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- oops - add rangecheck to 'FlipLine'
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1 changed files with 8 additions and 5 deletions
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@ -3665,13 +3665,16 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLine)
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PARAM_SELF_PROLOGUE(DLevelPostProcessor);
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PARAM_UINT(lineidx);
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line_t *line = &self->Level->lines[lineidx];
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vertex_t *v1 = line->v1;
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vertex_t *v2 = line->v2;
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if (lineidx < self->Level->lines.Size())
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{
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line_t *line = &self->Level->lines[lineidx];
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vertex_t *v1 = line->v1;
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vertex_t *v2 = line->v2;
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line->v1 = v2;
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line->v2 = v1;
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line->v1 = v2;
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line->v2 = v1;
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}
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self->loader->ForceNodeBuild = true;
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return 0;
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}
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