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- Changed rules for picking rolloff info to be the same as for the NearLimit.
SVN r1207 (trunk)
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3b35ad2db2
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5ad25e5d07
1 changed files with 7 additions and 1 deletions
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@ -857,7 +857,6 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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}
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sfx = &S_sfx[sound_id];
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rolloff = sfx->Rolloff.MinDistance == 0? &S_Rolloff : &sfx->Rolloff;
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// Scale volume according to SNDINFO data.
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volume = MIN(volume * sfx->Volume, 1.f);
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@ -867,6 +866,7 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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// When resolving a link we do not want to get the NearLimit of
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// the referenced sound so some additional checks are required
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int near_limit = sfx->NearLimit;
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rolloff = &sfx->Rolloff;
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// Resolve player sounds, random sounds, and aliases
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while (sfx->link != sfxinfo_t::NO_LINK)
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@ -875,20 +875,26 @@ static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyO
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{
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sound_id = FSoundID(S_FindSkinnedSound (actor, sound_id));
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near_limit = S_sfx[sound_id].NearLimit;
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rolloff = &S_sfx[sound_id].Rolloff;
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}
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else if (sfx->bRandomHeader)
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{
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sound_id = FSoundID(S_PickReplacement (sound_id));
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if (near_limit < 0) near_limit = S_sfx[sound_id].NearLimit;
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if (rolloff->MinDistance == 0) rolloff = &S_sfx[sound_id].Rolloff;
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}
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else
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{
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sound_id = FSoundID(sfx->link);
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if (near_limit < 0) near_limit = S_sfx[sound_id].NearLimit;
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if (rolloff->MinDistance == 0) rolloff = &S_sfx[sound_id].Rolloff;
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}
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sfx = &S_sfx[sound_id];
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}
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// If no valid rolloff was set use the global default
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if (rolloff->MinDistance == 0) rolloff = &S_Rolloff;
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// If this is a singular sound, don't play it if it's already playing.
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if (sfx->bSingular && S_CheckSingular(sound_id))
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{
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