, T>(this);
}
void PostBeginPlay()
{
ExportedNatives<T>::Get()->template PostBeginPlay<void, T>(this);
}
AInventory *DropInventory(AInventory *item)
{
return ExportedNatives<T>::Get()->template DropInventory<AInventory *, T>(this, item);
@ -124,7 +131,8 @@ VMEXPORT_NATIVES_END(DObject)
VMEXPORT_NATIVES_START(DThinker, DObject)
VMEXPORT_NATIVES_FUNC(Tick)
VMEXPORT_NATIVES_END(DThinker)
VMEXPORT_NATIVES_FUNC(PostBeginPlay)
VMEXPORT_NATIVES_END(DThinker)
VMEXPORT_NATIVES_START(AActor, DThinker)
VMEXPORT_NATIVES_FUNC(DropInventory)