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- restored a line of code I accidentally deleted in FTextureManager::AddTexturesForWad.
SVN r910 (trunk)
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parent
a53bfa7113
commit
5afb2b9aab
2 changed files with 8 additions and 2 deletions
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@ -714,11 +714,11 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("flipx"))
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if (sc.Compare("flipx"))
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{
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{
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part.Mirror = 1;
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part.Mirror |= 1;
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}
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}
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else if (sc.Compare("flipy"))
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else if (sc.Compare("flipy"))
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{
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{
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part.Mirror = 2;
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part.Mirror |= 2;
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}
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}
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else if (sc.Compare("rotate"))
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else if (sc.Compare("rotate"))
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{
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{
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@ -731,6 +731,11 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
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}
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}
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}
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}
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}
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}
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if (part.Mirror & 2)
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{
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part.Rotate = (part.Rotate + 180) % 360;
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part.Mirror &= 1;
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}
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*/
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*/
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}
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}
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@ -738,6 +738,7 @@ void FTextureManager::AddTexturesForWad(int wadnum)
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if (ns == ns_global)
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if (ns == ns_global)
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{
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{
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// In Zips all graphics must be in a separate namespace.
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// In Zips all graphics must be in a separate namespace.
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if (Wads.GetLumpFlags(i) & LUMPF_ZIPFILE) continue;
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// Ignore lumps with empty names.
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// Ignore lumps with empty names.
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if (Wads.CheckLumpName(i, "")) continue;
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if (Wads.CheckLumpName(i, "")) continue;
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