Merge branch 'master' of git@github.com:coelckers/gzdoom.git

# Conflicts:
#	src/sound/adlmidi/adlmidi.cpp
This commit is contained in:
Vitaly Novichkov 2018-03-24 23:51:36 +03:00
commit 5acffa693f
5 changed files with 135 additions and 51 deletions

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@ -652,6 +652,9 @@ add_definitions(-DOPNMIDI_USE_LEGACY_EMULATOR)
add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DADLMIDI_DISABLE_MIDI_SEQUENCER)
add_definitions(-DOPNMIDI_DISABLE_MUS_SUPPORT -DOPNMIDI_DISABLE_XMI_SUPPORT -DOPNMIDI_DISABLE_MIDI_SEQUENCER)
# Disable ADLMIDI's MIDI Sequencer, MUS and XMI converters
add_definitions(-DADLMIDI_DISABLE_MUS_SUPPORT -DADLMIDI_DISABLE_XMI_SUPPORT -DADLMIDI_DISABLE_MIDI_SEQUENCER)
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
if( WIN32 )

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@ -1381,6 +1381,8 @@ static void InitCrosshairsList()
// Initialize the music configuration submenus
//
//=============================================================================
extern const char* const banknames[74];
static void InitMusicMenus()
{
DMenuDescriptor **advmenu = MenuDescriptors.CheckKey("AdvSoundOptions");
@ -1418,6 +1420,21 @@ static void InitMusicMenus()
}
}
}
DMenuDescriptor **menu = MenuDescriptors.CheckKey("ADLBankMenu");
if (menu != nullptr)
{
if (soundfonts.Size() > 0)
{
for(int i=0;i<74;i++)
{
auto it = CreateOptionMenuItemCommand(banknames[i], FStringf("adl_bank %d", i), true);
static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
i++;
}
}
}
}
//=============================================================================

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@ -9002,7 +9002,7 @@ int maxAdlBanks()
const char* const banknames[74] =
{
"AIL (Star Control 3, Albion, Empire 2, Sensible Soccer, Settlers 2, many others)",
"AIL (Star Control 3, Albion, Empire 2, many others)",
"Bisqwit (selection of 4op and 2op)",
"HMI (Descent, Asterix)",
"HMI (Descent:: Int)",
@ -9016,47 +9016,47 @@ const char* const banknames[74] =
"HMI (Aces of the Deep)",
"HMI (Earthsiege)",
"HMI (Anvil of Dawn)",
"DMX (Doom :: partially pseudo 4op)",
"DMX (Hexen, Heretic :: partially pseudo 4op)",
"DMX (MUS Play :: partially pseudo 4op)",
"AIL (Discworld, Grandest Fleet, Pocahontas, Slob Zone 3d, Ultima 4, Zorro)",
"DMX (Doom)",
"DMX (Hexen, Heretic)",
"DMX (MUS Play)",
"AIL (Discworld, Grandest Fleet)",
"AIL (Warcraft 2)",
"AIL (Syndicate)",
"AIL (Guilty, Orion Conspiracy, Terra Nova Strike Force Centauri :: 4op)",
"AIL (Guilty, Orion Conspiracy)",
"AIL (Magic Carpet 2)",
"AIL (Nemesis)",
"AIL (Jagged Alliance)",
"AIL (When Two Worlds War :: 4op, MISSING INSTRUMENTS)",
"AIL (Bards Tale Construction :: MISSING INSTRUMENTS)",
"AIL (When Two Worlds War)",
"AIL (Bards Tale Construction)",
"AIL (Return to Zork)",
"AIL (Theme Hospital)",
"AIL (National Hockey League PA)",
"AIL (Inherit The Earth)",
"AIL (Inherit The Earth, file two)",
"AIL (Little Big Adventure :: 4op)",
"AIL (Little Big Adventure)",
"AIL (Wreckin Crew)",
"AIL (Death Gate)",
"AIL (FIFA International Soccer)",
"AIL (Starship Invasion)",
"AIL (Super Street Fighter 2 :: 4op)",
"AIL (Lords of the Realm :: MISSING INSTRUMENTS)",
"AIL (SimFarm, SimHealth :: 4op)",
"AIL (Super Street Fighter 2)",
"AIL (Lords of the Realm)",
"AIL (SimFarm, SimHealth)",
"AIL (SimFarm, Settlers, Serf City)",
"AIL (Caesar 2 :: partially 4op, MISSING INSTRUMENTS)",
"AIL (Caesar 2, MISSING INSTRUMENTS)",
"AIL (Syndicate Wars)",
"AIL (Bubble Bobble Feat. Rainbow Islands, Z)",
"AIL (Warcraft)",
"AIL (Terra Nova Strike Force Centuri :: partially 4op)",
"AIL (System Shock :: partially 4op)",
"AIL (Terra Nova Strike Force Centuri)",
"AIL (System Shock)",
"AIL (Advanced Civilization)",
"AIL (Battle Chess 4000 :: partially 4op, melodic only)",
"AIL (Ultimate Soccer Manager :: partially 4op)",
"AIL (Air Bucks, Blue And The Gray, America Invades, Terminator 2029)",
"AIL (Battle Chess 4000, melodic only)",
"AIL (Ultimate Soccer Manager)",
"AIL (Air Bucks, Blue And The Gray)",
"AIL (Ultima Underworld 2)",
"AIL (Kasparov's Gambit)",
"AIL (High Seas Trader :: MISSING INSTRUMENTS)",
"AIL (Master of Magic, Master of Orion 2 :: 4op, std percussion)",
"AIL (Master of Magic, Master of Orion 2 :: 4op, orchestral percussion)",
"AIL (High Seas Trader)",
"AIL (Master of Magic, std percussion)",
"AIL (Master of Magic, orchestral percussion)",
"SB (Action Soccer)",
"SB (3d Cyberpuck :: melodic only)",
"SB (Simon the Sorcerer :: melodic only)",

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@ -2143,6 +2143,7 @@ SNDMNU_OPENAL = "OpenAL options";
SNDMNU_RESTART = "Restart sound";
SNDMNU_ADVANCED = "Advanced options";
SNDMNU_MODREPLAYER = "Module replayer options";
SNDMNU_MIDIPLAYER = "Midi player options";
// OpenAL Options
OPENALMNU_TITLE = "OPENAL OPTIONS";
@ -2167,14 +2168,22 @@ ADVSNDMNU_FLUIDSYNTH = "FluidSynth";
ADVSNDMNU_FLUIDPATCHSET = "Patch set";
ADVSNDMNU_FLUIDGAIN = "Gain";
ADVSNDMNU_REVERB = "Reverb";
ADVSNDMNU_REVERB_LEVEL = "Reverb Level";
ADVSNDMNU_CHORUS = "Chorus";
ADVSNDMNU_TIMIDITY = "Timidity++";
ADVSNDMNU_ADLMIDI = "ADLMidi";
ADVSNDMNU_OPNMIDI = "OPNMidi";
ADVSNDMNU_TIMIDITYEXE = "Path for executable";
ADVSNDMNU_TIMIDITYCONFIG = "Timidity config file";
ADVSNDMNU_TIMIDITYVOLUME = "Relative volume";
ADVSNDMNU_WILDMIDI = "WildMidi";
ADVSNDMNU_WILDMIDICONFIG = "WildMidi config file";
ADVSNDMNU_SELCONFIG = "Select configuration";
ADVSNDMNU_GLOBAL = "Global";
ADVSNDMNU_FREEVERB = "Freeverb";
ADVSNDMNU_GLOBAL_FREEVERB = "Global Freeverb";
ADVSNDMNU_ADVRESAMPLING = "Advanced Resampling";
ADVSNDMNU_OPLBANK = "OPL Bank";
// Module Replayer Options
MODMNU_TITLE = "MODULE REPLAYER OPTIONS";

View file

@ -1630,6 +1630,7 @@ OptionMenu SoundOptions protected
StaticText " "
Submenu "$SNDMNU_ADVANCED", "AdvSoundOptions"
Submenu "$SNDMNU_MIDIPLAYER", "MidiPlayerOptions"
Submenu "$SNDMNU_MODREPLAYER", "ModReplayerOptions"
StaticText " "
Submenu "$OPTMNU_REVERB", "ReverbEdit"
@ -1664,36 +1665,6 @@ OptionMenu AdvSoundOptions protected
Title "$ADVSNDMNU_TITLE"
Option "$ADVSNDMNU_SAMPLERATE", "snd_samplerate", "SampleRates"
Option "$ADVSNDMNU_HRTF", "snd_hrtf", "AutoOffOn"
StaticText " "
StaticText "$ADVSNDMNU_OPLSYNTHESIS", 1
Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
StaticText " "
StaticText "$ADVSNDMNU_GUSEMULATION", 1
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu"
Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
StaticText " "
StaticText "$ADVSNDMNU_FLUIDSYNTH", 1
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
// Leaving out the more advanced stuff for now.
StaticText " "
StaticText "$ADVSNDMNU_TIMIDITY", 1
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu"
// This one needs reworking
//Option "$ADVSNDMNU_REVERB", "timidity_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
StaticText " "
StaticText "$ADVSNDMNU_WILDMIDI", 1
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu"
Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
}
OptionMenu GusConfigMenu protected
@ -1716,6 +1687,11 @@ OptionMenu FluidPatchsetMenu protected
Title "$ADVSNDMNU_SELCONFIG"
}
OptionMenu ADLBankMenu protected
{
Title "$ADVSNDMNU_OPLBANK"
}
/*=======================================
*
* Module Replayer Options Menu
@ -1750,6 +1726,7 @@ OptionValue ModVolumeRamps
}
OptionMenu ModReplayerOptions protected
{
Title "$MODMNU_TITLE"
@ -1764,6 +1741,84 @@ OptionMenu ModReplayerOptions protected
// the foo_dumb preferences in foobar2000.
}
/*=======================================
*
* MIDI player
*
*=======================================*/
OptionValue TimidityReverb
{
0, "$OPTVAL_OFF"
1, "$OPTVAL_STANDARD"
2, "$ADVSNDMNU_GLOBAL"
3, "$ADVSNDMNU_FREEVERB"
4, "$ADVSNDMNU_GLOBAL_FREEVERB"
}
OptionMenu MidiPlayerOptions protected
{
Title "$SNDMNU_MIDIPLAYER"
Submenu "$ADVSNDMNU_FLUIDSYNTH", "FluidsynthOptions", 0, 1
Submenu "$ADVSNDMNU_TIMIDITY", "TimidityOptions", 0, 1
Submenu "$ADVSNDMNU_GUSEMULATION", "GUSOptions", 0, 1
Submenu "$ADVSNDMNU_WILDMIDI", "WildMidiOptions", 0, 1
Submenu "$ADVSNDMNU_OPLSYNTHESIS", "OPLOptions", 0, 1
Submenu "$ADVSNDMNU_ADLMIDI", "ADLOptions", 0, 1
}
OptionMenu FluidsynthOptions protected
{
Title "$ADVSNDMNU_FLUIDSYNTH"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "fluid_patchset", "FluidPatchsetMenu"
Slider "$ADVSNDMNU_FLUIDGAIN", "fluid_gain", 0, 10, 0.5, 1
Option "$ADVSNDMNU_REVERB", "fluid_reverb", "OnOff"
Option "$ADVSNDMNU_CHORUS", "fluid_chorus", "OnOff"
Slider "$ADVSNDMNU_MIDIVOICES", "fluid_voices", 16, 4096, 16, 0
// other CVARs need to be revieved for usefulness
}
OptionMenu TimidityOptions protected
{
Title "$ADVSNDMNU_TIMIDITY"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "timidity_config", "TimidityConfigMenu"
Option "$ADVSNDMNU_REVERB", "timidity_reverb", "TimidityReverb"
Slider "$ADVSNDMNU_REVERB_LEVEL", "timidity_reverb_level", 9, 127, 1, 0
Option "$ADVSNDMNU_CHORUS", "timidity_chorus", "OnOff"
// other CVARs need to be revieved for usefulness
}
OptionMenu GUSOptions protected
{
Title "$ADVSNDMNU_GUSEMULATION"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "midi_config", "GusConfigMenu"
Slider "$ADVSNDMNU_MIDIVOICES", "midi_voices", 16, 256, 4, 0
Option "$ADVSNDMNU_DMXGUS", "midi_dmxgus", "OnOff"
Option "$ADVSNDMNU_GUSMEMSIZE", "gus_memsize", "GusMemory"
}
OptionMenu WildMidiOptions protected
{
Title "$ADVSNDMNU_WILDMIDI"
LabeledSubMenu "$ADVSNDMNU_SELCONFIG", "wildmidi_config", "WildMidiConfigMenu"
Option "$ADVSNDMNU_REVERB", "wildmidi_reverb", "OnOff"
Option "$ADVSNDMNU_ADVRESAMPLING", "wildmidi_enhanced_resampling", "OnOff"
}
OptionMenu OPLOptions protected
{
Title "$ADVSNDMNU_OPLSYNTHESIS"
Option "$ADVSNDMNU_OPLCORES", "opl_core", "OplCores"
Slider "$ADVSNDMNU_OPLNUMCHIPS", "opl_numchips", 1, 8, 1, 0
Option "$ADVSNDMNU_OPLFULLPAN", "opl_fullpan", "OnOff"
}
OptionMenu ADLOptions protected
{
Title "$ADVSNDMNU_ADLMIDI"
LabeledSubmenu "$ADVSNDMNU_OPLBANK", "adl_bank", "ADLBankMenu"
}
/*=======================================
*
* Change Renderer Menu