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- Changed default GL sprite billboard mode to X/Y axis.
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@ -67,7 +67,7 @@ CVAR(Int, gl_spriteclip, 1, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipthreshold, 10.0, CVAR_ARCHIVE)
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CVAR(Float, gl_sclipfactor, 1.8, CVAR_ARCHIVE)
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CVAR(Int, gl_particles_style, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // 0 = square, 1 = round, 2 = smooth
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CVAR(Int, gl_billboard_mode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, gl_billboard_mode, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_billboard_faces_camera, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, gl_billboard_particles, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, gl_enhanced_nv_stealth, 3, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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