- on second thought, better call M_ClearMenus instead of calling Destroy directly.

This commit is contained in:
Christoph Oelckers 2019-06-10 12:15:52 +02:00
parent 4c622ba066
commit 583cd489b1

View file

@ -136,7 +136,7 @@ DEFINE_ACTION_FUNCTION(FOptionValues, GetText)
void DeinitMenus()
{
if (CurrentMenu) CurrentMenu->Destroy();
M_ClearMenus();
{
FOptionMap::Iterator it(OptionValues);
@ -150,7 +150,6 @@ void DeinitMenus()
}
MenuDescriptors.Clear();
OptionValues.Clear();
CurrentMenu = nullptr;
savegameManager.ClearSaveGames();
}