- Added species checking.

- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
This commit is contained in:
MajorCooke 2014-12-21 09:31:24 -06:00
parent c168761eda
commit 5a472e815b
3 changed files with 138 additions and 115 deletions

View File

@ -5023,6 +5023,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetSpeed)
self->Speed = speed; self->Speed = speed;
} }
static bool DoCheckSpecies(AActor *mo, FName species, bool exclude)
{
FName spec = mo->Species;
return (!(species) || !(stricmp(species, "")) || (species && ((exclude) ? (spec != species) : (spec == species))));
}
static bool DoCheckFilter(AActor *mo, const PClass *filter, bool exclude)
{
const PClass *c1 = mo->GetClass();
return (!(filter) || (filter == NULL) || (filter && ((exclude) ? (c1 != filter) : (c1 == filter))));
}
//=========================================================================== //===========================================================================
// //
// Common A_Damage handler // Common A_Damage handler
@ -5040,9 +5052,11 @@ enum DMSS
DMSS_NOFACTOR = 8, DMSS_NOFACTOR = 8,
DMSS_FOILBUDDHA = 16, DMSS_FOILBUDDHA = 16,
DMSS_NOPROTECT = 32, DMSS_NOPROTECT = 32,
DMSS_EXFILTER = 64,
DMSS_EXSPECIES = 128,
}; };
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags) static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, const PClass *filter, FName species)
{ {
int dmgFlags = 0; int dmgFlags = 0;
if (flags & DMSS_FOILINVUL) if (flags & DMSS_FOILINVUL)
@ -5058,6 +5072,11 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
if (flags & DMSS_NOPROTECT) //Ignore PowerProtection. if (flags & DMSS_NOPROTECT) //Ignore PowerProtection.
dmgFlags += DMG_NO_PROTECT; dmgFlags += DMG_NO_PROTECT;
bool filterpass = DoCheckFilter(dmgtarget, filter, (flags & DMSS_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(dmgtarget, species, (flags & DMSS_EXSPECIES) ? true : false);
if (filterpass && speciespass)
{
if (amount > 0) if (amount > 0)
P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine. P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine.
@ -5067,6 +5086,7 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
P_GiveBody(dmgtarget, amount); P_GiveBody(dmgtarget, amount);
} }
} }
}
//=========================================================================== //===========================================================================
// //
@ -5075,15 +5095,14 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
const PClass *c1 = self->GetClass(); DoDamage(self, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(self, self, amount, DamageType, flags);
} }
//=========================================================================== //===========================================================================
@ -5093,17 +5112,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->target != NULL) if (self->target != NULL)
{ {
const PClass *c1 = self->target->GetClass(); DoDamage(self->target, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(self->target, self, amount, DamageType, flags);
} }
} }
@ -5114,17 +5132,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->tracer != NULL) if (self->tracer != NULL)
{ {
const PClass *c1 = self->tracer->GetClass(); DoDamage(self->tracer, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(self->tracer, self, amount, DamageType, flags);
} }
} }
@ -5135,17 +5152,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
if (self->master != NULL) if (self->master != NULL)
{ {
const PClass *c1 = self->master->GetClass(); DoDamage(self->master, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(self->master, self, amount, DamageType, flags);
} }
} }
@ -5156,11 +5172,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor * mo; AActor * mo;
@ -5169,9 +5186,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
{ {
if (mo->master == self) if (mo->master == self)
{ {
const PClass *c1 = mo->GetClass(); DoDamage(mo, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(mo, self, amount, DamageType, flags);
} }
} }
} }
@ -5183,11 +5198,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
{ {
ACTION_PARAM_START(4); ACTION_PARAM_START(5);
ACTION_PARAM_INT(amount, 0); ACTION_PARAM_INT(amount, 0);
ACTION_PARAM_NAME(DamageType, 1); ACTION_PARAM_NAME(DamageType, 1);
ACTION_PARAM_INT(flags, 2); ACTION_PARAM_INT(flags, 2);
ACTION_PARAM_CLASS(filter, 3); ACTION_PARAM_CLASS(filter, 3);
ACTION_PARAM_NAME(species, 4);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor * mo; AActor * mo;
@ -5198,9 +5214,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
{ {
if (mo->master == self->master && mo != self) if (mo->master == self->master && mo != self)
{ {
const PClass *c1 = mo->GetClass(); DoDamage(mo, self, amount, DamageType, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoDamage(mo, self, amount, DamageType, flags);
} }
} }
} }
@ -5218,9 +5232,11 @@ enum KILS
KILS_KILLMISSILES = 1 << 1, KILS_KILLMISSILES = 1 << 1,
KILS_NOMONSTERS = 1 << 2, KILS_NOMONSTERS = 1 << 2,
KILS_FOILBUDDHA = 1 << 3, KILS_FOILBUDDHA = 1 << 3,
KILS_EXFILTER = 1 << 4,
KILS_EXSPECIES = 1 << 5,
}; };
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags) static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags, const PClass *filter, FName species)
{ {
int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR; int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR;
@ -5229,6 +5245,10 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
if (KILS_FOILBUDDHA) if (KILS_FOILBUDDHA)
dmgFlags += DMG_FOILBUDDHA; dmgFlags += DMG_FOILBUDDHA;
bool filterpass = DoCheckFilter(killtarget, filter, (flags & KILS_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(killtarget, species, (flags & KILS_EXSPECIES) ? true : false);
if (filterpass && speciespass) //Check this first. I think it'll save the engine a lot more time this way.
{
if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES)) if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES))
{ {
//[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~! //[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~!
@ -5245,6 +5265,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags); P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
} }
} }
}
//=========================================================================== //===========================================================================
@ -5254,16 +5275,15 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->target != NULL) if (self->target != NULL)
{ {
const PClass *c1 = self->target->GetClass(); DoKill(self->target, self, damagetype, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoKill(self->target, self, damagetype, flags);
} }
} }
@ -5274,16 +5294,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->tracer != NULL) if (self->tracer != NULL)
{ {
const PClass *c1 = self->tracer->GetClass(); DoKill(self->tracer, self, damagetype, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoKill(self->tracer, self, damagetype, flags);
} }
} }
@ -5294,16 +5313,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->master != NULL) if (self->master != NULL)
{ {
const PClass *c1 = self->master->GetClass(); DoKill(self->master, self, damagetype, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoKill(self->master, self, damagetype, flags);
} }
} }
@ -5314,10 +5332,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
@ -5326,9 +5345,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
{ {
if (mo->master == self) if (mo->master == self)
{ {
const PClass *c1 = mo->GetClass(); DoKill(mo, self, damagetype, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoKill(mo, self, damagetype, flags);
} }
} }
} }
@ -5340,10 +5357,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_NAME(damagetype, 0); ACTION_PARAM_NAME(damagetype, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
@ -5354,9 +5372,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
{ {
if (mo->master == self->master && mo != self) if (mo->master == self->master && mo != self)
{ {
const PClass *c1 = mo->GetClass(); DoKill(mo, self, damagetype, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoKill(mo, self, damagetype, flags);
} }
} }
} }
@ -5374,9 +5390,15 @@ enum RMVF_flags
RMVF_NOMONSTERS = 1 << 1, RMVF_NOMONSTERS = 1 << 1,
RMVF_MISC = 1 << 2, RMVF_MISC = 1 << 2,
RMVF_EVERYTHING = 1 << 3, RMVF_EVERYTHING = 1 << 3,
RMVF_EXFILTER = 1 << 4,
RMVF_EXSPECIES = 1 << 5,
}; };
static void DoRemove(AActor *removetarget, int flags) static void DoRemove(AActor *removetarget, int flags, const PClass *filter, FName species)
{
bool filterpass = DoCheckFilter(removetarget, filter, (flags & RMVF_EXFILTER) ? true : false),
speciespass = DoCheckSpecies(removetarget, species, (flags & RMVF_EXSPECIES) ? true : false);
if (filterpass && speciespass)
{ {
if ((flags & RMVF_EVERYTHING)) if ((flags & RMVF_EVERYTHING))
{ {
@ -5395,6 +5417,7 @@ static void DoRemove(AActor *removetarget, int flags)
P_RemoveThing(removetarget); P_RemoveThing(removetarget);
} }
} }
}
//=========================================================================== //===========================================================================
// //
@ -5406,12 +5429,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTarget)
ACTION_PARAM_START(2); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
ACTION_PARAM_CLASS(filter, 1); ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->target != NULL) if (self->target != NULL)
{ {
const PClass *c1 = self->target->GetClass(); DoRemove(self->target, flags, filter, species);
if ((filter && (c1 == filter)) || (filter == NULL) || !(filter))
DoRemove(self->target, flags);
} }
} }
@ -5425,12 +5447,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveTracer)
ACTION_PARAM_START(2); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
ACTION_PARAM_CLASS(filter, 1); ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->tracer != NULL) if (self->tracer != NULL)
{ {
const PClass *c1 = self->tracer->GetClass(); DoRemove(self->tracer, flags, filter, species);
if ((filter && (c1 == filter)) || (filter == NULL) || !(filter))
DoRemove(self->tracer, flags);
} }
} }
@ -5444,12 +5465,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveMaster)
ACTION_PARAM_START(2); ACTION_PARAM_START(2);
ACTION_PARAM_INT(flags, 0); ACTION_PARAM_INT(flags, 0);
ACTION_PARAM_CLASS(filter, 1); ACTION_PARAM_CLASS(filter, 1);
ACTION_PARAM_NAME(species, 2);
if (self->master != NULL) if (self->master != NULL)
{ {
const PClass *c1 = self->master->GetClass(); DoRemove(self->master, flags, filter, species);
if ((filter && (c1 == filter)) || (filter == NULL) || !(filter))
DoRemove(self->master, flags);
} }
} }
@ -5462,19 +5482,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveChildren)
{ {
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_BOOL(removeall, 0); ACTION_PARAM_BOOL(removeall, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
while ((mo = it.Next()) != NULL) while ((mo = it.Next()) != NULL)
{ {
if (mo->master == self && (mo->health <= 0 || removeall)) if (mo->master == self && (mo->health <= 0 || removeall))
{ {
const PClass *c1 = mo->GetClass(); DoRemove(mo, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoRemove(mo, flags);
} }
} }
} }
@ -5488,10 +5507,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
{ {
TThinkerIterator<AActor> it; TThinkerIterator<AActor> it;
AActor *mo; AActor *mo;
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_BOOL(removeall, 0); ACTION_PARAM_BOOL(removeall, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
if (self->master != NULL) if (self->master != NULL)
{ {
@ -5499,9 +5519,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
{ {
if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall)) if (mo->master == self->master && mo != self && (mo->health <= 0 || removeall))
{ {
const PClass *c1 = mo->GetClass(); DoRemove(mo, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoRemove(mo, flags);
} }
} }
} }
@ -5514,17 +5532,16 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RemoveSiblings)
//=========================================================================== //===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
{ {
ACTION_PARAM_START(3); ACTION_PARAM_START(4);
ACTION_PARAM_INT(removee, 0); ACTION_PARAM_INT(removee, 0);
ACTION_PARAM_INT(flags, 1); ACTION_PARAM_INT(flags, 1);
ACTION_PARAM_CLASS(filter, 2); ACTION_PARAM_CLASS(filter, 2);
ACTION_PARAM_NAME(species, 3);
AActor *reference = COPY_AAPTR(self, removee); AActor *reference = COPY_AAPTR(self, removee);
if (reference != NULL) if (reference != NULL)
{ {
const PClass *c1 = reference->GetClass(); DoRemove(reference, flags, filter, species);
if (!(filter) || (filter == NULL) || (filter && (c1 == filter)))
DoRemove(reference, flags);
} }
} }

View File

@ -298,23 +298,23 @@ ACTOR Actor native //: Thinker
action native A_SetDamageType(name damagetype); action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256); action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
action native A_SetSpeed(float speed); action native A_SetSpeed(float speed);
action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter); action native A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter); action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter); action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter); action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter); action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter); action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter, name species);
action native A_RemoveTarget(int flags = 0, class<Actor> filter); action native A_RemoveTarget(int flags = 0, class<Actor> filter, name species);
action native A_RemoveMaster(int flags = 0, class<Actor> filter); action native A_RemoveMaster(int flags = 0, class<Actor> filter, name species);
action native A_RemoveTracer(int flags = 0, class<Actor> filter); action native A_RemoveTracer(int flags = 0, class<Actor> filter, name species);
action native A_RemoveChildren(bool removeall = false, int flags = 0, class<Actor> filter); action native A_RemoveChildren(bool removeall = false, int flags = 0, class<Actor> filter, name species);
action native A_RemoveSiblings(bool removeall = false, int flags = 0, class<Actor> filter); action native A_RemoveSiblings(bool removeall = false, int flags = 0, class<Actor> filter, name species);
action native A_Remove(int removee, int flags = 0, class<Actor> filter); action native A_Remove(int removee, int flags = 0, class<Actor> filter, name species);
action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0); action native A_GiveToChildren(class<Inventory> itemtype, int amount = 0);
action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0); action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0); action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);

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@ -401,6 +401,8 @@ const int KILS_FOILINVUL = 1;
const int KILS_KILLMISSILES = 2; const int KILS_KILLMISSILES = 2;
const int KILS_NOMONSTERS = 4; const int KILS_NOMONSTERS = 4;
const int KILS_FOILBUDDHA = 8; const int KILS_FOILBUDDHA = 8;
const int KILS_EXFILTER = 16;
const int KILS_EXSPECIES = 32;
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series // Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
const int DMSS_FOILINVUL = 1; const int DMSS_FOILINVUL = 1;
@ -409,6 +411,8 @@ const int DMSS_KILL = 4;
const int DMSS_NOFACTOR = 8; const int DMSS_NOFACTOR = 8;
const int DMSS_FOILBUDDHA = 16; const int DMSS_FOILBUDDHA = 16;
const int DMSS_NOPROTECT = 32; const int DMSS_NOPROTECT = 32;
const int DMSS_EXFILTER = 64;
const int DMSS_EXSPECIES = 128;
// Flags for A_AlertMonsters // Flags for A_AlertMonsters
const int AMF_TARGETEMITTER = 1; const int AMF_TARGETEMITTER = 1;
@ -422,6 +426,8 @@ enum
RMVF_NOMONSTERS = 1 << 1, RMVF_NOMONSTERS = 1 << 1,
RMVF_MISC = 1 << 2, RMVF_MISC = 1 << 2,
RMVF_EVERYTHING = 1 << 3, RMVF_EVERYTHING = 1 << 3,
RMVF_EXFILTER = 1 << 4,
RMVF_EXSPECIES = 1 << 5,
}; };
// Flags for A_Fade* // Flags for A_Fade*