diff --git a/src/actor.h b/src/actor.h index 3150bc1ac..66b4163a1 100644 --- a/src/actor.h +++ b/src/actor.h @@ -937,9 +937,6 @@ public: TObjPtr Inventory; // [RH] This actor's inventory DWORD InventoryID; // A unique ID to keep track of inventory items - //Added by MC: - SDWORD id; // Player ID (for items, # in list.) - BYTE smokecounter; BYTE FloatBobPhase; BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 is player 0, etc) diff --git a/src/b_func.cpp b/src/b_func.cpp index d79e5df11..2703a1933 100644 --- a/src/b_func.cpp +++ b/src/b_func.cpp @@ -249,7 +249,7 @@ shootmissile: if (m) { - if (inc[actor->id]) + if (inc[actor->player - players]) actor->player->angle += m; else actor->player->angle -= m; @@ -257,7 +257,7 @@ shootmissile: if (abs (actor->player->angle - actor->angle) < 4*ANGLE_1) { - inc[actor->id] = !inc[actor->id]; + inc[actor->player - players] = !inc[actor->player - players]; } if (Check_LOS (actor, enemy, (SHOOTFOV/2))) diff --git a/src/b_move.cpp b/src/b_move.cpp index b456c0c84..0345bccfb 100644 --- a/src/b_move.cpp +++ b/src/b_move.cpp @@ -17,20 +17,7 @@ #include "gi.h" #include "a_keys.h" #include "d_event.h" - -enum dirtype_t -{ - DI_EAST, - DI_NORTHEAST, - DI_NORTH, - DI_NORTHWEST, - DI_WEST, - DI_SOUTHWEST, - DI_SOUTH, - DI_SOUTHEAST, - DI_NODIR, - NUMDIRS -}; +#include "p_enemy.h" static FRandom pr_botopendoor ("BotOpenDoor"); static FRandom pr_bottrywalk ("BotTryWalk"); @@ -39,10 +26,6 @@ static FRandom pr_botnewchasedir ("BotNewChaseDir"); // borrow some tables from p_enemy.cpp extern dirtype_t opposite[9]; extern dirtype_t diags[4]; -extern fixed_t xspeed[8]; -extern fixed_t yspeed[8]; - -extern TArray spechit; //Called while the bot moves after its player->dest mobj //which can be a weapon/enemy/item whatever. diff --git a/src/ct_chat.cpp b/src/ct_chat.cpp index c0c1f13f0..697d72c58 100644 --- a/src/ct_chat.cpp +++ b/src/ct_chat.cpp @@ -273,7 +273,8 @@ void CT_Drawer (void) if (players[consoleplayer].camera != NULL && (Button_ShowScores.bDown || - players[consoleplayer].camera->health <= 0) && + players[consoleplayer].camera->health <= 0 || + SB_ForceActive) && // Don't draw during intermission, since it has its own scoreboard in wi_stuff.cpp. gamestate != GS_INTERMISSION) { diff --git a/src/d_net.cpp b/src/d_net.cpp index d33f47e38..bc4bc7352 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -39,7 +39,6 @@ #include "cmdlib.h" #include "s_sound.h" #include "m_cheat.h" -#include "p_effect.h" #include "p_local.h" #include "c_dispatch.h" #include "sbar.h" @@ -670,6 +669,9 @@ void PlayerIsGone (int netnode, int netconsole) { int i; + if (!nodeingame[netnode]) + return; + for (i = netnode + 1; i < doomcom.numnodes; ++i) { if (nodeingame[i]) @@ -680,77 +682,40 @@ void PlayerIsGone (int netnode, int netconsole) doomcom.numnodes = netnode; } + if (playeringame[netconsole]) + { + players[netconsole].playerstate = PST_GONE; + } nodeingame[netnode] = false; - playeringame[netconsole] = false; nodejustleft[netnode] = false; - if (deathmatch) - { - Printf ("%s left the game with %d frags\n", - players[netconsole].userinfo.GetName(), - players[netconsole].fragcount); - } - else - { - Printf ("%s left the game\n", players[netconsole].userinfo.GetName()); - } - - // [RH] Revert each player to their own view if spying through the player who left - for (int ii = 0; ii < MAXPLAYERS; ++ii) - { - if (playeringame[ii] && players[ii].camera == players[netconsole].mo) - { - players[ii].camera = players[ii].mo; - if (ii == consoleplayer && StatusBar != NULL) - { - StatusBar->AttachToPlayer (&players[ii]); - } - } - } - - // [RH] Make the player disappear - FBehavior::StaticStopMyScripts (players[netconsole].mo); - if (players[netconsole].mo != NULL) - { - P_DisconnectEffect (players[netconsole].mo); - players[netconsole].mo->player = NULL; - players[netconsole].mo->Destroy (); - if (!(players[netconsole].mo->ObjectFlags & OF_EuthanizeMe)) - { // We just destroyed a morphed player, so now the original player - // has taken their place. Destroy that one too. - players[netconsole].mo->Destroy(); - } - players[netconsole].mo = NULL; - players[netconsole].camera = NULL; - } - // [RH] Let the scripts know the player left - FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, netconsole); if (netconsole == Net_Arbitrator) { - bglobal.RemoveAllBots (true); - Printf ("Removed all bots\n"); + bglobal.RemoveAllBots(true); + Printf("Removed all bots\n"); // Pick a new network arbitrator for (int i = 0; i < MAXPLAYERS; i++) { - if (playeringame[i] && !players[i].isbot) + if (i != netconsole && playeringame[i] && !players[i].isbot) { Net_Arbitrator = i; players[i].settings_controller = true; - Printf ("%s is the new arbitrator\n", players[i].userinfo.GetName()); + Printf("%s is the new arbitrator\n", players[i].userinfo.GetName()); break; } } - if (debugfile && NetMode == NET_PacketServer) + } + + if (debugfile && NetMode == NET_PacketServer) + { + if (Net_Arbitrator == consoleplayer) { - if (Net_Arbitrator == consoleplayer) - { - fprintf (debugfile, "I am the new master!\n"); - } - else - { - fprintf (debugfile, "Node %d is the new master!\n", nodeforplayer[Net_Arbitrator]); - } + fprintf(debugfile, "I am the new master!\n"); + } + else + { + fprintf(debugfile, "Node %d is the new master!\n", nodeforplayer[Net_Arbitrator]); } } @@ -1760,10 +1725,19 @@ void D_CheckNetGame (void) resendto[i] = 0; // which tic to start sending } + // Packet server has proven to be rather slow over the internet. Print a warning about it. + v = Args->CheckValue("-netmode"); + if (v != NULL && (atoi(v) != 0)) + { + Printf(TEXTCOLOR_YELLOW "Notice: Using PacketServer (netmode 1) over the internet is prone to running too slow on some internet configurations." + "\nIf the game is running well below excpected speeds, use netmode 0 (P2P) instead.\n"); + } + // I_InitNetwork sets doomcom and netgame if (I_InitNetwork ()) { - NetMode = NET_PacketServer; + // For now, stop auto selecting PacketServer, as it's more likely to cause confusion. + //NetMode = NET_PacketServer; } if (doomcom.id != DOOMCOM_ID) { diff --git a/src/d_netinfo.cpp b/src/d_netinfo.cpp index f3f83e25e..6c5fbb6c5 100644 --- a/src/d_netinfo.cpp +++ b/src/d_netinfo.cpp @@ -60,9 +60,6 @@ static FRandom pr_pickteam ("PickRandomTeam"); -extern bool st_firsttime; -EXTERN_CVAR (Bool, teamplay) - CVAR (Float, autoaim, 5000.f, CVAR_USERINFO | CVAR_ARCHIVE); CVAR (String, name, "Player", CVAR_USERINFO | CVAR_ARCHIVE); CVAR (Color, color, 0x40cf00, CVAR_USERINFO | CVAR_ARCHIVE); diff --git a/src/d_player.h b/src/d_player.h index f50db97b1..5affd6913 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -76,8 +76,6 @@ FPlayerColorSet *P_GetPlayerColorSet(FName classname, int setnum); void P_EnumPlayerColorSets(FName classname, TArray *out); const char *GetPrintableDisplayName(const PClass *cls); -class player_t; - class APlayerPawn : public AActor { DECLARE_CLASS (APlayerPawn, AActor) @@ -176,7 +174,8 @@ typedef enum PST_LIVE, // Playing or camping. PST_DEAD, // Dead on the ground, view follows killer. PST_REBORN, // Ready to restart/respawn??? - PST_ENTER // [BC] Entered the game + PST_ENTER, // [BC] Entered the game + PST_GONE // Player has left the game } playerstate_t; @@ -398,8 +397,7 @@ public: int inventorytics; BYTE CurrentPlayerClass; // class # for this player instance - bool backpack; - + int frags[MAXPLAYERS]; // kills of other players int fragcount; // [RH] Cumulative frags for this player int lastkilltime; // [RH] For multikills diff --git a/src/g_game.cpp b/src/g_game.cpp index 2058c2df0..95b0f587d 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -76,6 +76,7 @@ #include "d_net.h" #include "d_event.h" #include "p_acs.h" +#include "p_effect.h" #include "m_joy.h" #include "farchive.h" #include "r_renderer.h" @@ -1013,10 +1014,16 @@ void G_Ticker () // do player reborns if needed for (i = 0; i < MAXPLAYERS; i++) { - if (playeringame[i] && - (players[i].playerstate == PST_REBORN || players[i].playerstate == PST_ENTER)) + if (playeringame[i]) { - G_DoReborn (i, false); + if ((players[i].playerstate == PST_GONE)) + { + G_DoPlayerPop(i); + } + if ((players[i].playerstate == PST_REBORN || players[i].playerstate == PST_ENTER)) + { + G_DoReborn(i, false); + } } } @@ -1658,6 +1665,56 @@ void G_DoReborn (int playernum, bool freshbot) } } +// +// G_DoReborn +// +void G_DoPlayerPop(int playernum) +{ + playeringame[playernum] = false; + + if (deathmatch) + { + Printf("%s left the game with %d frags\n", + players[playernum].userinfo.GetName(), + players[playernum].fragcount); + } + else + { + Printf("%s left the game\n", players[playernum].userinfo.GetName()); + } + + // [RH] Revert each player to their own view if spying through the player who left + for (int ii = 0; ii < MAXPLAYERS; ++ii) + { + if (playeringame[ii] && players[ii].camera == players[playernum].mo) + { + players[ii].camera = players[ii].mo; + if (ii == consoleplayer && StatusBar != NULL) + { + StatusBar->AttachToPlayer(&players[ii]); + } + } + } + + // [RH] Make the player disappear + FBehavior::StaticStopMyScripts(players[playernum].mo); + if (players[playernum].mo != NULL) + { + P_DisconnectEffect(players[playernum].mo); + players[playernum].mo->player = NULL; + players[playernum].mo->Destroy(); + if (!(players[playernum].mo->ObjectFlags & OF_EuthanizeMe)) + { // We just destroyed a morphed player, so now the original player + // has taken their place. Destroy that one too. + players[playernum].mo->Destroy(); + } + players[playernum].mo = NULL; + players[playernum].camera = NULL; + } + // [RH] Let the scripts know the player left + FBehavior::StaticStartTypedScripts(SCRIPT_Disconnect, NULL, true, playernum); +} + void G_ScreenShot (char *filename) { shotfile = filename; diff --git a/src/g_game.h b/src/g_game.h index 051be86b1..4714d8b55 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -81,6 +81,7 @@ enum EFinishLevelType void G_PlayerFinishLevel (int player, EFinishLevelType mode, int flags); void G_DoReborn (int playernum, bool freshbot); +void G_DoPlayerPop(int playernum); // Adds pitch to consoleplayer's viewpitch and clamps it void G_AddViewPitch (int look); diff --git a/src/g_shared/a_pickups.cpp b/src/g_shared/a_pickups.cpp index acb6224a3..429cb649b 100644 --- a/src/g_shared/a_pickups.cpp +++ b/src/g_shared/a_pickups.cpp @@ -1025,7 +1025,7 @@ void AInventory::Touch (AActor *toucher) for (int i = 0; i < MAXPLAYERS; i++) { if (playeringame[i] && this == players[i].dest) - players[i].dest = NULL; + players[i].dest = NULL; } } diff --git a/src/hu_scores.cpp b/src/hu_scores.cpp index 8b9a7d0ad..fe2735ede 100644 --- a/src/hu_scores.cpp +++ b/src/hu_scores.cpp @@ -49,6 +49,7 @@ #include "hu_stuff.h" #include "gstrings.h" #include "d_net.h" +#include "c_dispatch.h" // MACROS ------------------------------------------------------------------ @@ -117,6 +118,8 @@ int STACK_ARGS compareteams (const void *arg1, const void *arg2) return diff; } +bool SB_ForceActive = false; + // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- @@ -492,3 +495,8 @@ int HU_GetRowColor(player_t *player, bool highlight) } } } + +CCMD (togglescoreboard) +{ + SB_ForceActive = !SB_ForceActive; +} diff --git a/src/hu_stuff.h b/src/hu_stuff.h index dc22a2adc..eb2dc573b 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -52,6 +52,8 @@ void HU_GetPlayerWidths(int &maxnamewidth, int &maxscorewidth, int &maxiconheigh void HU_DrawColorBar(int x, int y, int height, int playernum); int HU_GetRowColor(player_t *player, bool hightlight); +extern bool SB_ForceActive; + // Sorting routines int STACK_ARGS comparepoints(const void *arg1, const void *arg2); diff --git a/src/i_net.cpp b/src/i_net.cpp index 3ec9d7881..6fdcb52ba 100644 --- a/src/i_net.cpp +++ b/src/i_net.cpp @@ -110,6 +110,7 @@ const char *neterror (void); enum { PRE_CONNECT, // Sent from guest to host for initial connection + PRE_KEEPALIVE, PRE_DISCONNECT, // Sent from guest that aborts the game PRE_ALLHERE, // Sent from host to guest when everybody has connected PRE_CONACK, // Sent from host to guest to acknowledge PRE_CONNECT receipt @@ -548,10 +549,15 @@ bool Host_CheckForConnects (void *userdata) SendConAck (doomcom.numnodes, numplayers); } break; + + case PRE_KEEPALIVE: + break; } } if (doomcom.numnodes < numplayers) { + // Send message to everyone as a keepalive + SendConAck(doomcom.numnodes, numplayers); return false; } @@ -822,6 +828,10 @@ bool Guest_WaitForOthers (void *userdata) } } + packet.Fake = PRE_FAKE; + packet.Message = PRE_KEEPALIVE; + PreSend(&packet, 2, &sendaddress[1]); + return false; } diff --git a/src/p_local.h b/src/p_local.h index 8ba1dd40b..2dc8c773e 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -105,6 +105,7 @@ void P_FallingDamage (AActor *ent); void P_PlayerThink (player_t *player); void P_PredictPlayer (player_t *player); void P_UnPredictPlayer (); +void P_PredictionLerpReset(); // // P_MOBJ diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index d035e0117..3e06561a9 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -252,9 +252,13 @@ void AActor::Serialize (FArchive &arc) << MinMissileChance << SpawnFlags << Inventory - << InventoryID - << id - << FloatBobPhase + << InventoryID; + if (SaveVersion < 4513) + { + SDWORD id; + arc << id; + } + arc << FloatBobPhase << Translation << SeeSound << AttackSound @@ -4246,6 +4250,12 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) if ((unsigned)playernum >= (unsigned)MAXPLAYERS || !playeringame[playernum]) return NULL; + // Old lerp data needs to go + if (playernum == consoleplayer) + { + P_PredictionLerpReset(); + } + p = &players[playernum]; if (p->cls == NULL) @@ -4358,9 +4368,6 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) mobj->pitch = mobj->roll = 0; mobj->health = p->health; - //Added by MC: Identification (number in the players[MAXPLAYERS] array) - mobj->id = playernum; - // [RH] Set player sprite based on skin if (!(mobj->flags4 & MF4_NOSKIN)) { diff --git a/src/p_teleport.cpp b/src/p_teleport.cpp index b64c04a5a..60308d8ed 100644 --- a/src/p_teleport.cpp +++ b/src/p_teleport.cpp @@ -328,7 +328,6 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom) bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool fog, bool sourceFog, bool keepOrientation, bool haltVelocity, bool keepHeight) { - bool predicting = (thing->player && (thing->player->cheats & CF_PREDICTING)); AActor *searcher; fixed_t z; @@ -341,6 +340,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool { // Teleport function called with an invalid actor return false; } + bool predicting = (thing->player && (thing->player->cheats & CF_PREDICTING)); if (thing->flags2 & MF2_NOTELEPORT) { return false; diff --git a/src/p_user.cpp b/src/p_user.cpp index 7b049a2df..6595f7309 100644 --- a/src/p_user.cpp +++ b/src/p_user.cpp @@ -63,6 +63,27 @@ static FRandom pr_skullpop ("SkullPop"); // Variables for prediction CVAR (Bool, cl_noprediction, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) + +CUSTOM_CVAR(Float, cl_predict_lerpscale, 0.05f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + P_PredictionLerpReset(); +} +CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) +{ + if (self < 0.1f) + self = 0.1f; + P_PredictionLerpReset(); +} + +struct PredictPos +{ + int gametic; + FVector3 point; + fixed_t pitch; + fixed_t yaw; +} static PredictionLerpFrom, PredictionLerpResult, PredictionLast; +static int PredictionLerptics; + static player_t PredictionPlayerBackup; static BYTE PredictionActorBackup[sizeof(AActor)]; static TArray PredictionTouchingSectorsBackup; @@ -240,7 +261,6 @@ player_t::player_t() health(0), inventorytics(0), CurrentPlayerClass(0), - backpack(0), fragcount(0), lastkilltime(0), multicount(0), @@ -341,7 +361,6 @@ player_t &player_t::operator=(const player_t &p) health = p.health; inventorytics = p.inventorytics; CurrentPlayerClass = p.CurrentPlayerClass; - backpack = p.backpack; memcpy(frags, &p.frags, sizeof(frags)); fragcount = p.fragcount; lastkilltime = p.lastkilltime; @@ -2638,6 +2657,22 @@ void P_PlayerThink (player_t *player) } } +void P_PredictionLerpReset() +{ + PredictionLerptics = PredictionLast.gametic = PredictionLerpFrom.gametic = PredictionLerpResult.gametic = 0; +} + +bool P_LerpCalculate(FVector3 from, FVector3 to, FVector3 &result, float scale) +{ + result = to - from; + result *= scale; + result = result + from; + FVector3 delta = result - to; + + // As a fail safe, assume extrapolation is the threshold. + return (delta.LengthSquared() > cl_predict_lerpthreshold && scale <= 1.00f); +} + void P_PredictPlayer (player_t *player) { int maxtic; @@ -2665,8 +2700,8 @@ void P_PredictPlayer (player_t *player) // Save original values for restoration later PredictionPlayerBackup = *player; - AActor *act = player->mo; - memcpy (PredictionActorBackup, &act->x, sizeof(AActor)-((BYTE *)&act->x-(BYTE *)act)); + APlayerPawn *act = player->mo; + memcpy(PredictionActorBackup, &act->x, sizeof(APlayerPawn) - ((BYTE *)&act->x - (BYTE *)act)); act->flags &= ~MF_PICKUP; act->flags2 &= ~MF2_PUSHWALL; @@ -2723,7 +2758,8 @@ void P_PredictPlayer (player_t *player) } act->BlockNode = NULL; - bool NoInterpolateOld = R_GetViewInterpolationStatus(); + // Values too small to be usable for lerping can be considered "off". + bool CanLerp = (!(cl_predict_lerpscale < 0.01f) && (ticdup == 1)), DoLerp = false, NoInterpolateOld = R_GetViewInterpolationStatus(); for (int i = gametic; i < maxtic; ++i) { if (!NoInterpolateOld) @@ -2732,6 +2768,47 @@ void P_PredictPlayer (player_t *player) player->cmd = localcmds[i % LOCALCMDTICS]; P_PlayerThink (player); player->mo->Tick (); + + if (CanLerp && PredictionLast.gametic > 0 && i == PredictionLast.gametic && !NoInterpolateOld) + { + // Z is not compared as lifts will alter this with no apparent change + DoLerp = (PredictionLast.point.X != FIXED2FLOAT(player->mo->x) || + PredictionLast.point.Y != FIXED2FLOAT(player->mo->y)); + } + } + + if (CanLerp) + { + if (NoInterpolateOld) + P_PredictionLerpReset(); + + else if (DoLerp) + { + // If lerping is already in effect, use the previous camera postion so the view doesn't suddenly snap + PredictionLerpFrom = (PredictionLerptics == 0) ? PredictionLast : PredictionLerpResult; + PredictionLerptics = 1; + } + + PredictionLast.gametic = maxtic - 1; + PredictionLast.point.X = FIXED2FLOAT(player->mo->x); + PredictionLast.point.Y = FIXED2FLOAT(player->mo->y); + PredictionLast.point.Z = FIXED2FLOAT(player->mo->z); + + if (PredictionLerptics > 0) + { + if (PredictionLerpFrom.gametic > 0 && + P_LerpCalculate(PredictionLerpFrom.point, PredictionLast.point, PredictionLerpResult.point, (float)PredictionLerptics * cl_predict_lerpscale)) + { + PredictionLerptics++; + player->mo->x = FLOAT2FIXED(PredictionLerpResult.point.X); + player->mo->y = FLOAT2FIXED(PredictionLerpResult.point.Y); + player->mo->z = FLOAT2FIXED(PredictionLerpResult.point.Z); + } + else + { + PredictionLerptics = 0; + } + } } } @@ -2744,9 +2821,12 @@ void P_UnPredictPlayer () if (player->cheats & CF_PREDICTING) { unsigned int i; - AActor *act = player->mo; + APlayerPawn *act = player->mo; AActor *savedcamera = player->camera; + TObjPtr InvSel = act->InvSel; + int inventorytics = player->inventorytics; + *player = PredictionPlayerBackup; // Restore the camera instead of using the backup's copy, because spynext/prev @@ -2754,7 +2834,7 @@ void P_UnPredictPlayer () player->camera = savedcamera; act->UnlinkFromWorld(); - memcpy(&act->x, PredictionActorBackup, sizeof(AActor)-((BYTE *)&act->x - (BYTE *)act)); + memcpy(&act->x, PredictionActorBackup, sizeof(APlayerPawn) - ((BYTE *)&act->x - (BYTE *)act)); // The blockmap ordering needs to remain unchanged, too. // Restore sector links and refrences. @@ -2859,6 +2939,9 @@ void P_UnPredictPlayer () } block = block->NextBlock; } + + act->InvSel = InvSel; + player->inventorytics = inventorytics; } } @@ -2889,9 +2972,13 @@ void player_t::Serialize (FArchive &arc) << vely << centering << health - << inventorytics - << backpack - << fragcount + << inventorytics; + if (SaveVersion < 4513) + { + bool backpack; + arc << backpack; + } + arc << fragcount << spreecount << multicount << lastkilltime diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 65888d0d5..d17bbc75f 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -1768,6 +1768,7 @@ enum SIX_Flags SIXF_SETTARGET = 1 << 20, SIXF_SETTRACER = 1 << 21, SIXF_NOPOINTERS = 1 << 22, + SIXF_ORIGINATOR = 1 << 23, }; static bool InitSpawnedItem(AActor *self, AActor *mo, int flags) @@ -1803,11 +1804,13 @@ static bool InitSpawnedItem(AActor *self, AActor *mo, int flags) { mo->pitch = self->pitch; } - while (originator && originator->isMissile()) + if (!(flags & SIXF_ORIGINATOR)) { - originator = originator->target; - } - + while (originator && originator->isMissile()) + { + originator = originator->target; + } + } if (flags & SIXF_TELEFRAG) { P_TeleportMove(mo, mo->x, mo->y, mo->z, true); @@ -3278,18 +3281,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckLOF) enum JLOS_flags { - JLOSF_PROJECTILE=1, - JLOSF_NOSIGHT=2, - JLOSF_CLOSENOFOV=4, - JLOSF_CLOSENOSIGHT=8, - JLOSF_CLOSENOJUMP=16, - JLOSF_DEADNOJUMP=32, - JLOSF_CHECKMASTER=64, - JLOSF_TARGETLOS=128, - JLOSF_FLIPFOV=256, - JLOSF_ALLYNOJUMP=512, - JLOSF_COMBATANTONLY=1024, - JLOSF_NOAUTOAIM=2048, + JLOSF_PROJECTILE = 1, + JLOSF_NOSIGHT = 1 << 1, + JLOSF_CLOSENOFOV = 1 << 2, + JLOSF_CLOSENOSIGHT = 1 << 3, + JLOSF_CLOSENOJUMP = 1 << 4, + JLOSF_DEADNOJUMP = 1 << 5, + JLOSF_CHECKMASTER = 1 << 6, + JLOSF_TARGETLOS = 1 << 7, + JLOSF_FLIPFOV = 1 << 8, + JLOSF_ALLYNOJUMP = 1 << 9, + JLOSF_COMBATANTONLY = 1 << 10, + JLOSF_NOAUTOAIM = 1 << 11, + JLOSF_CHECKTRACER = 1 << 12, }; DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) @@ -3314,9 +3318,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfTargetInLOS) { target = self->master; } - else if (self->flags & MF_MISSILE && (flags & JLOSF_PROJECTILE)) + else if ((self->flags & MF_MISSILE && (flags & JLOSF_PROJECTILE)) || (flags & JLOSF_CHECKTRACER)) { - if (self->flags2 & MF2_SEEKERMISSILE) + if ((self->flags2 & MF2_SEEKERMISSILE) || (flags & JLOSF_CHECKTRACER)) target = self->tracer; else target = NULL; @@ -5002,7 +5006,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags //since that's the whole point of it. if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) && !(killtarget->flags5 & MF5_NODAMAGE)) { - P_ExplodeMissile(self->target, NULL, NULL); + P_ExplodeMissile(killtarget, NULL, NULL); } } if (!(flags & KILS_NOMONSTERS)) @@ -5112,9 +5116,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings) enum RMVF_flags { - RMVF_MISSILES = 1 << 0, + RMVF_MISSILES = 1 << 0, RMVF_NOMONSTERS = 1 << 1, - RMVF_MISC = 1 << 2, + RMVF_MISC = 1 << 2, RMVF_EVERYTHING = 1 << 3, }; diff --git a/src/version.h b/src/version.h index 45ecb794a..e6e372d4c 100644 --- a/src/version.h +++ b/src/version.h @@ -76,7 +76,7 @@ const char *GetVersionString(); // Use 4500 as the base git save version, since it's higher than the // SVN revision ever got. -#define SAVEVER 4512 +#define SAVEVER 4513 #define SAVEVERSTRINGIFY2(x) #x #define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x) diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index 57de8e6ad..da289dc50 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -1,396 +1,401 @@ - -// Flags for A_PainAttack -const int PAF_NOSKULLATTACK = 1; -const int PAF_AIMFACING = 2; -const int PAF_NOTARGET = 4; - -// Flags for A_VileAttack -const int VAF_DMGTYPEAPPLYTODIRECT = 1; - -// Flags for A_Saw -const int SF_NORANDOM = 1; -const int SF_RANDOMLIGHTMISS = 2; -const int SF_RANDOMLIGHTHIT = 4; -const int SF_RANDOMLIGHTBOTH = 6; -const int SF_NOUSEAMMOMISS = 8; -const int SF_NOUSEAMMO = 16; -const int SF_NOPULLIN = 32; -const int SF_NOTURN = 64; - -// Flags for A_CustomMissile -const int CMF_AIMOFFSET = 1; -const int CMF_AIMDIRECTION = 2; -const int CMF_TRACKOWNER = 4; -const int CMF_CHECKTARGETDEAD = 8; -const int CMF_ABSOLUTEPITCH = 16; -const int CMF_OFFSETPITCH = 32; -const int CMF_SAVEPITCH = 64; -const int CMF_ABSOLUTEANGLE = 128; - -// Flags for A_CustomBulletAttack -const int CBAF_AIMFACING = 1; -const int CBAF_NORANDOM = 2; -const int CBAF_EXPLICITANGLE = 4; -const int CBAF_NOPITCH = 8; -const int CBAF_NORANDOMPUFFZ = 16; - -// Flags for A_GunFlash -const int GFF_NOEXTCHANGE = 1; - -// Flags for A_FireBullets -const int FBF_USEAMMO = 1; -const int FBF_NORANDOM = 2; -const int FBF_EXPLICITANGLE = 4; -const int FBF_NOPITCH = 8; -const int FBF_NOFLASH = 16; -const int FBF_NORANDOMPUFFZ = 32; - -// Flags for A_SpawnItemEx -const int SXF_TRANSFERTRANSLATION = 1 << 0; -const int SXF_ABSOLUTEPOSITION = 1 << 1; -const int SXF_ABSOLUTEANGLE = 1 << 2; -const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility -const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value. -const int SXF_SETMASTER = 1 << 4; -const int SXF_NOCHECKPOSITION = 1 << 5; -const int SXF_TELEFRAG = 1 << 6; -const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag -const int SXF_TRANSFERAMBUSHFLAG = 1 << 8; -const int SXF_TRANSFERPITCH = 1 << 9; -const int SXF_TRANSFERPOINTERS = 1 << 10; -const int SXF_USEBLOODCOLOR = 1 << 11; -const int SXF_CLEARCALLERTID = 1 << 12; -const int SXF_MULTIPLYSPEED = 1 << 13; -const int SXF_TRANSFERSCALE = 1 << 14; -const int SXF_TRANSFERSPECIAL = 1 << 15; -const int SXF_CLEARCALLERSPECIAL = 1 << 16; -const int SXF_TRANSFERSTENCILCOL = 1 << 17; -const int SXF_TRANSFERALPHA = 1 << 18; -const int SXF_TRANSFERRENDERSTYLE = 1 << 19; -const int SXF_SETTARGET = 1 << 20; -const int SXF_SETTRACER = 1 << 21; -const int SXF_NOPOINTERS = 1 << 22; - -// Flags for A_Chase -const int CHF_FASTCHASE = 1; -const int CHF_NOPLAYACTIVE = 2; -const int CHF_NIGHTMAREFAST = 4; -const int CHF_RESURRECT = 8; -const int CHF_DONTMOVE = 16; - -// Flags for A_LookEx -const int LOF_NOSIGHTCHECK = 1; -const int LOF_NOSOUNDCHECK = 2; -const int LOF_DONTCHASEGOAL = 4; -const int LOF_NOSEESOUND = 8; -const int LOF_FULLVOLSEESOUND = 16; -const int LOF_NOJUMP = 32; - -// Flags for A_Respawn -const int RSF_FOG = 1; -const int RSF_KEEPTARGET = 2; -const int RSF_TELEFRAG = 4; - -// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS -const int JLOSF_PROJECTILE = 1; -const int JLOSF_NOSIGHT = 2; -const int JLOSF_CLOSENOFOV = 4; -const int JLOSF_CLOSENOSIGHT = 8; -const int JLOSF_CLOSENOJUMP = 16; -const int JLOSF_DEADNOJUMP = 32; -const int JLOSF_CHECKMASTER = 64; -const int JLOSF_TARGETLOS = 128; -const int JLOSF_FLIPFOV = 256; -const int JLOSF_ALLYNOJUMP = 512; -const int JLOSF_COMBATANTONLY = 1024; -const int JLOSF_NOAUTOAIM = 2048; - -// Flags for A_ChangeVelocity -const int CVF_RELATIVE = 1; -const int CVF_REPLACE = 2; - -// Flags for A_WeaponReady -const int WRF_NOBOB = 1; -const int WRF_NOSWITCH = 2; -const int WRF_NOPRIMARY = 4; -const int WRF_NOSECONDARY = 8; -const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY; -const int WRF_ALLOWRELOAD = 16; -const int WRF_ALLOWZOOM = 32; -const int WRF_DISABLESWITCH = 64; - -// Morph constants -const int MRF_ADDSTAMINA = 1; -const int MRF_FULLHEALTH = 2; -const int MRF_UNDOBYTOMEOFPOWER = 4; -const int MRF_UNDOBYCHAOSDEVICE = 8; -const int MRF_FAILNOTELEFRAG = 16; -const int MRF_FAILNOLAUGH = 32; -const int MRF_WHENINVULNERABLE = 64; -const int MRF_LOSEACTUALWEAPON = 128; -const int MRF_NEWTIDBEHAVIOUR = 256; -const int MRF_UNDOBYDEATH = 512; -const int MRF_UNDOBYDEATHFORCED = 1024; -const int MRF_UNDOBYDEATHSAVES = 2048; - -// Flags for A_RailAttack and A_CustomRailgun -const int RGF_SILENT = 1; -const int RGF_NOPIERCING = 2; -const int RGF_EXPLICITANGLE = 4; -const int RGF_FULLBRIGHT = 8; -const int RGF_CENTERZ = 16; - -// Flags for A_Mushroom -const int MSF_Standard = 0; -const int MSF_Classic = 1; -const int MSF_DontHurt = 2; - -// Flags for A_Explode -const int XF_HURTSOURCE = 1; -const int XF_NOTMISSILE = 4; - -// Flags for A_RadiusThrust -const int RTF_AFFECTSOURCE = 1; -const int RTF_NOIMPACTDAMAGE = 2; -const int RTF_NOTMISSILE = 4; - -// Flags for A_Blast -const int BF_USEAMMO = 1; -const int BF_DONTWARN = 2; -const int BF_AFFECTBOSSES = 4; -const int BF_NOIMPACTDAMAGE = 8; - -// Flags for A_SeekerMissile -const int SMF_LOOK = 1; -const int SMF_PRECISE = 2; -const int SMF_CURSPEED = 4; - -// Flags for A_CustomPunch -const int CPF_USEAMMO = 1; -const int CPF_DAGGER = 2; -const int CPF_PULLIN = 4; -const int CPF_NORANDOMPUFFZ = 8; - -// Flags for A_CustomMissile -const int FPF_AIMATANGLE = 1; -const int FPF_TRANSFERTRANSLATION = 2; - -// Flags for A_Teleport -const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2; - -// Flags for A_WolfAttack -const int WAF_NORANDOM = 1; -const int WAF_USEPUFF = 2; - -// Flags for A_RadiusGive -enum -{ - RGF_GIVESELF = 1, - RGF_PLAYERS = 2, - RGF_MONSTERS = 4, - RGF_OBJECTS = 8, - RGF_VOODOO = 16, - RGF_CORPSES = 32, - RGF_NOTARGET = 64, - RGF_NOTRACER = 128, - RGF_NOMASTER = 256, - RGF_CUBE = 512, -}; - -// Activation flags -enum -{ - THINGSPEC_Default = 0, - THINGSPEC_ThingActs = 1, - THINGSPEC_ThingTargets = 2, - THINGSPEC_TriggerTargets = 4, - THINGSPEC_MonsterTrigger = 8, - THINGSPEC_MissileTrigger = 16, - THINGSPEC_ClearSpecial = 32, - THINGSPEC_NoDeathSpecial = 64, - THINGSPEC_TriggerActs = 128, -}; -// Shorter aliases for same -const int AF_Default = 0; -const int AF_ThingActs = 1; -const int AF_ThingTargets = 2; -const int AF_TriggerTargets = 4; -const int AF_MonsterTrigger = 8; -const int AF_MissileTrigger = 16; -const int AF_ClearSpecial = 32; -const int AF_NoDeathSpecial = 64; -const int AF_TriggerActs = 128; - -// Flags for A_TakeInventory and A_TakeFromTarget -const int TIF_NOTAKEINFINITE = 1; - -// constants for A_PlaySound -enum -{ - CHAN_AUTO = 0, - CHAN_WEAPON = 1, - CHAN_VOICE = 2, - CHAN_ITEM = 3, - CHAN_BODY = 4, - CHAN_5 = 5, - CHAN_6 = 6, - CHAN_7 = 7, - - // modifier flags - CHAN_LISTENERZ = 8, - CHAN_MAYBE_LOCAL = 16, - CHAN_UI = 32, - CHAN_NOPAUSE = 64 -}; - -// sound attenuation values -const float ATTN_NONE = 0; -const float ATTN_NORM = 1; -const float ATTN_IDLE = 1.001; -const float ATTN_STATIC = 3; - -// For SetPlayerProprty action special -Const Int PROP_FROZEN = 0; -Const Int PROP_NOTARGET = 1; -Const Int PROP_INSTANTWEAPONSWITCH = 2; -Const Int PROP_FLY = 3; -Const Int PROP_TOTALLYFROZEN = 4; -Const Int PROP_INVULNERABILITY = 5; // (Deprecated) -Const Int PROP_STRENGTH = 6; // (Deprecated) -Const Int PROP_INVISIBILITY = 7; // (Deprecated) -Const Int PROP_RADIATIONSUIT = 8; // (Deprecated) -Const Int PROP_ALLMAP = 9; // (Deprecated) -Const Int PROP_INFRARED = 10; // (Deprecated) -Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated) -Const Int PROP_FLIGHT = 12; // (Deprecated) -Const Int PROP_SPEED = 15; // (Deprecated) -Const Int PROP_BUDDHA = 16; - -// Line_SetBlocking -Const Int BLOCKF_CREATURES = 1; -Const Int BLOCKF_MONSTERS = 2; -Const Int BLOCKF_PLAYERS = 4; -Const Int BLOCKF_FLOATERS = 8; -Const Int BLOCKF_PROJECTILES = 16; -Const Int BLOCKF_EVERYTHING = 32; -Const Int BLOCKF_RAILING = 64; -Const Int BLOCKF_USE = 128; - -// Pointer constants, bitfield-enabled - -Const Int AAPTR_DEFAULT = 0; -Const Int AAPTR_NULL = 0x1; -Const Int AAPTR_TARGET = 0x2; -Const Int AAPTR_MASTER = 0x4; -Const Int AAPTR_TRACER = 0x8; - -Const Int AAPTR_PLAYER_GETTARGET = 0x10; -Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20; - -Const Int AAPTR_PLAYER1 = 0x40; -Const Int AAPTR_PLAYER2 = 0x80; -Const Int AAPTR_PLAYER3 = 0x100; -Const Int AAPTR_PLAYER4 = 0x200; -Const Int AAPTR_PLAYER5 = 0x400; -Const Int AAPTR_PLAYER6 = 0x800; -Const Int AAPTR_PLAYER7 = 0x1000; -Const Int AAPTR_PLAYER8 = 0x2000; - -Const Int AAPTR_FRIENDPLAYER = 0x4000; -Const Int AAPTR_LINETARGET = 0x8000; - -// Pointer operation flags - -Const Int PTROP_UNSAFETARGET = 1; -Const Int PTROP_UNSAFEMASTER = 2; -Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER; - - -// Flags for A_Warp - -Const Int WARPF_ABSOLUTEOFFSET = 0x1; -Const Int WARPF_ABSOLUTEANGLE = 0x2; -Const Int WARPF_USECALLERANGLE = 0x4; -Const Int WARPF_NOCHECKPOSITION = 0x8; -Const Int WARPF_INTERPOLATE = 0x10; -Const Int WARPF_WARPINTERPOLATION = 0x20; -Const Int WARPF_COPYINTERPOLATION = 0x40; -Const Int WARPF_STOP = 0x80; -Const Int WARPF_TOFLOOR = 0x100; -Const Int WARPF_TESTONLY = 0x200; -Const Int WAPRF_ABSOLUTEPOSITION = 0x400; - -// flags for A_SetPitch/SetAngle -const int SPF_FORCECLAMP = 1; -const int SPF_INTERPOLATE = 2; - - -// flags for A_CheckLOF - -enum -{ - CLOFF_NOAIM_VERT = 0x1, - CLOFF_NOAIM_HORZ = 0x2, - - CLOFF_JUMPENEMY = 0x4, - CLOFF_JUMPFRIEND = 0x8, - CLOFF_JUMPOBJECT = 0x10, - CLOFF_JUMPNONHOSTILE = 0x20, - - CLOFF_SKIPENEMY = 0x40, - CLOFF_SKIPFRIEND = 0x80, - CLOFF_SKIPOBJECT = 0x100, - CLOFF_SKIPNONHOSTILE = 0x200, - - CLOFF_MUSTBESHOOTABLE = 0x400, - - CLOFF_SKIPTARGET = 0x800, - CLOFF_ALLOWNULL = 0x1000, - CLOFF_CHECKPARTIAL = 0x2000, - - CLOFF_MUSTBEGHOST = 0x4000, - CLOFF_IGNOREGHOST = 0x8000, - - CLOFF_MUSTBESOLID = 0x10000, - CLOFF_BEYONDTARGET = 0x20000, - - CLOFF_FROMBASE = 0x40000, - CLOFF_MUL_HEIGHT = 0x80000, - CLOFF_MUL_WIDTH = 0x100000, - - CLOFF_JUMP_ON_MISS = 0x200000, - CLOFF_AIM_VERT_NOOFFSET = 0x400000, - - CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE, - CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ -}; - -// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series - -const int KILS_FOILINVUL = 1; -const int KILS_KILLMISSILES = 2; -const int KILS_NOMONSTERS = 4; - -// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series -const int DMSS_FOILINVUL = 1; -const int DMSS_AFFECTARMOR = 2; -const int DMSS_KILL = 4; -const int DMSS_NOFACTOR = 8; - -// Flags for A_AlertMonsters -const int AMF_TARGETEMITTER = 1; -const int AMF_TARGETNONPLAYER = 2; -const int AMF_EMITFROMTARGET = 4; - -// Flags for A_Remove* -enum -{ - RMVF_MISSILES = 1 << 0, - RMVF_NOMONSTERS = 1 << 1, - RMVF_MISC = 1 << 2, - RMVF_EVERYTHING = 1 << 3 -}; - - -// This is only here to provide one global variable for testing. -native int testglobalvar; + +// Flags for A_PainAttack +const int PAF_NOSKULLATTACK = 1; +const int PAF_AIMFACING = 2; +const int PAF_NOTARGET = 4; + +// Flags for A_VileAttack +const int VAF_DMGTYPEAPPLYTODIRECT = 1; + +// Flags for A_Saw +const int SF_NORANDOM = 1; +const int SF_RANDOMLIGHTMISS = 2; +const int SF_RANDOMLIGHTHIT = 4; +const int SF_RANDOMLIGHTBOTH = 6; +const int SF_NOUSEAMMOMISS = 8; +const int SF_NOUSEAMMO = 16; +const int SF_NOPULLIN = 32; +const int SF_NOTURN = 64; + +// Flags for A_CustomMissile +const int CMF_AIMOFFSET = 1; +const int CMF_AIMDIRECTION = 2; +const int CMF_TRACKOWNER = 4; +const int CMF_CHECKTARGETDEAD = 8; +const int CMF_ABSOLUTEPITCH = 16; +const int CMF_OFFSETPITCH = 32; +const int CMF_SAVEPITCH = 64; +const int CMF_ABSOLUTEANGLE = 128; + +// Flags for A_CustomBulletAttack +const int CBAF_AIMFACING = 1; +const int CBAF_NORANDOM = 2; +const int CBAF_EXPLICITANGLE = 4; +const int CBAF_NOPITCH = 8; +const int CBAF_NORANDOMPUFFZ = 16; + +// Flags for A_GunFlash +const int GFF_NOEXTCHANGE = 1; + +// Flags for A_FireBullets +const int FBF_USEAMMO = 1; +const int FBF_NORANDOM = 2; +const int FBF_EXPLICITANGLE = 4; +const int FBF_NOPITCH = 8; +const int FBF_NOFLASH = 16; +const int FBF_NORANDOMPUFFZ = 32; + +// Flags for A_SpawnItemEx +const int SXF_TRANSFERTRANSLATION = 1 << 0; +const int SXF_ABSOLUTEPOSITION = 1 << 1; +const int SXF_ABSOLUTEANGLE = 1 << 2; +const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility +const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value. +const int SXF_SETMASTER = 1 << 4; +const int SXF_NOCHECKPOSITION = 1 << 5; +const int SXF_TELEFRAG = 1 << 6; +const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag +const int SXF_TRANSFERAMBUSHFLAG = 1 << 8; +const int SXF_TRANSFERPITCH = 1 << 9; +const int SXF_TRANSFERPOINTERS = 1 << 10; +const int SXF_USEBLOODCOLOR = 1 << 11; +const int SXF_CLEARCALLERTID = 1 << 12; +const int SXF_MULTIPLYSPEED = 1 << 13; +const int SXF_TRANSFERSCALE = 1 << 14; +const int SXF_TRANSFERSPECIAL = 1 << 15; +const int SXF_CLEARCALLERSPECIAL = 1 << 16; +const int SXF_TRANSFERSTENCILCOL = 1 << 17; +const int SXF_TRANSFERALPHA = 1 << 18; +const int SXF_TRANSFERRENDERSTYLE = 1 << 19; +const int SXF_SETTARGET = 1 << 20; +const int SXF_SETTRACER = 1 << 21; +const int SXF_NOPOINTERS = 1 << 22; +const int SXF_ORIGINATOR = 1 << 23; + +// Flags for A_Chase +const int CHF_FASTCHASE = 1; +const int CHF_NOPLAYACTIVE = 2; +const int CHF_NIGHTMAREFAST = 4; +const int CHF_RESURRECT = 8; +const int CHF_DONTMOVE = 16; + +// Flags for A_LookEx +const int LOF_NOSIGHTCHECK = 1; +const int LOF_NOSOUNDCHECK = 2; +const int LOF_DONTCHASEGOAL = 4; +const int LOF_NOSEESOUND = 8; +const int LOF_FULLVOLSEESOUND = 16; +const int LOF_NOJUMP = 32; + +// Flags for A_Respawn +const int RSF_FOG = 1; +const int RSF_KEEPTARGET = 2; +const int RSF_TELEFRAG = 4; + +// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS +enum +{ + JLOSF_PROJECTILE = 1, + JLOSF_NOSIGHT = 1 << 1, + JLOSF_CLOSENOFOV = 1 << 2, + JLOSF_CLOSENOSIGHT = 1 << 3, + JLOSF_CLOSENOJUMP = 1 << 4, + JLOSF_DEADNOJUMP = 1 << 5, + JLOSF_CHECKMASTER = 1 << 6, + JLOSF_TARGETLOS = 1 << 7, + JLOSF_FLIPFOV = 1 << 8, + JLOSF_ALLYNOJUMP = 1 << 9, + JLOSF_COMBATANTONLY = 1 << 10, + JLOSF_NOAUTOAIM = 1 << 11, + JLOSF_CHECKTRACER = 1 << 12, +}; + +// Flags for A_ChangeVelocity +const int CVF_RELATIVE = 1; +const int CVF_REPLACE = 2; + +// Flags for A_WeaponReady +const int WRF_NOBOB = 1; +const int WRF_NOSWITCH = 2; +const int WRF_NOPRIMARY = 4; +const int WRF_NOSECONDARY = 8; +const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY; +const int WRF_ALLOWRELOAD = 16; +const int WRF_ALLOWZOOM = 32; +const int WRF_DISABLESWITCH = 64; + +// Morph constants +const int MRF_ADDSTAMINA = 1; +const int MRF_FULLHEALTH = 2; +const int MRF_UNDOBYTOMEOFPOWER = 4; +const int MRF_UNDOBYCHAOSDEVICE = 8; +const int MRF_FAILNOTELEFRAG = 16; +const int MRF_FAILNOLAUGH = 32; +const int MRF_WHENINVULNERABLE = 64; +const int MRF_LOSEACTUALWEAPON = 128; +const int MRF_NEWTIDBEHAVIOUR = 256; +const int MRF_UNDOBYDEATH = 512; +const int MRF_UNDOBYDEATHFORCED = 1024; +const int MRF_UNDOBYDEATHSAVES = 2048; + +// Flags for A_RailAttack and A_CustomRailgun +const int RGF_SILENT = 1; +const int RGF_NOPIERCING = 2; +const int RGF_EXPLICITANGLE = 4; +const int RGF_FULLBRIGHT = 8; +const int RGF_CENTERZ = 16; + +// Flags for A_Mushroom +const int MSF_Standard = 0; +const int MSF_Classic = 1; +const int MSF_DontHurt = 2; + +// Flags for A_Explode +const int XF_HURTSOURCE = 1; +const int XF_NOTMISSILE = 4; + +// Flags for A_RadiusThrust +const int RTF_AFFECTSOURCE = 1; +const int RTF_NOIMPACTDAMAGE = 2; +const int RTF_NOTMISSILE = 4; + +// Flags for A_Blast +const int BF_USEAMMO = 1; +const int BF_DONTWARN = 2; +const int BF_AFFECTBOSSES = 4; +const int BF_NOIMPACTDAMAGE = 8; + +// Flags for A_SeekerMissile +const int SMF_LOOK = 1; +const int SMF_PRECISE = 2; +const int SMF_CURSPEED = 4; + +// Flags for A_CustomPunch +const int CPF_USEAMMO = 1; +const int CPF_DAGGER = 2; +const int CPF_PULLIN = 4; +const int CPF_NORANDOMPUFFZ = 8; + +// Flags for A_CustomMissile +const int FPF_AIMATANGLE = 1; +const int FPF_TRANSFERTRANSLATION = 2; + +// Flags for A_Teleport +const int TF_TELEFRAG = 1;const int TF_RANDOMDECIDE = 2; + +// Flags for A_WolfAttack +const int WAF_NORANDOM = 1; +const int WAF_USEPUFF = 2; + +// Flags for A_RadiusGive +enum +{ + RGF_GIVESELF = 1, + RGF_PLAYERS = 2, + RGF_MONSTERS = 4, + RGF_OBJECTS = 8, + RGF_VOODOO = 16, + RGF_CORPSES = 32, + RGF_NOTARGET = 64, + RGF_NOTRACER = 128, + RGF_NOMASTER = 256, + RGF_CUBE = 512, +}; + +// Activation flags +enum +{ + THINGSPEC_Default = 0, + THINGSPEC_ThingActs = 1, + THINGSPEC_ThingTargets = 2, + THINGSPEC_TriggerTargets = 4, + THINGSPEC_MonsterTrigger = 8, + THINGSPEC_MissileTrigger = 16, + THINGSPEC_ClearSpecial = 32, + THINGSPEC_NoDeathSpecial = 64, + THINGSPEC_TriggerActs = 128, +}; +// Shorter aliases for same +const int AF_Default = 0; +const int AF_ThingActs = 1; +const int AF_ThingTargets = 2; +const int AF_TriggerTargets = 4; +const int AF_MonsterTrigger = 8; +const int AF_MissileTrigger = 16; +const int AF_ClearSpecial = 32; +const int AF_NoDeathSpecial = 64; +const int AF_TriggerActs = 128; + +// Flags for A_TakeInventory and A_TakeFromTarget +const int TIF_NOTAKEINFINITE = 1; + +// constants for A_PlaySound +enum +{ + CHAN_AUTO = 0, + CHAN_WEAPON = 1, + CHAN_VOICE = 2, + CHAN_ITEM = 3, + CHAN_BODY = 4, + CHAN_5 = 5, + CHAN_6 = 6, + CHAN_7 = 7, + + // modifier flags + CHAN_LISTENERZ = 8, + CHAN_MAYBE_LOCAL = 16, + CHAN_UI = 32, + CHAN_NOPAUSE = 64 +}; + +// sound attenuation values +const float ATTN_NONE = 0; +const float ATTN_NORM = 1; +const float ATTN_IDLE = 1.001; +const float ATTN_STATIC = 3; + +// For SetPlayerProprty action special +Const Int PROP_FROZEN = 0; +Const Int PROP_NOTARGET = 1; +Const Int PROP_INSTANTWEAPONSWITCH = 2; +Const Int PROP_FLY = 3; +Const Int PROP_TOTALLYFROZEN = 4; +Const Int PROP_INVULNERABILITY = 5; // (Deprecated) +Const Int PROP_STRENGTH = 6; // (Deprecated) +Const Int PROP_INVISIBILITY = 7; // (Deprecated) +Const Int PROP_RADIATIONSUIT = 8; // (Deprecated) +Const Int PROP_ALLMAP = 9; // (Deprecated) +Const Int PROP_INFRARED = 10; // (Deprecated) +Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated) +Const Int PROP_FLIGHT = 12; // (Deprecated) +Const Int PROP_SPEED = 15; // (Deprecated) +Const Int PROP_BUDDHA = 16; + +// Line_SetBlocking +Const Int BLOCKF_CREATURES = 1; +Const Int BLOCKF_MONSTERS = 2; +Const Int BLOCKF_PLAYERS = 4; +Const Int BLOCKF_FLOATERS = 8; +Const Int BLOCKF_PROJECTILES = 16; +Const Int BLOCKF_EVERYTHING = 32; +Const Int BLOCKF_RAILING = 64; +Const Int BLOCKF_USE = 128; + +// Pointer constants, bitfield-enabled + +Const Int AAPTR_DEFAULT = 0; +Const Int AAPTR_NULL = 0x1; +Const Int AAPTR_TARGET = 0x2; +Const Int AAPTR_MASTER = 0x4; +Const Int AAPTR_TRACER = 0x8; + +Const Int AAPTR_PLAYER_GETTARGET = 0x10; +Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20; + +Const Int AAPTR_PLAYER1 = 0x40; +Const Int AAPTR_PLAYER2 = 0x80; +Const Int AAPTR_PLAYER3 = 0x100; +Const Int AAPTR_PLAYER4 = 0x200; +Const Int AAPTR_PLAYER5 = 0x400; +Const Int AAPTR_PLAYER6 = 0x800; +Const Int AAPTR_PLAYER7 = 0x1000; +Const Int AAPTR_PLAYER8 = 0x2000; + +Const Int AAPTR_FRIENDPLAYER = 0x4000; +Const Int AAPTR_LINETARGET = 0x8000; + +// Pointer operation flags + +Const Int PTROP_UNSAFETARGET = 1; +Const Int PTROP_UNSAFEMASTER = 2; +Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER; + + +// Flags for A_Warp + +Const Int WARPF_ABSOLUTEOFFSET = 0x1; +Const Int WARPF_ABSOLUTEANGLE = 0x2; +Const Int WARPF_USECALLERANGLE = 0x4; +Const Int WARPF_NOCHECKPOSITION = 0x8; +Const Int WARPF_INTERPOLATE = 0x10; +Const Int WARPF_WARPINTERPOLATION = 0x20; +Const Int WARPF_COPYINTERPOLATION = 0x40; +Const Int WARPF_STOP = 0x80; +Const Int WARPF_TOFLOOR = 0x100; +Const Int WARPF_TESTONLY = 0x200; +Const Int WAPRF_ABSOLUTEPOSITION = 0x400; + +// flags for A_SetPitch/SetAngle +const int SPF_FORCECLAMP = 1; +const int SPF_INTERPOLATE = 2; + + +// flags for A_CheckLOF + +enum +{ + CLOFF_NOAIM_VERT = 0x1, + CLOFF_NOAIM_HORZ = 0x2, + + CLOFF_JUMPENEMY = 0x4, + CLOFF_JUMPFRIEND = 0x8, + CLOFF_JUMPOBJECT = 0x10, + CLOFF_JUMPNONHOSTILE = 0x20, + + CLOFF_SKIPENEMY = 0x40, + CLOFF_SKIPFRIEND = 0x80, + CLOFF_SKIPOBJECT = 0x100, + CLOFF_SKIPNONHOSTILE = 0x200, + + CLOFF_MUSTBESHOOTABLE = 0x400, + + CLOFF_SKIPTARGET = 0x800, + CLOFF_ALLOWNULL = 0x1000, + CLOFF_CHECKPARTIAL = 0x2000, + + CLOFF_MUSTBEGHOST = 0x4000, + CLOFF_IGNOREGHOST = 0x8000, + + CLOFF_MUSTBESOLID = 0x10000, + CLOFF_BEYONDTARGET = 0x20000, + + CLOFF_FROMBASE = 0x40000, + CLOFF_MUL_HEIGHT = 0x80000, + CLOFF_MUL_WIDTH = 0x100000, + + CLOFF_JUMP_ON_MISS = 0x200000, + CLOFF_AIM_VERT_NOOFFSET = 0x400000, + + CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE, + CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ +}; + +// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series + +const int KILS_FOILINVUL = 1; +const int KILS_KILLMISSILES = 2; +const int KILS_NOMONSTERS = 4; + +// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series +const int DMSS_FOILINVUL = 1; +const int DMSS_AFFECTARMOR = 2; +const int DMSS_KILL = 4; +const int DMSS_NOFACTOR = 8; + +// Flags for A_AlertMonsters +const int AMF_TARGETEMITTER = 1; +const int AMF_TARGETNONPLAYER = 2; +const int AMF_EMITFROMTARGET = 4; + +// Flags for A_Remove* +enum +{ + RMVF_MISSILES = 1 << 0, + RMVF_NOMONSTERS = 1 << 1, + RMVF_MISC = 1 << 2, + RMVF_EVERYTHING = 1 << 3, +}; + + +// This is only here to provide one global variable for testing. +native int testglobalvar; diff --git a/wadsrc/static/menudef.txt b/wadsrc/static/menudef.txt index 6d313faf1..13565da7f 100644 --- a/wadsrc/static/menudef.txt +++ b/wadsrc/static/menudef.txt @@ -458,6 +458,7 @@ OptionMenu "CustomizeControls" Control "Run", "+speed" Control "Strafe", "+strafe" Control "Show Scoreboard", "+showscores" + Control "Toggle Scoreboard", "togglescoreboard" StaticText "" StaticText "Chat", 1 Control "Say", "messagemode" @@ -1612,6 +1613,8 @@ OptionMenu NetworkOptions StaticText "Local options", 1 Option "Movement prediction", "cl_noprediction", "OffOn" Option "Predict line actions", "cl_predict_specials", "OnOff" + Slider "Prediction Lerp Scale", "cl_predict_lerpscale", 0.0, 0.5, 0.05 + Slider "Lerp Threshold", "cl_predict_lerpthreshold", 0.1, 16.0, 0.1 StaticText " " StaticText "Host options", 1 Option "Extra Tics", "net_extratic", "ExtraTicMode"