mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
- cleanup of m_fixed.h.
With fixed point math barely being used anywhere with the vast majority of calls in the software voxel drawer it makes sense to reduce the function interface to the minimum possible and move the shift value into the function call as an argument.
This commit is contained in:
parent
a2b8ad79ed
commit
58d8ce1a4f
9 changed files with 58 additions and 79 deletions
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@ -90,4 +90,14 @@ struct MD5Context;
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void md5Update(FileReader& file, MD5Context& md5, unsigned len);
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void uppercopy(char* to, const char* from);
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inline void fillshort(void* buff, size_t count, uint16_t clear)
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{
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int16_t* b2 = (int16_t*)buff;
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for (size_t i = 0; i < count; ++i)
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{
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b2[i] = clear;
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}
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}
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#endif
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@ -6,48 +6,12 @@
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#include "basics.h"
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// Modern compilers are smart enough to do these multiplications intelligently.
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__forceinline int32_t MulScale14(int32_t a, int32_t b) { return (int32_t)(((int64_t)a * b) >> 14); } // only used by R_DrawVoxel
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__forceinline int32_t MulScale30(int32_t a, int32_t b) { return (int32_t)(((int64_t)a * b) >> 30); } // only used once in the node builder
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__forceinline int32_t MulScale32(int32_t a, int32_t b) { return (int32_t)(((int64_t)a * b) >> 32); } // only used by R_DrawVoxel
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__forceinline uint32_t UMulScale16(uint32_t a, uint32_t b) { return (uint32_t)(((uint64_t)a * b) >> 16); } // used for sky drawing
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__forceinline int32_t DMulScale3(int32_t a, int32_t b, int32_t c, int32_t d) { return (int32_t)(((int64_t)a*b + (int64_t)c*d) >> 3); } // used for setting up slopes for Build maps
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__forceinline int32_t DMulScale6(int32_t a, int32_t b, int32_t c, int32_t d) { return (int32_t)(((int64_t)a*b + (int64_t)c*d) >> 6); } // only used by R_DrawVoxel
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__forceinline int32_t DMulScale10(int32_t a, int32_t b, int32_t c, int32_t d) { return (int32_t)(((int64_t)a*b + (int64_t)c*d) >> 10); } // only used by R_DrawVoxel
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__forceinline int32_t DMulScale18(int32_t a, int32_t b, int32_t c, int32_t d) { return (int32_t)(((int64_t)a*b + (int64_t)c*d) >> 18); } // only used by R_DrawVoxel
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__forceinline int32_t DMulScale32(int32_t a, int32_t b, int32_t c, int32_t d) { return (int32_t)(((int64_t)a*b + (int64_t)c*d) >> 32); } // used by R_PointOnSide.
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// Sadly, for divisions this is not true but these are so infrequently used that the C versions are just fine, despite not being fully optimal.
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__forceinline int32_t DivScale6(int32_t a, int32_t b) { return (int32_t)(((int64_t)a << 6) / b); } // only used by R_DrawVoxel
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__forceinline int32_t DivScale21(int32_t a, int32_t b) { return (int32_t)(((int64_t)a << 21) / b); } // only used by R_DrawVoxel
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__forceinline int32_t DivScale30(int32_t a, int32_t b) { return (int32_t)(((int64_t)a << 30) / b); } // only used once in the node builder
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__forceinline void fillshort(void *buff, unsigned int count, uint16_t clear)
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{
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int16_t *b2 = (int16_t *)buff;
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for (unsigned int i = 0; i != count; ++i)
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{
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b2[i] = clear;
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}
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}
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__forceinline constexpr int32_t MulScale(int32_t a, int32_t b, int32_t shift) { return (int32_t)(((int64_t)a * b) >> shift); }
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__forceinline constexpr int32_t DMulScale(int32_t a, int32_t b, int32_t c, int32_t d, int32_t shift) { return (int32_t)(((int64_t)a * b + (int64_t)c * d) >> shift); }
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__forceinline constexpr int32_t DivScale(int32_t a, int32_t b, int shift) { return (int32_t)(((int64_t)a << shift) / b); }
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#include "xs_Float.h"
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inline int32_t FixedDiv (int32_t a, int32_t b)
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{
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if ((uint32_t)abs(a) >> (31-16) >= (uint32_t)abs (b))
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return (a^b)<0 ? FIXED_MIN : FIXED_MAX;
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return (int32_t)(((int64_t)a << 16) / b);
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}
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__forceinline constexpr int32_t FixedMul(int32_t a, int32_t b)
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{
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return (int32_t)(((int64_t)a * b) >> 16);
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}
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inline fixed_t FloatToFixed(double f)
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{
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return xs_Fix<16>::ToFix(f);
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@ -9050,15 +9050,19 @@ scriptwait:
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break;
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case PCD_FIXEDMUL:
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STACK(2) = FixedMul (STACK(2), STACK(1));
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STACK(2) = MulScale(STACK(2), STACK(1), 16);
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sp--;
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break;
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case PCD_FIXEDDIV:
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STACK(2) = FixedDiv (STACK(2), STACK(1));
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{
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int a = STACK(2), b = STACK(1);
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// Overflow check.
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if ((uint32_t)abs(a) >> (31 - 16) >= (uint32_t)abs(b)) STACK(2) = (a ^ b) < 0 ? FIXED_MIN : FIXED_MAX;
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else STACK(2) = DivScale(STACK(2), STACK(1), 16);
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sp--;
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break;
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}
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case PCD_SETGRAVITY:
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Level->gravity = ACSToDouble(STACK(1));
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sp--;
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@ -1929,8 +1929,8 @@ int P_VanillaPointOnLineSide(double x, double y, const line_t* line)
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auto dx = FloatToFixed(x - line->v1->fX());
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auto dy = FloatToFixed(y - line->v1->fY());
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auto left = FixedMul( int(delta.Y * 256) , dx );
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auto right = FixedMul( dy , int(delta.X * 256) );
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auto left = MulScale( int(delta.Y * 256) , dx, 16 );
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auto right = MulScale( dy , int(delta.X * 256), 16 );
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if (right < left)
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return 0; // front side
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@ -91,17 +91,17 @@ const double r_Yaspect = 200.0; // Why did I make this a variable? It's never
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//
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//==========================================================================
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inline int R_PointOnSide (fixed_t x, fixed_t y, const node_t *node)
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inline constexpr int R_PointOnSide (fixed_t x, fixed_t y, const node_t *node)
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{
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return DMulScale32 (y-node->y, node->dx, node->x-x, node->dy) > 0;
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return DMulScale (y-node->y, node->dx, node->x-x, node->dy, 32) > 0;
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}
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inline int R_PointOnSide(double x, double y, const node_t *node)
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{
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return DMulScale32(FLOAT2FIXED(y) - node->y, node->dx, node->x - FLOAT2FIXED(x), node->dy) > 0;
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return DMulScale(FLOAT2FIXED(y) - node->y, node->dx, node->x - FLOAT2FIXED(x), node->dy, 32) > 0;
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}
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inline int R_PointOnSide(const DVector2 &pos, const node_t *node)
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{
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return DMulScale32(FLOAT2FIXED(pos.Y) - node->y, node->dx, node->x - FLOAT2FIXED(pos.X), node->dy) > 0;
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return DMulScale(FLOAT2FIXED(pos.Y) - node->y, node->dx, node->x - FLOAT2FIXED(pos.X), node->dy, 32) > 0;
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}
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// Used for interpolation waypoints.
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@ -222,6 +222,8 @@ namespace swrenderer
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DrawSky(pl);
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}
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static uint32_t UMulScale16(uint32_t a, uint32_t b) { return (uint32_t)(((uint64_t)a * b) >> 16); }
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void RenderSkyPlane::DrawSkyColumnStripe(int start_x, int y1, int y2, double scale, double texturemid, double yrepeat)
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{
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RenderPortal *renderportal = Thread->Portal.get();
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@ -239,7 +239,6 @@ namespace swrenderer
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// killough 3/27/98: end special clipping for deep water / fake ceilings
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else if (!spr->IsVoxel() && spr->floorclip)
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{ // [RH] Move floorclip stuff from R_DrawVisSprite to here
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//int clip = ((FLOAT2FIXED(CenterY) - FixedMul (spr->texturemid - (spr->pic->GetHeight() << FRACBITS) + spr->floorclip, spr->yscale)) >> FRACBITS);
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int clip = xs_RoundToInt(viewport->CenterY - (spr->texturemid - spr->pic->GetHeight() + spr->floorclip) * spr->yscale);
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if (clip < botclip)
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{
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@ -323,8 +323,8 @@ namespace swrenderer
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sprsinang = FLOAT2FIXED(-dasprang.Sin()) >> 2;
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// Select mip level
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i = abs(DMulScale6(dasprx - globalposx, cosang, daspry - globalposy, sinang));
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i = DivScale6(i, MIN(daxscale, dayscale));
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i = abs(DMulScale(dasprx - globalposx, cosang, daspry - globalposy, sinang, 6));
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i = DivScale(i, MIN(daxscale, dayscale), 6);
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j = xs_Fix<13>::ToFix(viewport->FocalLengthX);
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for (k = 0; i >= j && k < voxobj->NumMips; ++k)
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{
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@ -338,10 +338,10 @@ namespace swrenderer
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maxslabz >>= k;
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daxscale <<= (k + 8); dayscale <<= (k + 8);
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dazscale = FixedDiv(dayscale, FLOAT2FIXED(viewport->BaseYaspectMul));
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dazscale = DivScale(dayscale, FLOAT2FIXED(viewport->BaseYaspectMul), 16);
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daxscale = fixed_t(daxscale / viewport->YaspectMul);
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daxscale = Scale(daxscale, xdimenscale, viewport->viewwindow.centerxwide << 9);
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dayscale = Scale(dayscale, FixedMul(xdimenscale, viewport->viewingrangerecip), viewport->viewwindow.centerxwide << 9);
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dayscale = Scale(dayscale, MulScale(xdimenscale, viewport->viewingrangerecip, 16), viewport->viewwindow.centerxwide << 9);
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daxscalerecip = (1 << 30) / daxscale;
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dayscalerecip = (1 << 30) / dayscale;
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@ -350,26 +350,26 @@ namespace swrenderer
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fixed_t piv_y = fixed_t(mip->Pivot.Y*256.);
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fixed_t piv_z = fixed_t(mip->Pivot.Z*256.);
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x = FixedMul(globalposx - dasprx, daxscalerecip);
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y = FixedMul(globalposy - daspry, daxscalerecip);
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backx = (DMulScale10(x, sprcosang, y, sprsinang) + piv_x) >> 8;
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backy = (DMulScale10(y, sprcosang, x, -sprsinang) + piv_y) >> 8;
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x = MulScale(globalposx - dasprx, daxscalerecip, 16);
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y = MulScale(globalposy - daspry, daxscalerecip, 16);
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backx = (DMulScale(x, sprcosang, y, sprsinang, 10) + piv_x) >> 8;
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backy = (DMulScale(y, sprcosang, x, -sprsinang, 10) + piv_y) >> 8;
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cbackx = clamp(backx, 0, mip->SizeX - 1);
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cbacky = clamp(backy, 0, mip->SizeY - 1);
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sprcosang = MulScale14(daxscale, sprcosang);
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sprsinang = MulScale14(daxscale, sprsinang);
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sprcosang = MulScale(daxscale, sprcosang, 14);
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sprsinang = MulScale(daxscale, sprsinang, 14);
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x = (dasprx - globalposx) - DMulScale18(piv_x, sprcosang, piv_y, -sprsinang);
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y = (daspry - globalposy) - DMulScale18(piv_y, sprcosang, piv_x, sprsinang);
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x = (dasprx - globalposx) - DMulScale(piv_x, sprcosang, piv_y, -sprsinang, 18);
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y = (daspry - globalposy) - DMulScale(piv_y, sprcosang, piv_x, sprsinang, 18);
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cosang = FixedMul(cosang, dayscalerecip);
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sinang = FixedMul(sinang, dayscalerecip);
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cosang = MulScale(cosang, dayscalerecip, 16);
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sinang = MulScale(sinang, dayscalerecip, 16);
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gxstart = y*cosang - x*sinang;
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gystart = x*cosang + y*sinang;
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gxinc = DMulScale10(sprsinang, cosang, sprcosang, -sinang);
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gyinc = DMulScale10(sprcosang, cosang, sprsinang, sinang);
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gxinc = DMulScale(sprsinang, cosang, sprcosang, -sinang, 10);
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gyinc = DMulScale(sprcosang, cosang, sprsinang, sinang, 10);
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if ((abs(globalposz - dasprz) >> 10) >= abs(dazscale)) return;
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x = 0; y = 0; j = MAX(mip->SizeX, mip->SizeY);
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@ -381,7 +381,7 @@ namespace swrenderer
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ggyinc[i] = y; y += gyinc;
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}
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syoff = DivScale21(globalposz - dasprz, FixedMul(dazscale, 0xE800)) + (piv_z << 7);
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syoff = DivScale(globalposz - dasprz, MulScale(dazscale, 0xE800, 16), 21) + (piv_z << 7);
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yoff = (abs(gxinc) + abs(gyinc)) >> 1;
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bool useSlabDataBgra = !drawerargs.DrawerNeedsPalInput() && viewport->RenderTarget->IsBgra();
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@ -446,12 +446,12 @@ namespace swrenderer
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uint8_t oand16 = oand + 16;
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uint8_t oand32 = oand + 32;
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if (yi > 0) { dagxinc = gxinc; dagyinc = FixedMul(gyinc, viewport->viewingrangerecip); }
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else { dagxinc = -gxinc; dagyinc = -FixedMul(gyinc, viewport->viewingrangerecip); }
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if (yi > 0) { dagxinc = gxinc; dagyinc = MulScale(gyinc, viewport->viewingrangerecip, 16); }
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else { dagxinc = -gxinc; dagyinc = -MulScale(gyinc, viewport->viewingrangerecip, 16); }
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/* Fix for non 90 degree viewing ranges */
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nxoff = FixedMul(x2 - x1, viewport->viewingrangerecip);
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x1 = FixedMul(x1, viewport->viewingrangerecip);
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nxoff = MulScale(x2 - x1, viewport->viewingrangerecip, 16);
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x1 = MulScale(x1, viewport->viewingrangerecip, 16);
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ggxstart = gxstart + ggyinc[ys];
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ggystart = gystart - ggxinc[ys];
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@ -462,7 +462,7 @@ namespace swrenderer
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uint8_t *slabxoffs = &SlabData[mip->OffsetX[x]];
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short *xyoffs = &mip->OffsetXY[x * (mip->SizeY + 1)];
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nx = FixedMul(ggxstart + ggxinc[x], viewport->viewingrangerecip) + x1;
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nx = MulScale(ggxstart + ggxinc[x], viewport->viewingrangerecip, 16) + x1;
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ny = ggystart + ggyinc[x];
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for (y = ys; y != ye; y += yi, nx += dagyinc, ny -= dagxinc)
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{
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@ -522,20 +522,20 @@ namespace swrenderer
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if (k < 0)
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{
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if ((voxptr->backfacecull & oand32) == 0) continue;
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z2 = MulScale32(l2, k) + viewport->viewwindow.centery; /* Below slab */
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z2 = MulScale(l2, k, 32) + viewport->viewwindow.centery; /* Below slab */
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}
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else
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{
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if ((voxptr->backfacecull & oand) == 0) continue; /* Middle of slab */
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z2 = MulScale32(l1, k) + viewport->viewwindow.centery;
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z2 = MulScale(l1, k, 32) + viewport->viewwindow.centery;
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}
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z1 = MulScale32(l1, j) + viewport->viewwindow.centery;
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z1 = MulScale(l1, j, 32) + viewport->viewwindow.centery;
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}
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else
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{
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if ((voxptr->backfacecull & oand16) == 0) continue;
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z1 = MulScale32(l2, j) + viewport->viewwindow.centery; /* Above slab */
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z2 = MulScale32(l1, j + (zleng << 15)) + viewport->viewwindow.centery;
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z1 = MulScale(l2, j, 32) + viewport->viewwindow.centery; /* Above slab */
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z2 = MulScale(l1, j + (zleng << 15), 32) + viewport->viewwindow.centery;
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}
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if (z2 <= z1) continue;
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@ -546,7 +546,7 @@ namespace swrenderer
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}
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else
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{
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if (z2 - z1 >= 1024) yinc = FixedDiv(zleng, z2 - z1);
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if (z2 - z1 >= 1024) yinc = DivScale(zleng, z2 - z1, 16);
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else yinc = (((1 << 24) - 1) / (z2 - z1)) * zleng >> 8;
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}
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// [RH] Clip each column separately, not just by the first one.
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@ -453,8 +453,8 @@ void FNodeBuilder::FindPolyContainers (TArray<FPolyStart> &spots, TArray<FPolySt
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if (PointOnSide (center.fixX(), center.fixY(), v1->x, v1->y, dx, dy) <= 0)
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{
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fixed_t t = DivScale30 (center.fixY() - v1->y, dy);
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fixed_t sx = v1->x + MulScale30 (dx, t);
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fixed_t t = DivScale (center.fixY() - v1->y, dy, 30);
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fixed_t sx = v1->x + MulScale(dx, t, 30);
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fixed_t dist = sx - spot->x;
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if (dist < closestdist && dist >= 0)
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