- adjust.

This commit is contained in:
Christoph Oelckers 2016-03-24 16:40:15 +01:00
parent f568a35756
commit 59406c1273
2 changed files with 5 additions and 6 deletions

View file

@ -569,7 +569,7 @@ void FGLRenderer::Clear(int left, int top, int right, int bottom, int palcolor,
void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel)
DAngle rotation, FDynamicColormap *colormap, int lightlevel)
{
if (npoints < 3)
{ // This is no polygon.
@ -597,11 +597,10 @@ void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoint
gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
int i;
float rot = float(rotation * M_PI / float(1u << 31));
bool dorotate = rot != 0;
bool dorotate = rotation != 0;
float cosrot = cos(rot);
float sinrot = sin(rot);
float cosrot = cos(ToRadians(rotation));
float sinrot = sin(ToRadians(rotation));
//float yoffs = GatheringWipeScreen ? 0 : LBOffset;
float uscale = float(1.f / (texture->GetScaledWidth() * scalex));

View file

@ -140,7 +140,7 @@ public:
void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel);
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
};
// Global functions. Make them members of GLRenderer later?