- restored a line of code I accidentally deleted in FTextureManager::AddTexturesForWad.

SVN r910 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-13 14:27:58 +00:00
parent a53bfa7113
commit 5afb2b9aab
2 changed files with 8 additions and 2 deletions

View file

@ -714,11 +714,11 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
sc.MustGetString(); sc.MustGetString();
if (sc.Compare("flipx")) if (sc.Compare("flipx"))
{ {
part.Mirror = 1; part.Mirror |= 1;
} }
else if (sc.Compare("flipy")) else if (sc.Compare("flipy"))
{ {
part.Mirror = 2; part.Mirror |= 2;
} }
else if (sc.Compare("rotate")) else if (sc.Compare("rotate"))
{ {
@ -731,6 +731,11 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
} }
} }
} }
if (part.Mirror & 2)
{
part.Rotate = (part.Rotate + 180) % 360;
part.Mirror &= 1;
}
*/ */
} }

View file

@ -738,6 +738,7 @@ void FTextureManager::AddTexturesForWad(int wadnum)
if (ns == ns_global) if (ns == ns_global)
{ {
// In Zips all graphics must be in a separate namespace. // In Zips all graphics must be in a separate namespace.
if (Wads.GetLumpFlags(i) & LUMPF_ZIPFILE) continue;
// Ignore lumps with empty names. // Ignore lumps with empty names.
if (Wads.CheckLumpName(i, "")) continue; if (Wads.CheckLumpName(i, "")) continue;