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- amend last commit: do it the other direction, too
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@ -168,7 +168,10 @@ bool ViewportLinearScale()
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vid_scalemode = 0;
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// always use linear if supersampling
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int x = screen->GetClientWidth(), y = screen->GetClientHeight();
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if ((ViewportScaledWidth(x,y) > (x / ViewportPixelAspect())) || (ViewportScaledHeight(x,y) > (y * ViewportPixelAspect())))
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float aspectmult = ViewportPixelAspect();
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if (aspectmult > 1.f)
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aspectmult = 1.f / aspectmult;
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if ((ViewportScaledWidth(x,y) > (x * aspectmult)) || (ViewportScaledHeight(x,y) > (y * aspectmult)))
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return true;
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return vid_scale_linear;
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