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- rename sprite names with '^' in the hires namespace.
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@ -131,7 +131,7 @@ void FResourceLump::LumpNameSetup(FString iname)
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// Since '\' can't be used as a file name's part inside a ZIP
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// we have to work around this for sprites because it is a valid
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// frame character.
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else if (Namespace == ns_sprites || Namespace == ns_voxels)
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else if (Namespace == ns_sprites || Namespace == ns_voxels || Namespace == ns_hires)
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{
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char *c;
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