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- fixed damage calculation for OLDRADIUSDMG case of P_RadiusAttack.
SVN r1937 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -4328,7 +4328,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
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if (P_CheckSight (thing, bombspot, 1))
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if (P_CheckSight (thing, bombspot, 1))
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{ // OK to damage; target is in direct path
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{ // OK to damage; target is in direct path
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dist = clamp<int>(dist - fulldamagedistance, 0, dist);
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dist = clamp<int>(dist - fulldamagedistance, 0, dist);
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int damage = Scale (bombdamage, bombdistance-dist, bombdistance-fulldamagedistance);
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int damage = Scale (bombdamage, bombdistance-dist, bombdistance);
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damage = (int)((float)damage * splashfactor);
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damage = (int)((float)damage * splashfactor);
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damage = Scale(damage, thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT), FRACUNIT);
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damage = Scale(damage, thing->GetClass()->Meta.GetMetaFixed(AMETA_RDFactor, FRACUNIT), FRACUNIT);
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