mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-27 22:42:29 +00:00
- add missing newline to PrintMiscActorInfo
This commit is contained in:
parent
841a69d527
commit
5a77271983
1 changed files with 2 additions and 2 deletions
|
@ -1,4 +1,4 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1994-1996 Raven Software
|
||||
|
@ -7418,6 +7418,6 @@ void PrintMiscActorInfo(AActor *query)
|
|||
Printf("Target: %s\n", query->target ? query->target->GetClass()->TypeName.GetChars() : "-");
|
||||
Printf("Last enemy: %s\n", query->lastenemy ? query->lastenemy->GetClass()->TypeName.GetChars() : "-");
|
||||
auto sn = FState::StaticGetStateName(query->state);
|
||||
Printf("State:%s, Tics: %d", sn.GetChars(), query->tics);
|
||||
Printf("State:%s, Tics: %d\n", sn.GetChars(), query->tics);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue