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- fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame.
- fixed: The exception handler in G_DoLoadGame needs to rethrow the exception it receives.
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aeb5377821
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2 changed files with 6 additions and 2 deletions
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@ -1999,7 +1999,7 @@ void G_DoLoadGame ()
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{
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{
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// delete the resource file if anything goes wrong in here.
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// delete the resource file if anything goes wrong in here.
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if (resfile != nullptr) delete resfile;
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if (resfile != nullptr) delete resfile;
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return;
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throw;
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}
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}
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}
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}
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@ -1512,7 +1512,11 @@ void G_UnSnapshotLevel (bool hubLoad)
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if (level.info->isValid())
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if (level.info->isValid())
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{
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{
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FSerializer arc;
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FSerializer arc;
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if (!arc.OpenReader(&level.info->Snapshot)) return;
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if (!arc.OpenReader(&level.info->Snapshot))
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{
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I_Error("Failed to load savegame");
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return;
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}
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G_SerializeLevel (arc, hubLoad);
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G_SerializeLevel (arc, hubLoad);
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level.FromSnapshot = true;
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level.FromSnapshot = true;
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