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https://github.com/ZDoom/gzdoom-gles.git
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- fixed the mapping of additive translucency to color-based translucency.
The destination mode sould be 'One', not 'InvSrcColor'. Now both of these are available as explicit modes, not just through the optional mapping.
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parent
3d3a00fd0d
commit
59b4e297c0
7 changed files with 20 additions and 4 deletions
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@ -94,7 +94,7 @@ void GLSprite::DrawSprite(HWDrawInfo *di, FRenderState &state, bool translucent)
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gl_usecolorblending && !di->isFullbrightScene() && actor &&
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fullbright && gltexture && !gltexture->tex->GetTranslucency())
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{
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RenderStyle = LegacyRenderStyles[STYLE_ColorBlend];
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RenderStyle = LegacyRenderStyles[STYLE_ColorAdd];
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}
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state.SetRenderStyle(RenderStyle);
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@ -46,6 +46,9 @@ xx(Shadow)
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xx(Subtract)
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xx(Subtractive)
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xx(FillColor)
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xx(ColorBlend)
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xx(ColorAdd)
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xx(Multiply)
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// Healingradius types
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xx(Mana)
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@ -8602,7 +8602,7 @@ void PrintMiscActorInfo(AActor *query)
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->BounceFlags & 1<<flagi) Printf(" %s", flagnamesb[flagi]);*/
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Printf("\nRender style = %i:%s, alpha %f\nRender flags: %x",
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querystyle, (querystyle < STYLE_Count ? renderstyles[querystyle] : "Unknown"),
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querystyle, (querystyle < countof(renderstyles) ? renderstyles[querystyle] : "Custom"),
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query->Alpha, query->renderflags.GetValue());
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/*for (flagi = 0; flagi < 31; flagi++)
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if (query->renderflags & 1<<flagi) Printf(" %s", flagnamesr[flagi]);*/
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@ -739,6 +739,15 @@ public:
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case NAME_Subtractive:
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th->RenderStyle = STYLE_Subtract;
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break;
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case NAME_ColorBlend:
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th->RenderStyle = STYLE_ColorBlend;
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break;
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case NAME_ColorAdd:
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th->RenderStyle = STYLE_ColorAdd;
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break;
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case NAME_Multiply:
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th->RenderStyle = STYLE_Multiply;
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break;
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default:
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break;
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}
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@ -62,6 +62,7 @@ FRenderStyle LegacyRenderStyles[STYLE_Count] =
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{ { STYLEOP_Add, STYLEALPHA_InvDstCol, STYLEALPHA_Zero, 0 } }, /* STYLE_InverseMultiply */
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{ { STYLEOP_Add, STYLEALPHA_SrcCol, STYLEALPHA_InvSrcCol, 0 } }, /* STYLE_ColorBlend */
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{ { STYLEOP_Add, STYLEALPHA_One, STYLEALPHA_Zero, 0 } }, /* STYLE_Source */
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{ { STYLEOP_Add, STYLEALPHA_SrcCol, STYLEALPHA_One, 0 } }, /* STYLE_ColorAdd */
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};
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double GetAlpha(int type, double alpha)
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@ -78,6 +78,7 @@ enum ERenderStyle
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STYLE_InverseMultiply, // Multiply source with inverse of destination (HW renderer only.)
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STYLE_ColorBlend, // Use color intensity as transparency factor
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STYLE_Source, // No blending (only used internally)
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STYLE_ColorAdd, // Use color intensity as transparency factor and blend additively.
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STYLE_Count
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};
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@ -700,12 +700,14 @@ DEFINE_PROPERTY(renderstyle, S, Actor)
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PROP_STRING_PARM(str, 0);
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static const char * renderstyles[]={
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"NONE", "NORMAL", "FUZZY", "SOULTRANS", "OPTFUZZY", "STENCIL",
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", "ADDSTENCIL", "ADDSHADED", NULL };
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"TRANSLUCENT", "ADD", "SHADED", "SHADOW", "SUBTRACT", "ADDSTENCIL",
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"ADDSHADED", "COLORBLEND", "COLORADD", "MULTIPLY", NULL };
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static const int renderstyle_values[]={
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STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy,
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STYLE_TranslucentStencil, STYLE_Translucent, STYLE_Add, STYLE_Shaded,
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STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded};
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STYLE_Shadow, STYLE_Subtract, STYLE_AddStencil, STYLE_AddShaded,
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STYLE_ColorBlend, STYLE_ColorAdd, STYLE_Multiply};
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// make this work for old style decorations, too.
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if (!strnicmp(str, "style_", 6)) str+=6;
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