This commit is contained in:
Christoph Oelckers 2016-02-01 10:00:39 +01:00
commit 58196f77ff
3 changed files with 46 additions and 26 deletions

View file

@ -903,7 +903,7 @@ FUNC(LS_Teleport_NoFog)
// Teleport_NoFog (tid, useang, sectortag, keepheight)
{
int flags = 0;
if (arg1)
if (!arg1)
{
flags |= TELF_KEEPORIENTATION;
}

View file

@ -1082,7 +1082,7 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed_t
basecolormapdata = basecolormap->Maps;
x = x1;
//while ((umost[x] > dmost[x]) && (x <= x2)) x++;
//while ((umost[x] > dmost[x]) && (x < x2)) x++;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
@ -1439,7 +1439,7 @@ void maskwallscan (int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixe
palookupoffse[3] = dc_colormap;
}
for(; (x <= x2) && ((size_t)p & 3); ++x, ++p)
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);

View file

@ -359,11 +359,24 @@ void R_DrawVisSprite (vissprite_t *vis)
spryscale = vis->yscale;
sprflipvert = false;
dc_iscale = 0xffffffffu / (unsigned)vis->yscale;
dc_texturemid = vis->texturemid;
frac = vis->startfrac;
xiscale = vis->xiscale;
dc_texturemid = vis->texturemid;
sprtopscreen = centeryfrac - FixedMul (dc_texturemid, spryscale);
if (vis->renderflags & RF_YFLIP)
{
sprflipvert = true;
spryscale = -spryscale;
dc_iscale = -dc_iscale;
dc_texturemid -= (vis->pic->GetHeight() << FRACBITS);
sprtopscreen = centeryfrac + FixedMul(dc_texturemid, spryscale);
}
else
{
sprflipvert = false;
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
}
dc_x = vis->x1;
x2 = vis->x2;
@ -652,8 +665,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
FTexture *tex;
FVoxelDef *voxel;
WORD flip;
vissprite_t* vis;
fixed_t iscale;
@ -673,7 +684,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
fixedvec3 pos = thing->InterpolatedPosition(r_TicFrac);
fx = pos.x;
fy = pos.y;
fz = pos.z +thing->GetBobOffset(r_TicFrac);
fz = pos.z + thing->GetBobOffset(r_TicFrac);
tex = NULL;
voxel = NULL;
@ -681,6 +692,12 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
int spritenum = thing->sprite;
fixed_t spritescaleX = thing->scaleX;
fixed_t spritescaleY = thing->scaleY;
int renderflags = thing->renderflags;
if (spritescaleY < 0)
{
spritescaleY = -spritescaleY;
renderflags ^= RF_YFLIP;
}
if (thing->player != NULL)
{
P_CheckPlayerSprite(thing, spritenum, spritescaleX, spritescaleY);
@ -695,7 +712,6 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
{
return;
}
flip = 0;
if (tex->Rotations != 0xFFFF)
{
@ -712,7 +728,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
}
picnum = sprframe->Texture[rot];
flip = sprframe->Flip & (1 << rot);
if (sprframe->Flip & (1 << rot))
{
renderflags ^= RF_XFLIP;
}
tex = TexMan[picnum]; // Do not animate the rotation
}
}
@ -748,7 +767,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
rot = (ang - thing->angle + (angle_t)(ANGLE_45/2)*9-(angle_t)(ANGLE_180/16)) >> 28;
}
picnum = sprframe->Texture[rot];
flip = sprframe->Flip & (1 << rot);
if (sprframe->Flip & (1 << rot))
{
renderflags ^= RF_XFLIP;
}
tex = TexMan[picnum]; // Do not animate the rotation
if (r_drawvoxels)
{
@ -759,16 +781,16 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
if (spritescaleX < 0)
{
spritescaleX = -spritescaleX;
flip = !flip;
renderflags ^= RF_XFLIP;
}
if (voxel == NULL && (tex == NULL || tex->UseType == FTexture::TEX_Null))
{
return;
}
if ((thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
if ((renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
{
R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, flip);
R_ProjectWallSprite(thing, fx, fy, fz, picnum, spritescaleX, spritescaleY, renderflags);
return;
}
@ -855,16 +877,13 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
return;
}
// [RH] Flip for mirrors and renderflags
if ((MirrorFlags ^ thing->renderflags) & RF_XFLIP)
{
flip = !flip;
}
// [RH] Flip for mirrors
renderflags ^= MirrorFlags & RF_XFLIP;
// calculate edges of the shape
const fixed_t thingxscalemul = DivScale16(spritescaleX, tex->xScale);
tx -= (flip ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
tx -= ((renderflags & RF_XFLIP) ? (tex->GetWidth() - tex->LeftOffset - 1) : tex->LeftOffset) * thingxscalemul;
x1 = centerx + MulScale32 (tx, xscale);
// off the right side?
@ -895,7 +914,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->x2 = x2 > WindowRight ? WindowRight : x2;
vis->angle = thing->angle;
if (flip)
if (renderflags & RF_XFLIP)
{
vis->startfrac = (tex->GetWidth() << FRACBITS) - 1;
vis->xiscale = -iscale;
@ -949,7 +968,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->gzt = gzt; // killough 3/27/98
vis->deltax = fx - viewx;
vis->deltay = fy - viewy;
vis->renderflags = thing->renderflags;
vis->renderflags = renderflags;
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->Style.RenderStyle = thing->RenderStyle;
vis->FillColor = thing->fillcolor;
@ -960,6 +979,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
vis->fakeceiling = fakeceiling;
vis->ColormapNum = 0;
vis->bInMirror = MirrorFlags & RF_XFLIP;
vis->bSplitSprite = false;
if (voxel != NULL)
{
@ -1021,7 +1041,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
{
vis->Style.colormap = mybasecolormap->Maps + fixedlightlev;
}
else if (!foggy && ((thing->renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
{ // full bright
vis->Style.colormap = mybasecolormap->Maps;
}
@ -1034,7 +1054,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
}
}
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, INTBOOL flip)
static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t fz, FTextureID picnum, fixed_t xscale, fixed_t yscale, int renderflags)
{
FWallCoords wallc;
int x1, x2;
@ -1088,7 +1108,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
vis->gzt = gzt;
vis->deltax = fx - viewx;
vis->deltay = fy - viewy;
vis->renderflags = thing->renderflags;
vis->renderflags = renderflags;
if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
vis->Style.RenderStyle = thing->RenderStyle;
vis->FillColor = thing->fillcolor;
@ -1895,7 +1915,7 @@ void R_DrawSprite (vissprite_t *spr)
{ // diminished light
spriteshade = LIGHT2SHADE(sec->lightlevel + r_actualextralight);
spr->Style.colormap = mybasecolormap->Maps + (GETPALOOKUP (
(fixed_t)DivScale12 (r_SpriteVisibility, spr->depth), spriteshade) << COLORMAPSHIFT);
(fixed_t)DivScale12 (r_SpriteVisibility, MAX(MINZ, spr->depth)), spriteshade) << COLORMAPSHIFT);
}
}
}