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- added a VM handler for PostBeginPlay.
- made a few changes to let the templates compile again on Linux.
This commit is contained in:
parent
696af7d7e5
commit
5bc89e7efc
1 changed files with 12 additions and 4 deletions
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@ -34,6 +34,7 @@
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VMEXPORTED_NATIVES_START
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VMEXPORTED_NATIVES_START
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VMEXPORTED_NATIVES_FUNC(Destroy)
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VMEXPORTED_NATIVES_FUNC(Destroy)
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VMEXPORTED_NATIVES_FUNC(Tick)
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VMEXPORTED_NATIVES_FUNC(Tick)
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VMEXPORTED_NATIVES_FUNC(PostBeginPlay)
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VMEXPORTED_NATIVES_FUNC(DropInventory)
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VMEXPORTED_NATIVES_FUNC(DropInventory)
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VMEXPORTED_NATIVES_END
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VMEXPORTED_NATIVES_END
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@ -71,9 +72,9 @@ private:
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public:
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public:
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void Destroy()
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void Destroy()
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{
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{
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if (ObjectFlags & OF_SuperCall)
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if (this->ObjectFlags & OF_SuperCall)
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{
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{
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ObjectFlags &= OF_SuperCall;
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this->ObjectFlags &= OF_SuperCall;
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ExportedNatives<T>::Get()->template Destroy<void, T>(this);
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ExportedNatives<T>::Get()->template Destroy<void, T>(this);
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}
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}
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else
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else
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@ -90,13 +91,19 @@ public:
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// Without the type cast this picks the 'void *' assignment...
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// Without the type cast this picks the 'void *' assignment...
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VMValue params[1] = { (DObject*)this };
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VMValue params[1] = { (DObject*)this };
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VMFrameStack stack;
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VMFrameStack stack;
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stack.Call(GetClass()->Virtuals[VIndex], params, 1, nullptr, 0, nullptr);
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stack.Call(this->GetClass()->Virtuals[VIndex], params, 1, nullptr, 0, nullptr);
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}
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}
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}
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}
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void Tick()
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void Tick()
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{
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{
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ExportedNatives<T>::Get()->template Tick<void, T>(this);
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ExportedNatives<T>::Get()->template Tick<void, T>(this);
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}
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}
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void PostBeginPlay()
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{
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ExportedNatives<T>::Get()->template PostBeginPlay<void, T>(this);
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}
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AInventory *DropInventory(AInventory *item)
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AInventory *DropInventory(AInventory *item)
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{
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{
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return ExportedNatives<T>::Get()->template DropInventory<AInventory *, T>(this, item);
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return ExportedNatives<T>::Get()->template DropInventory<AInventory *, T>(this, item);
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@ -124,7 +131,8 @@ VMEXPORT_NATIVES_END(DObject)
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VMEXPORT_NATIVES_START(DThinker, DObject)
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VMEXPORT_NATIVES_START(DThinker, DObject)
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VMEXPORT_NATIVES_FUNC(Tick)
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VMEXPORT_NATIVES_FUNC(Tick)
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VMEXPORT_NATIVES_END(DThinker)
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VMEXPORT_NATIVES_FUNC(PostBeginPlay)
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VMEXPORT_NATIVES_END(DThinker)
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VMEXPORT_NATIVES_START(AActor, DThinker)
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VMEXPORT_NATIVES_START(AActor, DThinker)
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VMEXPORT_NATIVES_FUNC(DropInventory)
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VMEXPORT_NATIVES_FUNC(DropInventory)
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